
"Dream Echoes" is an atypical top-down RogueLite ARPG centered on loot grinding and meta-progression. Explore the dream world, collect "Concepts", and enjoy highly free combinative combat. Upon waking, gather "Memories" to carry some "Concepts" into your next adventure…
Modeled estimate, not a reported figure. How we estimate →
About
Solo full-time grind development in progress! Click the Discord link on the right to join Discord for discussion.

Welcome to the Paradise of Concepts! This game is created by passionate POE fans. There are no specific skill upgrades or fixed combinations in the game; all skills are based on fundamental logic, and all concepts are modular blocks that can be combined freely. How you play is entirely up to the player! The game will continue to update concepts in the future until the Paradise of Concepts is fully constructed!



In every exploration, upon waking from a dream, you can obtain Memories by recording your dreams. This allows you to solidify certain concepts, enabling them to take shape quickly during your next venture into the Dreams!

You can also decorate and refine your Memories in the Home, combining them to strengthen and enhance more powerful Concepts.

Even after you leave the game, your character will continue to acquire various Memories from "reality"! Once the game officially launches, you'll even be able to exchange Memories with your Steam friends!

You can freely create a class list using the Dream Wish List to craft a build that is uniquely yours, and then share it with other players with just one click. If your Wish List is used by others and receives positive feedback, you can earn additional rewards!



You are an office worker drifting in a big city, and due to your busy job, you no longer have many friends to stay in touch with. After working tirelessly for an unknown number of days, you have a nightmare ----- a very dark, empty, and cold nightmare. In the dream, there is nothing; it feels as if the entire world consists only of you.
Then, a mysterious girl appears. She tells you the story of Dream Echo, a story where everyone's dreams are connected together...
You wake up, half in disbelief, with a vague memory of this event. From then on, every time you fall asleep, you find yourself in that dream home, and she is there waiting for you, ready for you both to embark on adventures in the world of Dream Echo...

Genres
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Russian, Traditional Chinese, Korean, French, German, Spanish - Spain, Portuguese - Brazil
Engagement
Reviews
Themes across 390 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
В целом очень даже приятная графика, геймплей, та и в целом нариканий нет.
蛮好玩的一款单机poe like游戏,装备和能力种类较多,能够组合出来很多自己想玩的bd,(虽然我搓了半小时的万蓝电弧打深渊像路边一条被踢死了)
很好玩 SUPER
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 390 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
前面做剧情肉鸽元素体验很好,但是流程就3个小时左右,后面就是刷幸存者模式和深渊模式了。 幸存者模式肉鸽经常负面反开局搜到几个关键的就能过,搜不到遇到垃圾的不选没提升,选了吧后面容易出类似的F5能力。 深渊模式没成长,开局啥样结束啥样,玩的不是很得劲 闯关模式又臭又长,而且奖励和前二挂机没啥区别,并且每关结束那个动画老是延迟一下很恶心。 然后几点影响游戏体验的, 1不是所有的人都玩过流放,所以装备打造稍微介绍下嘛,除了删除加词条刷新数值,那些腐化什么意思(腐化了就不能锻造了,然后腐化了属性也会变化吗。) 2卡组绑定武器,虽然用处不大,但是玩召唤宁愿拿个盾或者法杖吧() 3很多能力那些搞得不清楚,比如投射物体穿透,召唤物的写了,但是后面黄色那些里面加投射物的也有效果,比如战术目镜,比如弹弹乐,但是在天赋里面点的投射连锁,召唤物里面的又不起作用的。 4白装绿装有用吗,没用就直接删了呗,如果有用那么多我还要一个个看属性。 5难度跨越很大,我打难度8紫色门票是秒杀怪物,打难度9白色就是勉强能打,难度9的紫色门票完全打不动 6技能设定,首先人物带一个武器技能,然后qe两个技能,连携技能需要触发开关占用一个关键的红色能力,没有玩那个流派三个框都是空的。基本就是主动2+2锁蓝被动。 关键是我玩某个流派其他的技能没啥用啊,后面能选的就那么几个。 建议搞成灵魂石幸存者那种,武器绑定流派,比如召唤武器+召唤词条+召唤能力,比如法术武器+法术强化词条,法伤法爆那些,不然老给些没用的属性,这已经是负面提升了。 技能强化可以考虑 罗格救世主那种,开局带主技能,然后前期选了技能就不能变化了,然后强化技能(加点比如小铁兽改成刺客直接扑过去或者长手法师,然后幽魂投射物增加,或者无血条永久保存) 7天赋,我玩过流放1和暗黑34,还有别的暗黑LIKE,真的这个天赋盘太小了,基本点出1-2个关键天赋,然后全点属性了。 8生存,不知道是我的错觉吗,人物一碰就碎,虽然怪物可以击退,但是生存能力真的很差啊,除非一直击退或者一直秒怪,当然这个无伤大雅,只是觉得有点怪。 建议后面直接改成小流放,一直刷刷刷就好。
画面表现不错,层次感很强。 可以键鼠操作。 初期为玩家展示了华丽战斗表现。 有些讨巧的设计,比如自动识别玩家STEAM名称,这点也被引用到了开发者清单中。 多处地方缺少新手说明,比如初次拾取装备,护甲名叫“健壮的回想”,按所有键无法装备。 比如自定义卡组没有命名前无法配卡,我把左键点击,E、F等常用键还有拖动都试了一遍,都没反应。 前冲的时候左下角头像发怒表情非常奇怪。 场景交互打碎杂物缺少音效。建议大量增加各种音效。 主城内咖啡店没开,但是角色头像使用的剪影,没有意义,很怪。 列车贴图下面是悬空的。 捡东西需要折返跑。 识别卡组时间成本较高,建议在标签前面带图标,比如召唤系相关的都带召唤图标。
Amazing game
일반명사를 고유명사로 써버리는 것 때문에 적응이 좀 필요하고 보다보면 poe 생각나는 기제들이 상당히 많이 보이긴 함 몹 쓸어담는 핵슬이라는 본질엔 꽤 충실해서 꽤 재밌음
好玩是好玩,但是我玩投射冰球卡死我了!!!!!!!!能优化优化吗?
这么爽的肉鸽不考虑出联机吗!!!!!!
刚开始是挺爽,但是到后面各种各样的问题就出来了。 首先是怪物攻击范围显示问题,显示范围比实际范围小的多,导致我以为站在怪物攻击范围外,结果一个技能把我秒了。 第二个是手柄操作问题,我开始游戏时直接一个提醒,说用手柄体验更好,结果给我恶心坏了。比如打完一局结束了,我需要向下拉摇杆拉半天才能到结束按钮,没有快捷键,还有就是有些地方,手柄本来选中的最左边,轻轻推一下摇杆直接到最右边了,中间的只能用鼠标去选。 还有就是,摇杆选中那个,特别不明显,我都得找半天我手柄选中的哪一个。 最后一个是有些界面,比如定制回忆,显示我需要68个碎片,结果我看不到我有多少碎片,我就得退出去看,完了回来我刚才选的词条没了,还要从新选一遍。 关于游戏性内容以及构筑类内容我就不做评价了。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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