
DragonFang is a story-rich tactical rogue-like RPG. Summon and level up your ally monsters to challenge bosses in the dungeon depths!
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Languages: English, Japanese
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mobile trash with premium currency, stamina, and everyone's favorite gacha system to keep you spending more and more money. Garbage like this has no place on PC.
very fun and cute game. After reading the other reviews i was skeptical of this game but wanted to try it out anyways. glad i did. Unlike what I've read in some other reviews, there is no "energy" system limiting your playtime (might have been BS reviews or it might have been updated out of the game). you can play and replay any mission any amount of times without expending any energy resource or whatever. the chances of getting some of the best Fangs are a bit low but you can still go pretty far with the Fangs you can acquire as is. overall it's colorful, has a humorous story and event side stories, a rather appealing soundtrack (for now. might get annoying after hearing it too much) and cute artwork.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
DragonFang is a story-rich tactical rogue-like RPG. Summon and level up your ally monsters to challenge bosses in the dungeon depths! @ DragonFang история-богатые тактические изгоев, как RPG. Призывайте и повышайте уровень своих союзников-монстров, чтобы бросить вызов боссам в глубинах подземелий! 10 из 10
課金要素有りの不思議のダンジョン風ゲーム。 一応ローグっぽい要素はあるし、 ある程度はローグとして遊べると思う。 でもゲームバランスは 「重課金合成武器を作って、無理矢理クリアする」 という感じのバランス。 重課金してれば、大部屋モンハウでも無傷、 重課金装備が無いと、雑魚にワンパンで負ける、 という内容で、ローグらしい戦術の余地が無く、 札束で殴る戦法以外が思いつかなかった。 重課金で数字上げるだけのゲームかなぁ・・・ と感じたあたりで、飽きて脱落する気がする。
I'm not sure what changes have been going on for this game before I started playing, but for the past few days I've been having a blast. Sure, it's a free to play game, but the artwork is nice, the dungeons are fun and it's a great, cute roguelike kinda like Pokeon Mystery Dungeon. Don't the the "mixed" reviews fool you. They are listening to user feedback and making the game better. Try it out for yourself if you like roguelikes!
Fun game. Free to play roguelike that they improved the game over the years, actually listening to feedback. To bad they closed the servers and you can't play this single player game without them. They could have at least patched the game so we could play it offline. Single player games that require a dedicated server to play are a bad idea.
[u]All the complains about the stamina/energy system were fixed almost immediately after the top-rated negative reviews were published.[/u] Unfortunately they were never updated to acknowledge such, and since they disabled review comments there's no way to let people know that the issue has been resolved long ago. It's actually really sad when a developer that accepts feedback and improve the game according to the playerbase's wishes gets treated this way, when other freemium developers like Konami who doesn't even try to hide their contempt for their playerbase and never listen to any kind of feedback gets rewarded constantly for their greed. As the top review puts it, the game itself is at first funny and cute but when you advance to the latest dungeons it gets fairly difficult and you must have the required patience to save emeralds to get premium fangs by completing the daily quests every day. Also, even though the game labels itself as a roguelike I found it actually has a much stronger focus in collecting "monsters" (or fangs as this game calls them) and much of the lategame is about collecting and upgrading your fangs. They even went as far as to introduce a "Fangdex" where you can see how many fangs you have and how many you need to complete your collection. Why the developer never advertise this in the store page is something that eludes me, since the game doesn't even include the "Creature collector" tag. (Maybe the publisher thought the Western audience would be more attracted to a "tactical rogue-like RPG" instead of a "Creature collector" game?) The plot itself is at first very simple and cute, but it gets progressively more complicated and complex. What is at first a story about a boy and his fairy going about adventuring is later revealed to be a story about the end of the world, Ragnarok, and the eternal conflict between demons, gods and the almost extinct guardian dragons sandwiched in between. Sadly we may never get the ending of the story in English thanks to the user ratings being tanked (due to an issue that was almost immediately resolved) which resulted in the game to be without updates since August. Since I have more than 150 hours on record I can safely say I am qualified to recommend it. [u]Sadly since the developer stopped updates the future of the game is uncertain. [/u] I predict that the developer will completely abandon the Steam version and fully focus on their Japanese playerbase that mostly still plays the mobage version, and that further localizations efforts will stop in the foreseeable future. EDIT: As of 1/18/21, when attempting to access the dungeons the game it's stuck on the loading screen and refuses to progress past 88%... EDIT 2: It seems this bug has been stealthily fixed.
[H3]Score 5/10[/H3] Servers offline [B]Full review[/B] https://steamcommunity.com/groups/thepgswildthings/discussions/7/ [B]More reviews - ThePG's Wild Things[/B] https://store.steampowered.com/curator/30872797-ThePG%2527s-Wild-Things/
just another mobile cash grab gone pc. sure they mighta removed the energy system but it's still riddled with lootboxes. yes. gacha's are lootboxes. change my mind. after every action on the menu there's an uncomfortable long delay before something happens. sure its minor but it easily gets on my nerves. the characters (fangs) are mostly dull. the MC is dull af. you fill up your "fang" box almost instantly. the levels are dull af. skipped through story as the npc just doesnt shut the fluff up. yup 100% a mobile game.
トルネコっぽいゲームで大きな違いと言えばモンスター3匹と一緒に戦って進む、元はスマホゲーらしい。 システム的に課金強めで最近のスマホゲーをプレイしている人には、ガチャが回せる宝石の無料配布は物足りないと思う。 あと不満はモンスターの限界Lvを上げる時に必要な物が、同じモンスターと限界突破専用のモンスターが必要だから育てるにしてもテンポが悪い。 無料だから遊んでみるといいけど、止めておいた方がいいとまでは言わないがお勧めはしない,多分すぐ飽きると思う。 追記2020.10.21 実績のMaster Summonerを取るには現状では何年単位になる。 1回に必要な竜のウロコは20個で10.000回を回すには200.000個必要、交換などは無いので竜のウロコの入手法はデイリーで420個とダンジョンで入手(ドロップ率が低いのと一個拾っても一回分にならない) 単純計算で476日(1年111日)掛かる。 追記2020.5.11 ダンジョンのオート戦闘は階段に向かうだけなのでフロア全体を回るのは無理で不便。 コントローラー操作も中途半端でマウス操作が必要。 繰り返しダンジョンに行くのに一回一回階層又はボス部屋時に会話が出て来て面倒。 こういう不便な所に気づかず改善しないゲームって作りっぱなしで作った人間達がプレイしてないって証拠だろう。 このレビューへはコメントできません。 追記 2020.4.12 イベントで強化アイテムや進化アイテムやキャラクターが交換できる用になっているのは高評価だが、イベント期間は短い、せめて1ヶ月とか2ヶ月の期間は欲しい所。 戦闘でやられた後に復活するかのウィンドウで選択肢の「はい」「いいえ」の位置を逆にするか、表示しない様に設定して欲しい所、これを改善しないなら多分誤ってボタンを押して宝石を使わせる作戦だと思う。 もうちょっとストレスの無いシステムになったらお勧めしたい。 追記 2020.4.9 アップデートでほぼコントローラーで操作できる様になったが、ダンジョンを選んだ後の編成画面で武器セットの切り替えができないっぽい。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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