
Dragon World is a fun dragon game in a cartoon style. Battle other players or play cooperative in a survival game mode.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Russian, Simplified Chinese
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
dönüşler çok ağır, biraz hızlandırılırsa mükemmel olur.
Can't even show off my 100% badge.
i think its a really cool game.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it is somthing alright
слава богу это бесплатная игра
a nice game
"Dragon World" — увлекательная фэнтезийная RPG с глубокой системой развития персонажа и открытым миром. Графика впечатляет, а сюжет заставляет задуматься о моральных выборах. Однако управление сложное для новичков, а технические сбои снижают погружение. Отличный выбор для фанатов жанра, но требует терпения.
I started off in the menu and although I didn't comprehend it yet, all gamemodes sucked. Every mode spawned boring NPC skeletons which substituted for the lack of online players for proper PVP gameplay. As for the PVE gameplay... skeletons sucked and the only objective the game gave was to kill some amount of them (usually 100) which was really tedious. Once in game, controlling the character was somewhat intuitive on the ground, although the movement that existed was sluggish, as pressing sprint(shift) or dodge(R) did not work despite the game having a UI that constantly stated all keys and their uses. Ground and water movement suffered because they were WAY slower than air movement, a problem sprint would have helped. Despite how the player had infinite and fast flight, the movement pain was especially felt once flying. Despite flying in the game having a dedicated up(space) and down(c), [which side note... should have been (e), because (c) was a bit harder on the fingers to press...] Anyways despite having these keys, looking down and moving forward moved the player down and forward, which caused air combat techniques, such as fireball and firebreath, when aimed downwards, to nosedive and crash the player dragon into the ground, and because of how up and down keys only worked while not moving, crashing into the ground was the only option while flying and aiming down. Ultimately, the only fun to be had in this game was the playerbase. I met a schoolteacher who threw a fire extinguisher at a student, which saved the student and made the teacher a hero. There was also a guy who spoke only in wingdings. Unfortunately the game couldn't even get chat right as the chat button, "T", was the only keybind not mentioned in the UI, or anywhere for that matter. Anyways, go play a good game with friends/strangers instead of this one.
gives me vibes of Factor 5's Lair (2007 dragon game for the PS3) if it was any good.
it is fun. i just wish more things got added, like for rp and such.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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