
In a world made up of flowers and dreaming worlds, you were born as someone's helper.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
장&단&총 리뷰 (개인적리뷰) [장점] 1. 막힘없이 가능한 적당한 난이도 -퍼즐이 어려울까, 맵이 어려울까 같은 알만툴 게임장르의 단점이 크게 들어나지 않는다. 2. 잔잔히 퍼지는 브금 -진행과 스토리사이의 브금을 듣고있으면 자연스레 집중하게 된다. 3. 매력적인 캐릭터와 이야기 -게임할때 마지막이 되거나 선택의 순간이 될 때, 그동안의 만난 캐릭터들이 기억나는 게임. [단점] 1. 게임처럼 조작이 가능한 작은 단편 소설 -퍼즐의 재미, 전투시스템의 재미요소가 다소 부족함 2. 인게임 그래픽의 아쉬움 -조종하는 캐릭터와 일러스트가 다소 매치되지않는다. [총평] 누구나, 그리고 알만툴 게임에 대한 느낌을 알고싶고, 가지고있다면 부담없이 즐길 수 있는 게임 이전작품보다는 다소 밋밋한 맛이 느껴질수도 있지만 이전작을 해본 유저라면 게임을 하는내내 묘하게 게임을 집중하게 만드는 요소가 있다고 느낄꺼라 생각한다. 생각보다 난이도가 매우쉬운편이라 생각하며 오히려 퍼즐의 재미나 독특한 요소를 추구하는 플레이유저에겐 대부분의 플레이가 지루하게 느껴질수 있다고 생각된다. 하지만 한 번 쯤 생각해본 메세지를 던지는데에 가장 잘표현을 하는 팀이라 생각하고 이게임 또한 그렇다 생각된다. -참고로 다른엔딩보는건 하드코어하다...위의 내용은 전부 일반 플레이에 가정한바임을 밝힙니다. ㅎㅎ
이게임을 떡볶이로 따지면 맛있게 매운 떡볶이 같아요 한마디로 재밌다는거임 깔끔함 굿
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
재밌어요1!! 이 작가님의 다른 작품인 낙서군을 재밌게 플레이해본 경험이 있어서, 믿고 구매했습니다!! 난이도도 그닥어렵지않고, 무난하게 플레이할 수 있는 것같아요!! 스토리도 재밌었습니다.
미뤄두고있다가 맛보고 오열하며 제작진 집으로 저주인형 보내게되는 게임
Dream Rose is a compact indie adventure-RPG developed by Supreme and published by PsychoFlux Entertainment, designed as a surreal journey through a fragile dreamscape shaped by emotion, memory, and symbolism. Rather than positioning itself as a combat-heavy role-playing experience, the game leans into atmosphere, exploration, and introspective storytelling. Players take on the role of a mysterious helper who exists within a world born from fractured dreams, tasked with restoring balance and guiding wandering souls back to awareness. The narrative unfolds gradually, blending poetic imagery with abstract storytelling that invites interpretation rather than delivering straightforward exposition. The game is presented from a top-down 2D perspective reminiscent of classic RPGMaker-style titles, but its strength lies in mood rather than mechanical depth. Environments shift between vibrant flower-filled landscapes and more somber, distorted dream realms. Each area feels symbolic, often representing emotional states rather than literal locations. Exploration is central to the experience, encouraging players to move slowly through each scene, interact with environmental elements, and absorb the visual storytelling embedded in the surroundings. There is a deliberate pacing that favors reflection over urgency. Gameplay consists primarily of light puzzle-solving and occasional combat encounters. Puzzles tend to revolve around environmental clues and simple logic rather than complex mechanics. They serve as gentle obstacles that encourage attentiveness without overwhelming the player. Combat segments exist but are secondary to the overall experience, functioning more as narrative punctuation than core gameplay systems. Battles are brief and relatively straightforward, reinforcing that Dream Rose is more concerned with journey and atmosphere than mechanical challenge. The visual design contributes significantly to the game’s identity. The art style blends soft, hand-drawn aesthetics with vibrant color palettes that enhance the dreamlike quality of the world. Recurring motifs—flowers, petals, and shifting abstract patterns—reinforce the thematic focus on subconscious landscapes. The world feels cohesive despite its surreal elements, maintaining a consistent tone that balances whimsy and melancholy. While the graphics are modest in scope, they are purposeful in execution, creating a distinct visual identity that supports the narrative. Sound design further strengthens the atmosphere. Subtle background music and ambient audio cues accompany exploration, providing emotional texture without overwhelming the senses. The soundtrack leans toward gentle melodies that underscore reflective moments, enhancing immersion and reinforcing the contemplative tone. There is a sense of quiet intimacy throughout the experience, allowing players to become absorbed in the environment rather than distracted by bombastic audio design. Dream Rose is relatively short in duration, often completed in a few hours. Its concise structure prevents the narrative from overstaying its welcome, delivering a focused story arc without unnecessary filler. This brevity can feel limiting to players seeking extended progression systems or expansive worlds, but it also ensures that the emotional core remains concentrated and impactful. The experience feels curated, with each location and encounter contributing to the overarching thematic exploration of dreams and inner struggles. Ultimately, Dream Rose stands as a mood-driven indie adventure that prioritizes atmosphere and symbolism over traditional RPG mechanics. It offers a meditative journey through a beautifully crafted dream world, supported by cohesive art direction and gentle gameplay systems. While it may not appeal to players looking for deep combat mechanics or intricate narrative branching, it provides a memorable experience for those who appreciate reflective storytelling and artistic presentation. Its strength lies not in complexity, but in its ability to create an immersive, emotionally resonant space that lingers beyond its brief runtime. Rating: 7/10
매우 긍정적
초등학생 수준의 퍼즐 전투가있는 비주얼 노벨에 가깝다
게임 난이도 쉽고 가볍게 플레이 할 수 있음. 스토리 재밌음.
재미있게 플레이 잘 했습니다. 인게임 모델링 보고 별기대 안 했지만 그래서인지 더욱 스토리에서 많은 여운을 안겨주네요, 2회차 떄는 더 많은 것이 보이는 게임인 것 같습니다.
재밌어요 그렇게 어렵지도 않고 헤매게 만들어놓지도 않아서 하기 좋아요. 다만 전투신이 좀 루즈하긴 합니다ㅠ
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Players by region
Where this game's players are, estimated from review languages.
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