
Welcome to "Dream Knight", this is a highly playable ACT+Rougelike game. You will play 4 heroes with different playstyles, experience bloody battles, and grow stronger in countless reincarnations. 6 major levels/massive skill branches/huge weapon system, enjoy the fantasy world!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
"There is this quaint antique game store my dad introduced me to when I was just 12 years old. It was in a back alley next to an old Italian restaurant we would sometimes dine at to celebrate special occasions. A newly wed Asian couple ran the place and they were always very welcoming. Anyway, I went there one day looking for a copy of Wizards And Warriors. A classic by Rare-soft that was a good ol' fashioned side-scroller action platformer with an armored knight as the main character. There was a much older man behind the counter. I assumed he was the grand-father of the younger man or younger woman I usually dealt with. "Excuse me sir,do you have a copy of Wizards and Warriors?" I asked shyly. The man widened his one good eye giving me the once over then turned to face the library of games behind him. "Just one second!" he grumbled. While he was searching another game caught my attention. "Dream Knight" was scrawled across it in ornate silver tinted letters. Seeing the old man was having trouble finding my request I shifted his attention to the other game. "What's that one? I have never seen it before!" He faced me again,a half grin turning up his thin lips. "That is special one. It is hack n slash rogue-like beat em up with rpg-lite elements!" My mind reeled as it tried to decipher the word salad the ancient codger just strung together. "Cool,how much?" was all I managed to say. His partial grin widened into a full smile rearranging all his wrinkles to the point he literally looked identical to the troll-face-meme I saw "everywhere" online! "$1.99! For you. Very special limited offer!" He offered merrily. I was gobsmacked. That was chump change. Initially I contemplated if that was because the game was bad. Like, "LJN" bad. But at that price what the hell? It would be no skin off my back even if it was a total clunker. "Deal!" I retorted handing him the correct amount as he handed me the cartridge. I had no idea at that very moment my life would be changed forever. I'm sure you have read stories of regular people getting isekai-ed into far away fantastical lands of danger,magic,beautiful maidens,and ancient unknown horrors. Even here in the west we have variations on that theme such as The Lion,the witch,and the wardrobe,The Never Ending Story,and Labyrinth. Well,it happened to me for real. As you can already guess it started with a dream from which I would not be so quick to wake up from......." It perplexes me Dream Knight has flown so egregiously under the radar. It does a lot of what its' more famous contemporaries achieved whilst being a satisfying beat em up hack n slash action rpg of a mishmash-ed yet beautiful chimera! Certainly it's punishing in the beginning. You build your strength at a snail's pace with each death as is typical with many rogue-likes. Not only do you upgrade yourself but you also get to determine the power level of your followers and the improved variables that trigger when you enter the dream world. Want items to spawn from broken barrels more often? Put the appropriate dream-orb-currency into it! Want your follower to give you a slight bonus to your defense when he or she accompanies you? Put the appropriate boss-essence-blood-crystals into it! Want to try a new combination of equipment? Do it at the sanctuary as once you leave there's no going back until you perish and