
A man embarks on a journey toward the top of a mountain, to discover the truth of his existence. Along the way, he ponders the nature of life itself. Drizzlepath: Deja Vu is a spiritual revisitation of Tonguç Bodur's very first game, Drizzlepath.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.79−30% | 212reviews | 78% | — | $8.4K |
| $6.99 | 155ratings | 63% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muy buen juego, buena ambientación y una banda sonora magnífica. Excelente para pasar un rato de relax.
An enjoyable true walking simulator on the nature of existence - short (less than 1 hour, the other 4+ hours were spent trying to get it to work on my older machine.) I rather liked that it was so short - IMHO Dear Ester overran its welcome. But if you don't like walking sims avoid and/or minor league existential philosophy or it you have an AMD GPU I would avoid - see below. [original review: Tried this on 2 different machines - unstable on both. Wish there was a meh option, but there isn't so getting a downvote. If you have an AMD box especially an older AMD GPU (5700 in my case), I would avoid.]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Like most lives - dull, meaningless and short.
This is one was quite OK. Shorter than most of the others but I still enjoyed it.
[url=https://store.steampowered.com/curator/43083373/]Clever games curator review: 5/10[/url] This is a pure walking simulator. So much so that the only controls are for movement and to control the camera. This might still feel a bit like a game if there was any choice in where to go or what to look at, but no. The environments, while they appear to be wide open nature vistas, really consist of an extremely linear, moderately disguised corridor. Occasionally there is a moment of misdirection where it seems like the corridor might go to the left, but really it turns out it goes to the right, or vice versa. There are roughly two levels. One wooded and rocky, threading thru some mountains. And then another through a snowdrift filled canyon. Both demonstrate the technical powers of the Unreal Engine V4(?), and look good. I do not think that they were generated purely at random, however there is that sense of sameness that comes from using tools to populate scenes with random geometry and objects. If there had been any kind of gameplay at all, I would say these environments were top notch. But with nothing to do other than look at them I got bored before the game came to its relatively short end. Actually I am leaving out an important aspect of this game which is the fairly frequent narrative interjections from some kind of low rent mystical guru. While not directly objectionable they are incredibly bland, such as “our bodies are 60% water, so perhaps that’s why we are so drawn to large bodies of water” (a direct quote, but from memory so I’m probably paraphrasing). Honestly I think they would have been more valued added if they had been worse, in that it would have been funnier or less predictable. For all that rather disappointing design, this game did provide the one thing I was looking for today which is something moderately interactive that would give my aching wrists a break. I wish strongly there had been just a little bit of puzzling, or mazes, or really anything that made my brain wake up. But it was just compelling enough to finish, especially given my limited ability to actually play something significantly more interactive. For that reason I recommend it, but only with the weakest possible recommendation.
I consider myself to have a very high tolerance for narrative adventure games (walking simulators). This game was recommended to me as a great example of one of those, and I regret to say that I think this helped me realize the limits of that tolerance. To me, the best Walking Simulators out there are games that place you in an environment that you want to explore as you witness a story unfold with characters that you care about. Initially, I wondered if my distaste for this game was coming from the fact that the environments are so big and spread out when so many of my favorite walking simulators take place is more limited, claustrophobic settings. After finishing this game, though, I realized that this is simply not the case. Drizzlepath: Deja Vu has the appearance of a walking simulator but, upon closer inspection, it lacks all of the things that make the genre interesting. Throughout the entire short runtime I was begging for the game to just give me something to do. Anything. Let me jump. Let me pick things up and look at them. Something. Anything. This game lacks characters, a story, and any kind of interactive elements. The environments are pretty, sure, but they are not interesting. I'm not trying to say that it is impossible to make a game like this with a narrator and heavy philosophical themes. Look at The Beginner's Guide or When The Darkness Comes. Obviously, being the 10th game from this creator, there is an audience for these games. I am glad for the creator and for the people that enjoy these, because I do not enjoy talking badly about games. Especially games that aspire to be artistic and thought-provoking. For me, though, there is just nothing here to latch onto, and nothing here for me to recommend.
