
Dread Delusion is an open world RPG brimming with strange places and dark perils. Carve your own path through the flying continents of a shattered land. Discover curious towns, unearth occult secrets, master powerful magic - and change the world through your choices.
Modeled estimate, not a reported figure. How we estimate →
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About

The world is broken. Its surface seethes with an undead curse, while humanity clings to flying continents in the sky. From mushroom forests to undead mausoleums, strange places and people await you. But will you find a way to heal this world - or seek power and profit for yourself?

Uncover a rich, interactive narrative through the game's quests, or pick a direction and explore by yourself. Carve your own path.
Towns offer a needed respite for a weary traveller to sleep through the night, trade goods, accept quests and speak with the locals.
A keen mind or charming wit can prove just as useful as a sword; and your decisions will shape how the story unfolds.
Welcome… to Dread Delusion.
Embark on a world-spanning quest to decide the fate of the land
Build your character to face challenges the way you want. There’s always an alternative to combat: charm NPCs, pick locks, harness forbidden knowledge and more…
Explore a world full of unique characters, creatures, challenges, and treasure
Use Smithing and Alchemy to upgrade equipment - turn a rusty blade into a Master Crafted Clockwork Sword.
Gameplay inspired by classic RPGs of the 2000s
Wield a variety of powerful spells and potions to bend reality to your will.
Join or Oppose various Factions as they pursue their own goals
A beautiful retro 3D aesthetic
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 69 reviews with recorded playtime.
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It is a good rpg game, a bit running around heavy and gets boring at the end, but overall I have enjoyed my 20 hours or so with it.
Yes very much, story excellent, gameplay surprisingly varied, aesthetics on the level of shrooms.
I really don't know how I feel about this game two hours in. It was going well, I was enjoying it, but I started writing this review while playing through it. Why? Because I went on a sidequest to stop an illusion being projected by a mage, and midway through, it changed to night time and the remaining hostiles all went to go sleep. Here's the thing, you can't wake them up. You can't wake ANY character up. Attacking them, sprinting full speed, stealing their stuff, jumping on them, you outright cannot do it. You also can't rest, except for in a bed, of which there are none usable here, or with some spell I don't have. So, that writes off combat or potentially charming the big bad mage dude, because the three people in here are just decor. But worry not, the game prides itself on multiple ways to play, yes? Well, my Lore skill is too low to interact with the two items that are there to do *something*. I've already lockpicked the door so they could just be completely useless anyway, but there's nothing else I can interact with in this tower. I tried throwing knives at the illusion, I've tried climbing onto various parts of it and whacking it with my sword, I've tried attacking various things in the tower. But while writing all this, I actually achieved a solution. Did the NPCs wake up? No, it's been half an hour of me bumbling around and trying everything I can and typing this and they're STILL SLEEPING. But after finally checking the journal, after confirming that the illusion is indeed an illusion and leaving the chief goon and two henchmen alive albeit in eternal slumber...I can just leave and go back. Is that a satisfying solution? No. Is that an intuitive solution? No. Is it seemingly the only way I can progress the sidequest? Yes. I might change this review later on, but this has been such a frustrating time that I'm still leaving it here.
Everything I loved about older RPG's cleaned up with newer age combat, movement, gameplay, etc. Highly recommend giving this a try
good stuff
good
Probably one of the best RPGs I played. The world, characters, and story are all great. Combat is simple but still you can kill at least one god.
Best story I've experienced in a game for ages
I had a lot of fun with this one, in fact I think this was the best game I've played in a while. The world building and lore is top notch, really unique setting. The story was great. Haven't noticed any bugs and my game didn't crash once. For the price this is an amazing game, not too short not too long, it has just the perfect length. (altough towards the end I was a little overwhelmed with all the things you can do, but that's more a me problem, it was still really fun to explore) And last but not least it has replayability, you can experience the story in different ways. Also if anyone's reading this, who has a potato pc, don't worry it's running very smoothly. (sincerely, a fellow potato pc user) Really looking forward to their next game!
If you yearn for an old school RPG, with mechanics that are of that era you've come to the right place. Gameplay is minimalistic, and the worldbuilding is interesting.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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