
Swap between a gooey creature and her human shell in this body-swapping puzzle adventure. Outsmart enemies, solve clever challenges, and escape a twisted Alchemy Tower.
Modeled estimate, not a reported figure. How we estimate →

About
Dros is a body-swapping puzzle adventure where you swap between two unlikely heroes: a small, gooey creature… and her human bounty hunter shell.
They couldn’t be more different, but if they want to escape the Alchemy Tower, they’ll have to work as one.
Explore a twisted world where every corner hides a secret. Meet strange inhabitants, collect powerful alchemical treasures, and uncover the truth behind a place where nothing is quite what it seems.
You'll need to body swap!
Slip through tight spaces, sneak past danger, and outsmart enemies as Little Dros. Use strength, weight, and brute force as Captain to reshape the world around you.
Talk to a cast of odd, memorable characters. Humans and Dros coexist here… but morality is murky, and everyone has something to hide.
Solve puzzles, fight off unsettling creatures, and piece together the Tower’s many stories. You’ll need both brains and brawn to make it out alive.
Handcrafted Tower – Dense, detailed, and full of secrets.
Soundtrack by Arovane – Atmospheric and woven into every moment.
40 unique levels – No repeats. New mechanics, enemies, and surprises every time.
Body swapping – Instantly switch between Captain and Little Dros.
Two playstyles – Strength vs stealth. Brawn vs squirm.
Unlock abilities – Collect Prima and expand how you play.
Strange characters – Weird, memorable, worth talking to.
Story with bite – Humour, heart, and something darker underneath.
Multiple endings – Find diary entries. Change the outcome.
Post-game challenges – More to master after the escape.
Speedrun-ready – Tight design. Hidden routes. Go fast.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game was a treat! The performance wasn't the best in some of the largest levels, especially on the Steam Deck - but for the most part I was able to have a steady 40fps. Game was fun and pretty simple. Great game to play when just needing to pick up and play something. Hope it gets more visibility!
When detached from the main character the secondary character causes a fish eye lens effect to occur which gave me some motion sickness so I can't recommend this unfortunately.
Fantastic puzzle adventure game with a surprising bang for your buck.
Disclaimer: I've bought the game during sales at -90% (for a bit over one buck), not the full price. This game is conceptually good and had the ingredients to be a classic but has some "jankiness" that prevents it from having a gold rank. I like the ability to play as two different characters (despite not being able to freely swap them as you have to combine the Dros with that knight to be able to move, it would've been more interesting to be able to play as him independantly for some puzzles requiring to move him then go back to the lever spot so that the platform carrying him would move). I also like the small story and lore (as much as in some levels there may be too much dialogues for a puzzle game almost to the point it feels more like a top down RPG or Action Adventure game a la Ys or Zelda). The combat system is a bit too simplistic (you have a guard and attack button) and you don't always think of using the new abilities as it consumes Prima (the game's "currency" to heal your character and a certain amount is required to get the gold rank on a level), the jumping is sometimes inconsistent as platforming is hard even with the drop shadow (at least in normal mode you can "die" as many times as you want) and I wish the stealth mechanic would feel more intuitive than having that "distance meter". The story is pretty decent but very classic (the alchemist controls the Dros species with a flute and the knight wants the bounty reward on top of the tower). In some way it almost feels like the dev wanted to make his own Cave Story (little critters get brainwashed to serve as the antagonist's army). Graphically it's fine (it could pass as a XBLA or Vita title) yet I wish the art style was closer to the 2D artworks with a good shading. It's easy to see what's happening on screen. If you still like puzzle platformers grab it for sale.
...
This is a fantastic platformer with some really creative gameplay ideas. I especially love the level design—each stage is set on fully 3D, floating islands. If you enjoy exploration, you’re going to love this game.
Awesome, love the art style :)
Dros is a third person action/puzzle game with platforming elements wherein you must switch between two characters to complete each level- one of them is heavy and can't jump but can hold down buttons and fight enemies, and the other is small and nimble and can jump to higher places but is helpless against enemies and blockades. The characters share the same body until you switch to the small one, going off alone and leaving the big one behind, immovable until you warp back to him (which you can do at any time). This combination is pretty cool mechanically and allows for some fun, unique puzzles. The combat aspect is not as fun and sometimes a little irritating, but you do more puzzling than enemy-fighting, and after you've killed them, they don't respawn while you're still in the level, so that's nice. There are some new movement abilities you get during the story that change it up a bit, but a couple aren't very useful beyond the next few levels where they are necessary to solve the puzzles. There are a couple different kinds of collectibles in every level if you like exploring like me. One of them is what you use to heal and revive your character, and there's a par amount you need to have left at the end to get that particular goal, so not getting hurt in combat too much is necessary. For the other two types, you just have to find all of them to meet the goal. I like to think I'm pretty thorough, and in the last couple worlds I was really having trouble with these. I didn't get them all so I don't know if they change the ending or anything. There's also a par time for each level you can try for. The story is okay, nothing super special but it's interesting enough to carry the game. The dialogue and characterization could definitely use some work- it feels... off. Like the characters are not part of the world and don't take it seriously. Many of the conversations are oddly nonchalant and don't feel real, and the dialogue of the main character often does not feel like it's coming from a consistently written person. There's some mild structural grammar issues too. (I kind of assumed it was a translation issue but the devs are Australian.) There's a general feeling that you're not having the story presented to you in full detail and you are left with some major questions at the end. If it's any consolation, I'm usually only this picky about stuff like this if I really like the game and want it to be as perfect as it can be! Regrettably, I do have to report that I experienced a few pretty major bugs during the game, and most of them required me to manually close the program to get out of a frozen state. A couple times my character froze when rapidly jumping through a few small, uneven surfaces, and a couple times the game refused to load back up when I went through a door. Since the game is level-based, I didn't lose much progress by restarting, but it was irritating. Sorry if I didn't make it sound like it, but overall, I definitely recommend Dros for some unique, puzzly fun. Just watch out for bugs.
For those looking to speedrun a game this offer an in-build timer as well as extra collectibles if you are going for that 100% run. But even for someone looking for a puzzle platformer, it is a neat game, it controls smoothly, it has some combat, puzzles difficulty ranges from easy to hard, and those who take their time in the levels can experience a good story by talking to NPCs and finding additional lore fragments/parts. And it has a demo, so give that a try at least if you are a fan of puzzle platformers.
FINALLY! I've been playing tons of games lately and this is the EXACT right amount of dialogue to story to puzzle to combat...man, they just nailed everything. Too many of the games I've played lately are just tripping over themselves trying to do everything and they fail at half the things they try. Thank goodness awesome games like this are still being made!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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