sally forth once more! There is "a lot" to unearth and discover from trinkets or buffs that improve the main protagonist to the desperate hope of eventually freeing the hero's other companions whom dangle just above eye level akin to macabre chandeliers as they remain imprisoned in mystic glass containers held there in place by enchanted chains. Dream Knight wastes no time projecting a feeling of eerie wrongness. You quickly piece together that a bunch of knights went on a great crusade only to be very much outclassed. "Followers" are stone statues that can only be brought back to life by their correspondent spirit-spheres. Other mercenaries got lulled into eternal slumber by cursed charms. A few letters describe being outnumbered by monsters and how mushrooms grow so large in a particular location due to the sheer amount of buried dead just beneath the dirt. Something wicked this way came and it left everything in complete ruin. Meanwhile you will slash through countless goblins,trolls,orcs,rogue wizards,deadly assassins and adversaries stranger still. Whomever is the "Big Bad" has amassed an army Sauron would be jealous of! These mobs are also not to be underestimated. You can get staggered by exploding bombs,unexpected rush attacks,and stray arrows. It's a blessing your knight errant is so fast and can do a graceful dodge roll as without it you are totally screwed. Yeah,certain buffs will give you increased defense or even increased walking speed at the cost of your evasive tumble but I'm going to tell you right now,forget about it! Choose something more helpful such as a poisoned blade,elemental strike,vampiric drain,or increased damage output once your health drops to a dangerously low threshold. Some may want to compare Dream Knight to "Vampire Survivors" but in my opinion it has more in common with Death Must Die,Dead Souls,and Hades. How well you do is not just about your load out and equipment. You have to master weaving between enemies,striking at opportune times,and managing the cool-down of your specials. Imagine a game such as Knights Of The Round,King Of Dragons,Guardian Heroes,or Dungeons And Dragons: Shadow Over Mystara sped up to be almost as fast and fluid as Ninja Gaiden. Thank goodness then that the controls lend themselves to that style of gameplay. If they did not there would be countless more instances of unbridled gamer-rage! By the way, the composers deserve some credit too as the musical scores can be downright melancholic and somber yet endearingly catchy simultaneously. It is rare when musicians can strike that chord between upbeat nostalgia and what I would only describe as Dark-Souls-Nioh-Lite-Mellow-Diablo-Goth-Opera-Doom-Metal! Even "if" the sheer challenge of Dream Knight wears at your patience periodically and even if the meta progression happens in slow increments consider the fact you get "all of this" for $1.99! In current year! With no "season pass dlc" string alongs! Can you believe it or is this all just a "dream"?! Woah! Pros +Addictive gameplay +Beautiful spritework +Challenging in a good way + Old skool cool + Atmospheric +Haunting melodies +Countless rewards and unlocks for those patient enough +Is $1.99! "$1.99"! Holy sh*t! You know what's no longer "$1.99"? Any value meal at a fast-food joint! Meanwhile I am given "gamer bliss" for less than the price of a candy bar or a medium sized soda cup! I'm dumbfounded and confused! Neutral +/- Because there are objects in the foreground as well as the background enemies can be sneaky and are not always seen right away. Depending on your outlook this either adds an additional layer of strategic depth to the combat or just makes things more frustrating! Cons -Slow overall meta progression -Might be "Too hard" for some -The random variables make certain runs much less rewarding than others -Cost of certain upgrades is a bit steep - A few text boxes have not been translated. Luckily game-play is so natural,straight-forward,and intuitive it does not offset the overall experience too much. -Because the game is so obscure there's not much info on how to unlock other characters etc. I "assume" you do it by completing the other colored gates that go up in difficulty but don't quote me on that.
