
Explore the anime-style open world of the Continent of Orbis, brought to life with Unreal Engine 5! Recruit unique companions, unleash spectacular Status Ailment tag-team action, and embark on an epic journey to save the world from the threat of a Dragon reawakened after 60 years.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Lute, a young boy traveling toward Orbis—the first kingdom built by humankind—finds himself swept up in the lives of Johnny, a mercenary, and Castella, an Elf, stumbling headfirst into the chaotic life of a mercenary.
Amid hectic days spent with his colorful companions, a massive shadow looms over the peaceful continent, and Lute's destiny begins to spiral.
Can the boy become the Dragon Sword—the Hero destined to save the continent?
Explore the Continent of Orbis—a radiant, warmly colored fantasy world brought to life with Unreal Engine 5!
■ A Living, Breathing Open World
Venture across beautiful meadows, secret cellars beneath watchtowers, treasure-filled deep seas, and hidden caves and dungeons—all yours to explore on foot.
■ Reliable Adventure Companions
Travel with trusty allies and adorable collectible companions called Familiars that aid you on your journey.
■ Where Everyday Life Becomes an Adventure
Combine ingredients found across the continent to create new dishes through Cooking, solve the problems of local residents, and become a true member of Orbis.
Experience the spectacular tag-team action unique to Dragon Sword.
■ Status Ailments and Signal Skills
Each of the 19 Heroes possesses distinct Status Ailment abilities. Stack Status Ailments with Active Skills, then chain devastating combos with powerful Signal Skills for an exhilarating combat experience.
■ Endless Signal Switching
Heroes weave in and out of battle in endless combo chains through Switching Signals! Build your own team with diverse combinations and craft your ultimate stylish combat.
From allies who fight alongside you to village guards, every character in Orbis carries a story of their own.
■ Heroes with Deep Narratives
Discover factions entangled in complex interests and the hidden depths of the Heroes within them.
■ Characters Brimming with Personality
From an eccentric Elf who studies archaeology to a mysterious girl who traverses dimensions—forge bonds with a colorful cast and draw closer to the truth of the world.
Long ago, a Dragon brought the continent to the brink of destruction, and six Heroes rose to save it.
Now, 60 years later, a Dragon has appeared once more on the peaceful Continent of Orbis.
You will take on a critical quest to find the Heroes of old and confront the returning Dragon's threat. Tracing the footsteps of the legendary Heroes across the continent, you will uncover their hidden secrets.
Until the boy Lute and his mercenary band rise to become the Heroes who will save the continent—
Can they truly become the Dragon Sword, saviors of the continent, or will fate lead them down a different path?
Join them on this arduous journey and find out!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2470 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
终于没有国内那种屎一样的抽卡。
“真龙无此,哪可得佣兵之力。六大英雄皆与相撕,成也龙之力、故也败与龙之力...现今佣兵也,四与纷争。何时让英雄故此?乃真龙也” 我玩过最好玩的游戏之一 《龙之剑:觉醒》在我没有游玩之前,我是把它当作普通的二游看待的,但在玩了几天后,我深刻感受到了这款游戏的魅力。这种魅力,是存在与不断的宝箱之中、奇异而不传统的剧情、爽快的连击中....无一是它的乐趣。 总结下来,《龙之剑:觉醒》适合那些没有办法宣泄时间、喜爱二游的玩家们,哪怕是喜欢探索的玩家,在《龙之剑:觉醒》中也可以探索广袤的世界,体验丰富的支线与剧情。 愿每一个玩家找到自己的乐趣!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best KR #75, worst JP #100 · 11 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Thai, Portuguese - Brazil*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
스토리는 심각한 수준. 정확히 말하자면 스토리 자체는 예상이 뻔하게 가는 왕도물인데 연출이 1990년대~2000년대 초반 쉰내가 풀풀남. 나머지 캐릭은 그렇다고 쳐도 용병단장 조니는 제작진이 반성 좀 심하게 해야함. 열혈에 장난끼많은 캐릭을 연출하고 싶었던거 같은데 현실은 지능이 처참하고 암걸리고 분위기파악 못하는 캐릭터를 만들어놓음. 원래 이런 패키지게임은 스토리 스킵 안하고 대사 한줄까지 다 보는 편인데, 못 견뎌서 죄다 스페이스로 대화 막 스킵하면서 봄. 그리고 장점은 굳이 따지자면 서브컬쳐 가챠게임을 과금만 없앤 게임이라고 볼 수 있는데 이런장르를 좋아하는 사람이면 모르는데 메리트는 못느낌 또 하나의 장점은 쥐어짜내서 생각해보자면, 전투 3캐릭으로 하면서 태그매치처럼 콤보 넣는건 독창성 있다고 생각함. 그게 끝 레이드는 뭔가했더니 스토리에서 나온 진룡 2마리 그냥 재탕이더라? 파밍은 스토리 밀땐 할만했다가도 노가다 안하면 막히는 구간 있어서 무조건 해야하는 수준인데 주는 재화가 매우 매우 짬 엔딩보고 파밍하려고 보니 그냥 파밍이 깊이가 있는게아니고 재화모아서 업글 - 랜덤으로 돌림 이게 끝이어서 깊이는 별로없음. 던전도 그냥 생긴것만 다르지 가서 문열고 - 몹나오고 문닫힘 - 몹처치 - 문열림 - 보스전 반복 단점은 셀수도 없이 많아서 다 말도 못하겠고
Super fun and catchy
已通关 意犹未尽 期待新内容
可以再多出点好看的皮肤,要是能多更新点地图就更好了,一个大地图一个DLC也可以,反正比抽卡爽
好玩,98还能说啥呢
Nette Grafik, interessanter Artstyle (die Gesichter sind ganz anders modelliert als z.B. bei Genshin oder den anderen Open World Gachas. Find ich ganz nice), Musik gut, nach 20-30 Min. kannst du schon 2 Charaktere freischalten und das Gameplay finde ich bis dato auch ganz cool (mit Breaking und Air-Attack Kombos usw). Insgesamt hat man hier wohl ~150 Std. Spielzeit vor sich und ich freu mich drauf. Wer Gacha Games mag - nur ohne Gacha, sollte zuschlagen! Damit können wir gemeinsam signalisieren, dass solche Spiele eine Chance auf dem Markt verdienen - und DS:A wird dann mit Sicherheit weitere Charaktere oder Gebiete erhalten. Also ran da :D
角色不能爬墙也太恶心了,必须要召唤坐骑,但是爬的依旧很慢,有的角色攻击会后退,大世界打怪偶尔会掉下去,想回来接着打还得多按两个键,因为乘骑状态下不能攻击,个人感觉这部分的系统做的太差了,玩起来卡手
特别好玩!每天一开始,就停不下来了!龙之剑,启动!!!!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 16K | 60% | Free | |
| $38.2M | 56K | 90% | $39.99 | |
| $1.1M | 1.3K | 76% | $29.99 | |
| $1.6K | 5 | 80% | $11.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.6M | 12.4K | 37% | $49.99 | |
| $12.7M | 25.3K | 97% | $29.99 | |
| $12.6M | 13.7K | 91% | $39.99 | |
| $12.7M | 35.9K | 94% | $19.99 | |
| $12.6M | 163.5K | 94% | $7.99 | |
| $12.7M | 33.7K | 78% | $19.99 |