
Based on traditional rogue-likes, Dredgers is a real-time dungeon crawler where you can play as 30 different races, each having their own stats and skills. With the unique class system you can mix and match classes as you desire, anything from an Archer-Knight to a Berserker-Summoner-Priest is possible!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, German
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Phenomenal replayability with tons of fun races, deep itemization and immersive sim elements. Love it, give me 40 of these.
很棒的游戏,值得一玩
geil :)
很好玩的游戏,使我的冰粥旋转大跳
很棒的游戏,爱来自瓷器。 已经通关了一次来写评论,boss战没有预想的刺激啊,全随机导致数值有一点点崩坏,用400%伤害 0.28攻速的弓直接给boss缪啥了,貌似游戏是可以无限刷的。 游戏内容非常丰富,但是前期可能会比较折磨,但是有了自己的理解之后完全是一键清屏了,我就比较喜欢弓箭手先点游侠然后工匠,机械师去白嫖洞穴的黄金宝箱,然后后续去火山找到巨匠,买到逆天词条的弓就能秒杀boss了。 但是还是挺多地方有待改进的,新手引导比较差 总之非常推荐入手啊
非常好玩,有很多的职业各种各样的搭配组合,很喜欢! 就是目前怪物内容有点少,只有一个最终boss。 还会更新吗QAQ 希望能出更多内容,再来个联机系统!
Do you like munchkins? If you like games with many classes and subclasses, that also lets you mix them, then you'll love this game. Wanna be a bard who buffs his allies? You can be. Wanna be a knight with bonus armor and craft your own weapons? You can be. Wanna be a slime who has 20 followers that does all the fighting for you as you resurrect them when they fall, or bring them back as undead? You can be. It's the variety that I love. My last run was a slime who could do all that at the same time.
Honestly really like dredgers. Pretty fantastic game and definitely deserves more reception. It is absolutely worth it especially at its current price. The game lets you choose stat upgrades, craft gear, and multi primary class so you can pick and choose the strategy and gear you think works the best together. These synergize with the races which makes some very fun strategies possible. My most game breaking combination was a Visic Cultist. I basically only put points into Constitution which for the Visic lowers your charm, and then picked leader and then Cultist. One of the cultist abilities lowers enemy stats if you have negative charm and after about 10-15 levels I had reached like -200-300 charm which would make all nearby enemy stats negative making them do no damage to me and easy to kill. This is just an example of the kinds of combos you can pull off and there are far too many to count. My biggest complaint is that my favorite race, the quooz feels pretty rough when choosing certain build paths (at least using the strategies I have used so far). The quooz is a crafting race that makes insanely op gear, however the problem is that because they only have 4 gear slots, the most viable build on the quooz in my opinion is necromancy. Necromancy works well with INT (whether you can craft good gear is decided by INT + DEX) and you can corpse summon allies with far more equipment slots allowing you to craft incredible quality gear for your summons and then enchant it, making a practically invincible summon if done correctly. Unfortunately I haven't found the other build paths to be very rewarding. I would like if the quooz debuff was not reduced but was different to allow more play. Also more content would be nice. I think an unlock system thats not just races to start would also be good. Also as of this review you can only select some of the primary classes to start with and I feel all should start as options. I also think it would be nice if there was a possible end to the game like in risk of rain where you fight a final boss. I think you could also lock class 3 specializations under winning the game with the second tier. I think that could add some replayability. Overall though very worth the purchase
Game is unplayable. The dev is confused about what difficulty means. He thinks it means "impossible to finish."
Fun little game! Quite an interesting variety of builds and races that keep things interesting and challenging to keep you playing.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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