
A game about high-speed downhill longboarding and a sloth named Eddy. Carve up the mountainside as you drift through the beautiful landscape, and find the perfect balance of speed and control.
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About
In Driftwood, you’ll experience high-speed downhill longboarding as an aerodynamic sloth. Drifting is the name of the game, as it’ll help you strike the perfect balance between speed and control. Drift through tight corners to avoid collision with cars and obstacles, and perform wicked tricks as you take in the beautiful landscape around you. These tricks will help you score points, which will unlock new boards that can be combined with various wheels for diverse skating styles.

Dream of skating as a sloth? Look no further – Driftwood lets you enjoy flowy longboarding as Eddy, who will acquire new boards, wheels, and clothes that will enhance the experience.
Race through beautiful scenery with relaxing music as the backdrop. Focus on vibes and tricks – Driftwood has no story campaign or obligations.
Immerse yourself in a contained world – Driftwood is not an open-world game; it’s a focused, minimalist experience.
Fun in solo or online with friends – Driftwood allows you to skate on your own, beat personal challenges and compare your runs in online leaderboards or host a lobby with up to 8 friends in the p2p multiplayer mode!
Travel to newly unlocked islands with your van – Driftwood has 15+ levels for you to skate and drift to your heart’s content.
We’re a small team consisting of just one artist and one programmer. We’ve set out to make a game that provides an intense downhill longboarding experience without much fluff, just a focus on drifting and flow. While there are no freestyle skateboarding tricks in Driftwood, we hope you enjoy the content in our game!
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
super cool jeu
Driftwood is a chill game with a generally awesome vibe, though it's not without its flaws. There's a real contrast between what it gets right and where it falls short. The music fits the atmosphere well, but it becomes repetitive after a few hours (at least it did for me). The maps are great, and there's even custom-modeled bollards for each country the maps are set in (iykyk). So it's frustrating that many maps have gaps between the road and ground textures that you can clip through. How do you have time to correctly model regional bollards but miss something like that? That said, I still think you should give this game a shot. The challenges mean you'll replay each level a few times, but they never feel too difficult. It also stays fresh thanks to multiple routes per level, and the steering feels great and responsive. Finishing the game took me around 6 hours, and you'll most likely have all achievements by then. There's not much reason to replay afterwards, maybe just a run or two with a friend. For the future, I'd love to see more levels added (for free no paid DLCs), a map/level creator, or expanded trick mechanics.
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Languages: English*, German*, French*, Italian*, Spanish - Spain*, Arabic*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek* +18 more
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
é bonito,legal,tem musicas muito boas,recomendo
very relaxing
felt like walter mitty 9/10
It is amazing and so satisfying
I've just been in this place before.
I really enjoyed my time with Driftwood. The controls and handling took a little to get used to but it was fun getting to know the different tracks, boards, and wheels which each drastically vary up the gameplay. Progression is tied to challenges for each track and it encouraged me to switch up how I play. Graphics are great and the hand drawn aesthetic really shines. The soundtrack is also very well done, however, it got old pretty quick due to the limited number of songs. Later on, I ended up muting the in-game music in favor of my own spotify playlists. Driftwood took me about 7 hours to 100%. After getting 100%, there wasn’t much incentive to go back and play besides the daily challenge and multiplayer. For improvements, I think this game could benefit from some additional bug fixes (specifically with clipping on terrain) and a map/track editor.
Driftwood takes the DIY approach to physics with the board and wheel system and excels for it. The board selection affects your steering sensitivity and the wheel determines your maximum grip. This is basically a tuning system but the effects are very pronounced and easy to digest. Combine this with a solid underlying physics model that communicates slides and the sense of grip very well and you get a game where both style (points) and grip (time) disciplines feel equally valued, approachable, and present a high skill ceiling. The rarity of this cannot be understated. The challenges are a good difficulty, and the leaderboard system is presented in a way that encouraged me to fight for positions when I usually don't do this in other games. I'm a little sad that all is left for me is leaderboard chasing and daily challenges. It's a big ask but I hope a map editor is down the line, I think it would really give the game legs.
ААААА! Шамаляю!!!
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