No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
The controls? Dead simple. Right to accelerate and left to brake. The driving? Very challenging. The realistic physics requires actual skill. But as you progress through the levels you'll come to master the physics and pull tricks and stunts that you thought impossible! With 100+ levels, a tiny install size, fast performance, and offline play, this is a game you'll want to keep around for a long long time.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $21.4M | 89.4K | 95% | $16.99 | |
| approximately $16.6M | 36.2K | 83% | $13.74 | |
| approximately $15.4M | 20.3K | 78% | $24.99 | |
| approximately $13.5M | 20.8K | 97% | $15.99 | |
| approximately $10.4M | 14.6K | 92% | $19.99 | |
| approximately $9.8M | 16.2K | 90% | $19.99 |