
In a remote provincial town, teenagers mysteriously disappear every 25 years — and it is happening again. You are a high school student about to turn 18… But what if you become the next victim?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 137reviews | 72% | — | $24.8K |
| $4.99 | 74ratings | 30% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not a bad horror game, a good choice for one evening after a hard day at work =)
not bad 6.5/10
真的很一般
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Russian*, Spanish - Spain, Simplified Chinese, Korean, Portuguese - Portugal, Japanese*languages with full audio support
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
спринт бы
9,8/10 A Cool game with a hard Story
Dreamless is a psychological horror adventure developed by Setone Games and published by Limansia Fears, delivering a suspense-driven experience that places atmosphere and storytelling above action. Presented from a first-person perspective, the game immerses players in an unsettling world where every dark corridor, abandoned building, and cryptic clue contributes to a steadily escalating sense of fear. Rather than depending on constant jump scares or fast-paced encounters, it embraces a slower, more deliberate style of horror that builds tension through mystery, exploration, and psychological unease. The narrative takes place in a secluded provincial town haunted by a disturbing tradition that repeats every twenty-five years. During an event ominously known as Death Week, local teenagers mysteriously vanish without explanation, leaving behind grief, unanswered questions, and a population that has reluctantly accepted the disappearances as unavoidable. The authorities have abandoned meaningful investigations, choosing only to warn citizens to stay inside while hoping to endure another cycle of tragedy. This compelling premise establishes a powerful atmosphere from the outset, blending supernatural folklore with psychological suspense and encouraging players to uncover the truth hidden beneath decades of fear and silence. Players follow John, a responsible high school student and aspiring video blogger whose natural curiosity draws him into the heart of the mystery. After accepting an invitation from his friend Will to investigate an abandoned house connected to an infamous local woman, what initially seems like an exciting exploration quickly transforms into a terrifying descent into the unknown. As John ventures deeper into the house, the line between reality and nightmare becomes increasingly blurred, creating a constant feeling of uncertainty that keeps players questioning everything they encounter. Exploration forms the foundation of Dreamless, with gameplay centered around investigating environments, solving environmental puzzles, and uncovering pieces of the story through observation. Instead of overwhelming players with complicated mechanics, the game keeps its systems accessible so that attention remains focused on immersion and narrative progression. The abandoned house itself becomes one of the game's greatest strengths, changing as players advance and introducing new areas, puzzles, and unexpected discoveries that reinforce the impression that the building possesses a sinister presence of its own. Every room encourages careful examination, rewarding players who pay attention to environmental details and hidden clues. The visual presentation plays a significant role in maintaining immersion. Realistic environments, detailed interiors, and convincing lighting effects combine to create locations that feel authentic despite their supernatural undertones. The developers make effective use of darkness without making navigation unnecessarily frustrating, ensuring that players remain uneasy while still allowing them to appreciate the environmental detail. Everyday objects scattered throughout abandoned spaces tell subtle stories of lives interrupted, adding emotional weight and authenticity to the horror while strengthening the sense that something terrible happened long before the player arrived. Sound design is equally impressive, using ambient audio and carefully timed effects to generate suspense without becoming overwhelming. Quiet moments are filled with distant noises, creaking structures, and subtle environmental sounds that constantly make players question whether they are truly alone. Rather than relying solely on loud scares, Dreamless often creates fear through anticipation, allowing silence itself to become one of its most effective tools. This restrained approach complements the visual realism and helps sustain an oppressive atmosphere throughout the adventure. The storytelling unfolds gradually through exploration instead of lengthy cinematic sequences, encouraging players to actively investigate the town's history and connect scattered pieces of information. As more details emerge about the recurring disappearances, the abandoned house, and the legends surrounding Death Week, the mystery grows increasingly compelling. This investigative structure rewards patience and curiosity, making the narrative especially satisfying for players who enjoy piecing together hidden lore rather than having every answer immediately revealed. While Dreamless succeeds in creating a memorable atmosphere and intriguing mystery, its deliberate pacing may not appeal to everyone. Players looking for frequent combat or constant action may find the experience relatively slow, as the game prioritizes tension, environmental storytelling, and psychological horror over traditional survival horror mechanics. The adventure is also somewhat concise, leaving some players wishing the developers had expanded the narrative further or explored more of the fascinating mythology established throughout the story. Despite these minor shortcomings, Dreamless stands out as an engaging psychological horror experience that demonstrates a strong understanding of suspense, environmental storytelling, and immersive presentation. Its haunting premise, evolving environments, carefully crafted audiovisual design, and steadily unfolding mystery create an experience that lingers long after the final moments. Fans of narrative-focused horror games that emphasize exploration and atmosphere over combat will find plenty to appreciate, making it a rewarding journey into a world where fear grows not from what is seen, but from what remains hidden. Rating: 7/10
5/10 Хорошо что взял за 75 деревяных... Начало уверенное - ты понимаешь игра топовая в своем роде, а потом потихоньку куда-то всё исчезает, пропадает и в конце только одно, что это было. Добавляй в желаемое и жди скидку 75%. За 280 не советую.... В душе лайк а за игру диз.... ставлю лайк за озвучку))) Еще добавить управлять яркостью... Прохождение: https://rutube.ru/video/d4d33cd7ce868fa0836fca8e82274950/?r=wd
Ho giocato per 49 minuti e sono arrivato al terzo atto, poi caricamenti lunghi ed insensati che ad ogni passo, mi hanno fatto passare la voglia. Ok, il mio laptop è veciotto, ma ho controllato i requisiti (come ogni buon giocatore deve fare) e regge. Provo a cercare la sezione grafica per cambiare e abbassare la risoluzione... ma scopro che non esiste una sezione del genere. Solo interfaccia e audio... Booo, mi sembra un gioco incompleto o finito di fretta. Peccato perché la storia era molto interessante e intrigante, proverò a rigiocare più avanti, sperando che cambino qualcosa...
The game is good, it's a bit short, but it's quite creepy. There's a bit of drama in the story about bullying and cruel children. The bugs that were mentioned earlier seem to have been fixed. I didn't experience any freezes or FPS drops even on the highest settings. I'm playing on a 42-inch TV. The story is a bit confusing. Where is the mention of attacks every 25 years, and what is the "week of death"? I must have missed some notes.
wow suck jumpscare
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $6.9K | 21 | 62% | $7.99 | |
| — | 0 | — | — | |
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| $10K | 180 | 72% | $1.74 | |
| $39.4K | 337 | 80% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.8K | 232 | 66% | $4.99 | |
| $24.8K | 232 | 90% | $4.99 | |
| $24.7K | 63 | 65% | $14.99 | |
| $24.7K | 1.6K | 78% | $0.99 | |
| $24.8K | 116 | 90% | $6.99 | |
| $24.7K | 160 | 72% | $7.99 |