
You wake up in a place that feels strangely familiar. Something isn’t right. The experiment has begun. And it is watching you. Explore, survive, and uncover the truth behind a repeating reality.
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About

DREADCELL is a first-person psychological horror experience where reality doesn’t break… it repeats.
🔁 2 to 3 hours of gameplay with multiple endings (good, bad, and secret)
🧠 Each cycle evolves based on your actions and perception
🔍 Hidden secrets, anomalies, and details to uncover with every exploration
An experience designed for players who enjoy psychological horror, exploration, and environmental storytelling.
You awaken in a place that feels strangely familiar.
Something is wrong.
The cycles repeat.
Landmarks disappear.
And yet… some things persist.
As if what you see refuses to fade.
Doors open.
Systems react.
An exit seems to exist.
Then everything resets.
When you come back, your perception shifts.
Traces suggest that others came before you.
Each space seems to serve a purpose.
Each path feels intentional.
And the further you go, the clearer it becomes:
Something is watching you.
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You are not just trapped.
You are being observed, analyzed… tested.
Every action feels recorded.
Every mistake seems remembered.
The protocol responds to your actions.
And you may not be the first.
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First-person exploration
Environmental storytelling through notes and documents
Puzzle solving and system reactivation
Stealth, evasion, and survival against a persistent threat
Minimal interface for full immersion
No cheap jumpscares.
The fear comes from silence, sound… and what lurks just out of sight.
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Multiple endings (good, bad, secret)
Hidden elements and optional secrets
Steam achievements tied to exploration
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The cycle does not stop.
It waits for something to change.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*languages with full audio support
Reviews
Si vous cherchez un jeu qui fait vraiment angoisser, Dreadcell est fait pour vous. Le travail sur les sons est dingue, la tension ne lâche jamais et je suis rester en alerte tout du long, pas était une seul fois d’étendu en jouant. Ajoutez à ça une histoire intrigante, ce qui donne un jeu d’horreur psychologique vraiment réussi comptez environ 2 a 3h pour le finir, tout depend de votre niveau et les fin que vous découvrirez
J'ai fait le jeu d'une traite (beaucoup de fois d'ailleurs lol) et l'ambiance est vraiment incroyable ! C'est pas un titre qui mise sur des jumpscares éclatés toutes les deux minutes pour faire peur, c'est plutôt une tension constante grâce au son et aux décors vides. On se sent vraiment seul et oppressé. Vu le prix, l'expérience vaut largement le coup. Y a même plusieurs fins selon ce qu'on trouve. L'histoire se comprend surtout en fouillant un peu partout, donc prenez le temps d'explorer et de chercher. Bref, un très bon petit jeu indé parfait pour se faire une frayeur d'un soir. Je le recommande direct si vous aimez les jeux avec une atmosphère bien réussie.
You begin the game as an unnamed man, tied to a bed while three figures in protective suits watch you through a window. They release gas into the room, knocking you unconscious. When you wake up, you find yourself in a familiar place, your own home. As you move through it, you come across rooms and objects that slowly piece together what happened to your life, including details about your missing wife and child and how everything fell apart. At first, it feels like a typical indie horror experience. You move forward, read scattered notes, and gradually uncover the story. The notes hint that you are part of some kind of experiment or trial. They have a faint glow, making them easy to spot from a distance, so as long as you take your time exploring each area, you are unlikely to miss them. Key items, however, are a different story. They are not highlighted in any obvious way, and there are no waypoints to guide you. You have to stay alert, scanning your surroundings carefully. When you aim at something important, it gains a subtle outline, letting you know it can be picked up. Items are then used automatically when you interact with the right spot, which keeps things simple once you find what you need. The game shifts once you are knocked out again and wake up in a prison. After escaping your cell, you find a flashlight that becomes central to the experience. It is not particularly strong, but thanks to the game’s lighting and darkness, you can still make out your surroundings. The performance is also surprisingly smooth, even on higher settings. The flashlight does more than just illuminate your path. It can emit a pulse of light that stuns hostile entities for a few seconds, giving you just enough time to escape. The downside is that the flashlight needs to recharge afterward, but the timing works in your favor. By the time the entities recover, your pulse is usually ready again, creating a tense but manageable rhythm. These entities make their first appearance during a maze-like challenge where you search for four switches. They move quickly and are accompanied by a very loud sound that can be more irritating than frightening. Fortunately, they do not dominate the rest of the game. After this section, they step aside, which is a very good design choice. The later challenges focus more on exploration. You search for specific objects scattered around each area. In one section, you collect gears and press colored buttons in the correct order. In another, set in a hospital, you hunt for files. The objectives are always clear, so the main difficulty comes from carefully searching each environment without any guidance. Once you complete a challenge, a flash transports you to a new location with a new set of items to find. The game moves quickly, and the whole experience can be finished in about an hour. There is no stage select, so if you miss something, you will need to start over. However, files are organized by stage, making it easier to track what you missed. There are two standard endings and a secret one, which you unlock by entering a code given in the very first stage. If you forget it, you will have to replay the game. Still, if you remember the code, getting all endings is straightforward since the game saves at the start of the final stage, allowing you to revisit it from the main menu without much trouble.
Ce jeu est juste stressant. L'aspect horreur psychologique est vraiment présent, pour ma part j'ai plusieurs fois sursauter. L'histoire est très prenante et bien écrite. Je recommande vivement à tout les amateurs de sursaut :).
j'ai adorer tester ce jeu, l'histoire raconter, le gameplay, la tension, tout m'a énormement plu, je le recommande vraiment !
bad game. not worth the time. no instructions
Good game, need more general explications I guess but at least the game offer a good atmosphere, good jumpscare, and original mecanics
[h1] 一章才有一个自动存档 玩到医院那里让我找4文件+4娃娃 结果我找到了最后一个娃娃的时候 动不了了 游戏也没卡住 就是动不了了 半个小时重打 真有你的 [/h1]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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