玩着就像个半成品,手感很烂,构筑也完全没有爽点。最离谱的是局外成长要素,防御点满之前一碰就碎,点满之后想死都难。
价格便宜,但通关几次就会发现每次流程都差不多,来来回回就这点东西,就算解锁了新角色新武器也没什么更有趣的地方。遇到好几次困在一个场景出不来的bug,很影响体验。护符作用不大,但还挺难刷。 如果遇到了雪地悬崖关卡,到了上边一层下不来的情况,有一个办法可以救场: 站在梯子边上,一直向下走,你会一直不停在上层和下层来回切换,但最终会回到上层。 所以,一直向下走的时候,按退出键(键盘是ESC),然后会打开地图, 你看你的位置在地图显示是在上层还是下层,如果是下层,你就从主页选项直接退出游戏,然后再选继续,之后就会加载到下一层, 如果不是,就不停重新打开地图,直到地图显示你的位置在下层,然后退出继续。
好玩是好玩,内容太少了,打一遍一小时,怪物之血才七个,通关十几遍还没有弄满,都腻了。 基本没啥bug,除了有一次随从挂了血量没消失,还有最右边杀boss捡不到灵魂球。 感觉有些可以改进的地方,比如键位调节希望更自由,比如确认键,使用道具键。还有互动时,经常捡东西就碰到调查,然后有时就直接换了仆从,还有装满了的道具和宠物技能稍微有一点妨碍捡道具。
可玩行还行
只剩全護符成就沒拿到,還有3個護符未取得,為了這3個多打了快30多場依舊沒半個,放棄了
[h1]《幻梦骑士》简评[/h1] 《幻梦骑士》这款国产独立游戏,类似于《地下城与勇士》的横版卷轴动作玩法基础上,结合了肉鸽元素,以经典街机风格,让玩家在一个梦境世界中,为了探索世界真相,也为了拯救世界而战。本作虽然是以动作战斗为核心,一定程度上弱化了剧情,但是其剧情的内容或许在某些方面要比动作战斗更加吸引玩家。总体而言,是一款质量不错的小精品游戏。 [h1]幻梦骑士团和梦境世界[/h1] 个人觉得本作的故事背景是有不小的魅力,能够吸引到一些喜欢这类型题材的玩家。角色所在的世界在某一天,被一个突如其来的梦境世界所侵蚀。这个梦境世界能够将睡着的人卷入其中,被卷入之人在这个梦境世界为了生存下去,只能不停止的战斗直到梦境结束,活下来的人回归现实,失败者的灵魂将被梦境世界吞噬。 随着梦境世界的影响逐渐加深,越来越多的普通人被卷入其中。此时,一群能够抵抗梦境黑暗力量侵蚀的人类,组成了幻梦骑士团,通过能够自由进入梦境世界的特殊能力,一次又一次深入到梦境世界中探索真相,拯救现实世界。探索梦境的过程并不轻松,伴随着大量的牺牲,也只有些许收获。直到玩家的到来,或许能够带来更深层的梦境信息。 [h1]言语简短,故事却耐人寻味[/h1] 讲故事或许不需要特别多的言语,本作讲故事的方式非常简短,除了开始的一段很简单的引入故事背景的介绍之外,接下来的内容都是地图里的各种只言片语碎片化信息,信息量很少,拼拼凑凑也就得出来一些内容。但是别看叙事如此简单,但是整个故事却有些耐人寻味,玩家通关一周目之际,最后的一个Boss,就是玩家自己的复刻体,这一点就很有些意思了,也是让玩家想要开始二周目,勾起进一步深入到梦境世界中探索真相的欲望。 [h1]横版动作,街机风格[/h1] 本作作为横版动作方面,参考了复古街机的操作机制和游戏风格。动作战斗方面,如果玩家体验过很久以前《恐龙快打》、《三国志》一类的横版动作街机游戏,那么就对此并不会陌生,都是简单的普通攻击、翻滚闪避、释放技能、使用道具这些操作。本作的攻击手感,只能说一般,简单的攻击连招重复使用,特效方面也很朴实无华,只能说不算差。尤其是第二个弓箭手职业,战斗的节奏感属实一般,确实不太喜欢。 游戏的难度其实也还好,无论是小怪还是Boss(远程攻击麻烦一些),攻击套路比较固定,很简单的背板,真想要通关难度其实并不高。但是游戏麻烦之处就在于为了让玩家感受到难度,就会设置各种数值上的门槛,让玩家经历一次又一次死亡之后,在战斗之外一点点的变强。如果玩家不解锁护符、不加点天赋、不增加新的精灵技能等内容的话,玩家仅凭初始角色的伤害,刮痧,非常刮痧。但是每一次从副本里带出来的资源有限,这也是硬逼着玩家不停的进图、死亡、提升一点点、在推进更远一点地图的过程,很肝、很累,关键是重复度很高。 [h1]跑图开荒,房间探索[/h1] 本作的地图,类似于《地下城与勇士》,一个副本里由许多房间连接,玩家只有探索完成一个房间之后,与其相邻的房间便会显示。这些房间多数都会触发战斗,战斗完成之后,有的会掉落宝箱开出道具,有的则会提供名为“梦之灵力”的能力,辅助增强玩家的战力。也有一些房间会出现商人、仪式等其他功能,数量不多,大多数房间还是以战斗为主。虽然说每次进入副本,地图、房间、敌人都会有所改变,即是肉鸽随机元素的一环,但是总体的设计上并没有太多的变化,重复度其实很高的,通关到多周目确实会出现跑图、战斗的枯燥感觉,尤其是不断死亡轮回增强实力的过程,后面玩起来心理上会很疲惫。 [quote]关注[url= https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url= https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
游戏玩起来流畅度很高,在动作游戏里算不错的了。有很多隐藏的小玩法,让游戏变得有趣起来,值得去不断地进行探索,具体的深度还得需要进一步体验才能感受到,因为现在只打到第三个场景就挂了。有时候运气才是最重要的,毕竟刷到什么天赋由不得自己,只能做当前最适合的选择。这不就是肉鸽动作的魅力所在吗!但是前期的引导略微少了点,如果能再详细一些,我相信大家会有更好一些的前期体验,能有兴趣更深入的玩下去。
[table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table] [h1]讨厌君个人主观评分 7/10[/h1] 给死亡细胞加上横版清房间式玩法产生的效果还是很不错的,不知道为什么玩起来甚至有点DNF的味儿,但游戏并没有浮空攻击与跳跃攻击,地面攻击取消链手感很不错,像素画面比较精细,看着挺舒服,打击感做的还算不错,道具多半都是消耗品略可惜,BGM算比较好听上头的类型,游戏要素明明很多,但确因为引导有些欠缺,UI对于道具的描述不细致,场外饰品的属性多半是不痛不痒的单纯数值提升比较可惜,但总体玩起来还是挺不错的。
[table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table] 个人认为非常有潜力的横版像素肉鸽游戏,美术风格很赞,颇有难度,目前阶段仍需优化,期待后续更新。 目前建议只有两点: 1.现在的攻击方式是街机那种,但是又取消了跳跃、抓取投掷及衍生的攻击动作,也就是本身的平A基本就是原地三连击,没有任何攻击前突位移,只能通过翻滚来频繁调整身位,怪物受击后击退距离有比较大。现在玩起来就是,平A俩下,怪物就后退有点远了,翻滚一下找机会继续攻击。建议可以缩短怪物的被击退距离,然后牛头人这种怪也增加一下受击硬直。打击感可以再加强一点,翻滚可以限制次数,但是动作可以更流畅一些。 2.跑动姿势有点迷,看着不太大气,有点拘束的跑的感觉,建议手里拿上刀,跑起来观感上会比较好。 咖喱推荐指数:★★★★☆
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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