
Explore the anime-style open world of the Continent of Orbis, brought to life with Unreal Engine 5! Recruit unique companions, unleash spectacular Status Ailment tag-team action, and embark on an epic journey to save the world from the threat of a Dragon reawakened after 60 years.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Lute, a young boy traveling toward Orbis—the first kingdom built by humankind—finds himself swept up in the lives of Johnny, a mercenary, and Castella, an Elf, stumbling headfirst into the chaotic life of a mercenary.
Amid hectic days spent with his colorful companions, a massive shadow looms over the peaceful continent, and Lute's destiny begins to spiral.
Can the boy become the Dragon Sword—the Hero destined to save the continent?
Explore the Continent of Orbis—a radiant, warmly colored fantasy world brought to life with Unreal Engine 5!
■ A Living, Breathing Open World
Venture across beautiful meadows, secret cellars beneath watchtowers, treasure-filled deep seas, and hidden caves and dungeons—all yours to explore on foot.
■ Reliable Adventure Companions
Travel with trusty allies and adorable collectible companions called Familiars that aid you on your journey.
■ Where Everyday Life Becomes an Adventure
Combine ingredients found across the continent to create new dishes through Cooking, solve the problems of local residents, and become a true member of Orbis.
Experience the spectacular tag-team action unique to Dragon Sword.
■ Status Ailments and Signal Skills
Each of the 19 Heroes possesses distinct Status Ailment abilities. Stack Status Ailments with Active Skills, then chain devastating combos with powerful Signal Skills for an exhilarating combat experience.
■ Endless Signal Switching
Heroes weave in and out of battle in endless combo chains through Switching Signals! Build your own team with diverse combinations and craft your ultimate stylish combat.
From allies who fight alongside you to village guards, every character in Orbis carries a story of their own.
■ Heroes with Deep Narratives
Discover factions entangled in complex interests and the hidden depths of the Heroes within them.
■ Characters Brimming with Personality
From an eccentric Elf who studies archaeology to a mysterious girl who traverses dimensions—forge bonds with a colorful cast and draw closer to the truth of the world.
Long ago, a Dragon brought the continent to the brink of destruction, and six Heroes rose to save it.
Now, 60 years later, a Dragon has appeared once more on the peaceful Continent of Orbis.
You will take on a critical quest to find the Heroes of old and confront the returning Dragon's threat. Tracing the footsteps of the legendary Heroes across the continent, you will uncover their hidden secrets.
Until the boy Lute and his mercenary band rise to become the Heroes who will save the continent—
Can they truly become the Dragon Sword, saviors of the continent, or will fate lead them down a different path?
Join them on this arduous journey and find out!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2470 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
战斗连携技能很有意思,打龙战斗加分。通马桶任务、解密搬石头扣分。成就太难扣分。刷材料肝度太高扣分,没五倍材料MOD刷会疯。很难评,说好玩也好玩,说不好玩也很无聊。在第10个小时想弃游,在第20小时再次想弃了。
希望后续有DLC
挺好玩的就是会穿模和闪退,不知道什么时候修好
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best KR #75, worst JP #100 · 11 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Thai, Portuguese - Brazil*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
美术挺有特点的,战斗也不错,这个价格,非常值得一玩。
3.3만원에 나와서 긍정적이지 이게 모바일가챠겜으로 나왔으면 욕 바가지로 쳐먹었을듯 니들은 웹젠에게 감사해라 ㅇㅇ
Well, it's an ok game at a decent price. The issue is that it lacks a lot of polish that even some gacha games have. The combat is either OK, or incredibly annoying depending on the situation. There are too many cases where you fall off a cliff because you used a skill and the character teleported to some far away enemy. Too many skills or attacks move your character way too much, which wouldn't be a huge problem, except the terrain in some areas/dungeons are intentionally made to annoy you because of how combat works. Combat is way too spammy and chaotic, I hardly know what's going on the screen but I win at the end of it, so great success I guess. Way too grindy as well, even after the updates that doubled rewards. Too many random "checklist" types of progression in the exploration. Most of the fun is from leveling, building, and creating OP teams to take down content, not the content itself. The story and dialog are pretty bad, I had to turn off the dialog because a few of the characters were... way too annoying to hear all the time. After doing the 100th random main story quest to carry a sack of potatoes from house 1 to house 2 across the street (there are many more types of random useless main story quests, this is just an example) and then spending 10 mins in a story dialog of why the main story characters found it annoying to do that, I just skipped all the story. There's maybe, 1 or 2 instances where I thought, hey, that's pretty cool. 6-7/10...
Juegazo y en español
Super fun and catchy
特别好玩!每天一开始,就停不下来了!龙之剑,启动!!!!!!
已通关 意犹未尽 期待新内容
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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