[h1][b]🎮 Reseña de Drizzlepath: Deja Vu[/b][/h1] [h2]Resumen del Juego[/h2] Drizzlepath: Deja Vu es ese tipo de aventura indie casual en primera persona donde tu principal “habilidad” es caminar con actitud, mirar paisajes bonitos y preguntarte si el misterio se va a resolver… o si el juego está practicando meditación contigo. Es un simulador de caminar con narración y vibra atmosférica: exploras entornos 3D coloridos/realistas, con tono de fantasía y un aire filosófico que intenta sonar profundo sin gritarlo. La primera impresión es clara: esto no quiere ser un shooter, ni un rompecabezas duro, ni un desafío de reflejos. Quiere que avances, observes, escuches y te dejes llevar por la experiencia. Y sí: “experiencia” es una palabra peligrosa en Steam, porque a veces significa arte… y a veces significa “te duró un café”. En resumen: relajación, exploración y misterio en dosis cortas, con un enfoque minimalista que puede sentirse elegante o sospechosamente conveniente, según tu nivel de tolerancia al paseo contemplativo. [h2][i]Lo que Fluye y lo que Se Evapora[/i][/h2] Lo Bueno: ✅ 🌧️ Ambientación relajante y atmosférica: perfecto para apagar el cerebro (o fingir que estás reflexionando). ✅ 🎧 Sonido estéreo y envolvente: cumple para meterte en el mood sin pedirte permiso. ✅ 🖱️ Opción de jugar solo con ratón y sin eventos rápidos: accesible, cero estrés, cero “skill issue”. ✅ ☁️ Steam Cloud + Préstamo familiar: cómodo para probarlo y seguirlo donde sea. ✅ 🃏 Cromos y 3 logros: el checklist mínimo para sentir que “progresaste” en tu caminata espiritual. Lo No Tan Bueno: ❌ 🧍♂️ 0 jugadores actuales: la vibra es tan solitaria que hasta Steam se fue a caminar. ❌ ⏳ Corto y de “experiencia”: si esperas mecánicas, aquí te dan paisaje con intención artística. ❌ 🎮 Compatibilidad parcial con mando: porque claro, caminar es fácil… hasta que el control decide no cooperar. ❌ 🏆 Solo 3 logros: el juego te dice “no vine a complacerte”… pero también “no traje mucho”. ❌ 🧩 Poco énfasis en desafío: sin eventos rápidos y con enfoque casual, la tensión/suspenso depende más de ti que del diseño. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]5[/td][td]Caminar, mirar, avanzar: funciona, pero no sorprende.[/td][/tr] [tr][td]Dificultad / IA[/td][td]3[/td][td]Casi sin fricción; la “IA” es tu capacidad de no aburrirte.[/td][/tr] [tr][td]Contenido[/td][td]5[/td][td]Corto y directo; más experiencia que “juego-juego”.[/td][/tr] [tr][td]Gráficos / Video[/td][td]7[/td][td]Entornos bonitos y con buen ojo estético.[/td][/tr] [tr][td]Historia[/td][td]6[/td][td]Misterio/narración presentes, pero no necesariamente contundentes.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Lo mejor: atmósfera de relajación con toque de suspenso.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Correctos, acompañan sin robar cámara.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Cumple para sostener el mood sin ser memorable.[/td][/tr] [tr][td]Voces[/td][td]5[/td][td]No es el foco; si esperas actuación estelar, baja expectativas.[/td][/tr] [tr][td]Diversidad[/td][td]4[/td][td]Experiencia muy lineal en propuesta y ritmo.[/td][/tr] [tr][td]Rendimiento[/td][td]6[/td][td]Nada indica problemas graves; se siente estable para lo que ofrece.[/td][/tr] [tr][td]Rejugabilidad[/td][td]4[/td][td]Una vez visto el truco, el déjà vu pega más fuerte.[/td][/tr] [tr][td][b]Total Puntuaciones (Aceptable)[/b][/td][td][b]5.3[/b][/td][td]Bonito y tranquilo, pero minimalista al borde de lo escueto.[/td][/tr] [/table] [h2]Conclusión (Aceptable)[/h2] Drizzlepath: Deja Vu es para quien disfruta perderse en paisajes, absorber atmósfera y dejar que la narración haga el trabajo pesado… cuando le da la gana. Es un indie casual que se siente más como paseo guiado con pretensión filosófica que como una aventura con mecánicas robustas. Y ojo: eso no es un insulto… a menos que tú sí vengas buscando “juego”. Lo controversial: si te encantan los simuladores de caminar, aquí hay una dosis competente y bonita. Si no te gustan, esto te va a parecer el equivalente interactivo de ver pintura secarse, pero en 3D y con sonido envolvente. Y con 0 jugadores activos, la experiencia es tan íntima que podrías jurar que el protagonista eres tú… y el único. Aun así, 191 recomendaciones totales dicen que a su público sí le cumple: un viaje corto, atmosférico y sin estrés, ideal para desconectar más que para “ganar”. [h3]Recomendación de Compra (Solo para fans del género)[/h3] Puntuación Total: 5.3/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: -75% Veredicto: [i]Aceptable: bonito paseo, poca chicha.[/i] Si te atraen las experiencias cortas, contemplativas y con misterio ligero, vale la pena como “interludio” entre juegos más exigentes. Si buscas desafío, sistemas, rejugabilidad o una historia que te reviente la cabeza, mejor sigue caminando… pero hacia otro título.
игра говна
Un walking simulator, bello tranquillo per spegnere quasi completamente il cervello e godersi i paesaggi, contornati da messaggi sulla vita ogni tanto.
I LOVE this creator's walking sims. So atmospheric, beautiful music. Of course it won't be for you if you don't like a walking sim. There isn't any fighting or shooting, not even collecting. This is an opportunity to wander through TB's imagined world. If you want a gentle escape this is the one to indulge in.
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Players by region
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