
In this modern urban-themed RPG, you can collect 80+ different dragon spirits, experiment with skill setups, assemble teams, and devise strategies to build your dragon spirit squad. Adventure through the virtual spaces in Metapolis, and uncover the conspiracy behind it all.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dragon Spirits 2 is a creature-collecting RPG set in a modern urban environment with a storyline about 300,000 words. Players can explore a city filled with urban legends, venture into various otherworldly spaces, and form contracts with different dragon spirits. You can nurture these spirits, customize their abilities, strategize team compositions, and build a formidable dragon spirit squad.
The protagonist is a game developer living in bustling Metapolis. Her ordinary life is disrupted when dragons from the game she developed appear in reality! Upon forming contracts with these dragon spirits, the protagonist realizes that the real world is being invaded by more dragons of unknown origin. The once vibrant city is no longer just a sleepless town of bright lights; people's minds are being increasingly contaminated, and the line between fiction and reality has blurred!
The protagonist, also known as a pactsealer, embarks on a journey with dragons to uncover the mystery behind these events, restore the city to its former state, and form bonds with more dragon spirits.
Assemble your dragon spirit team and command them in battle. But, before recruiting them as your new companions, you must fulfill their unique needs.
Each dragon spirit has its strengths and team roles, requiring careful consideration when training and in battle. Analyze each dragon's abilities, tailor a unique combat strategy, and adjust their stats through skill setups and equipping items.
Metapolis is a vibrant place, but the virtual world contamination has made it even more chaotic. Special zones known as Cocoon, scattered throughout the city, are responsible for breaking the boundary between virtual and reality.
In the game, players will explore various Cocoons, each a chaotic vortex of unstructured information and lurking dangers. Of course, there are also wild dragon spirits and other enemies waiting.
Apart from the Cocoons, there are plenty of regular areas in Metapolis. Navigate different parts of the city to uncover the mastermind behind this crisis. Along the way, you can also take a moment to enjoy the city's scenery and immerse yourself in Metapolis's everyday life.
Meet other pactsealers and their dragon spirits in side missions along the city. Enjoy battles against them, decipher their strategies, and deepen your bond with your dragon spirits, growing together into an unbeatable team.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3]优点[/h3] 高清化的龙,一本满足 战斗底层逻辑设计优秀 每个龙都有几招专属招式作为招牌技 [h3]不推荐/差评原因[/h3] 作为游戏来说,我是不推荐的,仅冲着龙来 全程最大通病就是[b] 买家秀卖家秀[/b],格外数值加成+粗暴的特殊buff+契约条件3重加成下,大部分龙契约战都挑战性十足压迫力很强,拿到手没了这些加成后大部分都冷板凳的命,除了很刁钻的情况才翻出来用一下。 [spoiler]很多机制都不错的吃了面板的亏要么太猴戏启动太慢 [/spoiler] 战斗界面没速度调节,很多时候变成狂按键盘qwer抢先手 音乐会赌钱没跳过功能,电子斗蛐蛐随到2个互相消耗的能打半天 主线最终线那记得把声音调小,转阶段那龙吼特别大声 背包/仓库 东西多起来就是灾难,组队模板仅保存4个·龙是什么龙,不保存配招和加护还有道具,普通物品没分类找起来找半天自己想要的 剧情方面很平庸,经常几句就自带吐槽[b]全是梗[/b]很出戏阿喂,后面更是放飞自我私货满满纯自嗨,角色个人任务更是扎堆在通关后睡觉触发谁教你的?[spoiler]不停睡觉点点点看角色脸红是什么鬼[/spoiler] 部分场景设计我很怀疑作者是什么精神状态下设计的 [h3]我对一些龙个人看法[/h3] 开局的龙虾(琢烨):机制就是数值,数值就是机制,平庸又中坚 霞龙:铁打的工具龙,一大票面板不行的速攻龙围着转的核心 5黑1白.jpg 秘灵龙:启动简单能自循环的吸SP完封对面,除帝座以及特殊buff下的龙,吃死一大片 烟雨龙:一大片物攻手最严厉的老父亲 耀骸龙:击飞糕手 天恩龙:前期辅助后期全能王,血堆到1000能打能辅助
Turn based combat with great story and gameplay First 40 minutes gameplay : https://youtu.be/HOSMRbDKBdc
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
画图你就好好好画,你这一半吊子暗黑风,看的迷迷糊糊的。 相信被画风劝退的肯定不止我一个。
A mix of VN, strategy, RPG, and dergonz to boot. Pros: The game is in of it self a very fun strategy semi-grindy RPG that has a semi-steady power jump inbetween the story (You most likely have to do sidequests like I did to gain levels or grind for currency/materials to power through) as enemies actually do become MAXED leveled during the end of the game. Each dragon has their own unique game plan, and you can grind for equipment/materials to manipulate stats so you have tons of variety. Personally I actually chose my over all what I think is the coolest looking dragons and have been using them throughout the game. This works fine, until it doesn't because there is a huge issue with this (which I will get into during the "cons"). Overall very fun and enjoyable game once you have your whole team set up. Cons: I cannot stress enough how bosses move TWICE as fast as you in some challenges. The balance for some of these bosses is insane unless you absolutely make the niche builds needed to beat them. Other then that, I'll just say that the most annoying aspect is the Party Dragons vs the NPC dragons that you face, they overall have better inate stats then if you had them on your team (Boss as an enemy vs Boss as your ally). Yes I know that as a boss they need to put in a challenge so that it promotes "fun" but some of these fights are 1 sided to the point where you have to make a dragon build that will absolutely cheese the hell out of them because they have some sort of status or faster agility (more turns/moves first/you cant do しt) that lets them be not "fun" but slightly annoying. It does give you mad amount of creativity of how you are supposed to deal with them but it is over all not a good experience. I just feel that when you see a strong dragon and you're like "Wow that's so crazy I cant wait to use him" and then it turns out that its not that good because all the good stuff it was using on you was because its a "boss". Overall HP values are so low on the end game guys with low defense on both sides at lv 100 they take 2 hits and they're GONE. This is something that has been causing an issue since the dawn of games like these. DRAGON PACTS AND CLEANSING! OK this is a pro/con, you get dragons by completing certain conditions when you beat them, the problem with these conditions is that some conditions are negative. as an example "defeat this dragon with a dragon you are CURRENTLY using that has 'x' amount of HP or less" now you have a skill/item that lets you stay at 1 HP (the skill has it stay for longer) and thats great but until you get these skills and/or items its not impossible but its a very crazy struggle with things like those. Cleansing is basically dragonpacts for the non obtainable dragons, the basic enemies. You use cleanse to get items, not materials, these items can actually change how you play the game. Theres good, bad, even broken ones during the end game. Cleansing has this same issue, however its not as bad as the dragon pacts, its kind of like "Do I reaaaaaaaally feel like doing this". Even if you skip the WHOLE STORY and just fight, finding the perfect builds and a team that can cover mostly all the bases while having really cool designs is a win for me.
能不能像第一代一样做掌机适配,二代在sd上根本没有游玩体验,全靠触摸板在玩,本来一代玩得挺开心的结果二代第一场战斗弄得我像个弱智站着挨打一点兴趣没有
虽然穷但玩法龙立绘美术都不错,但故事是真没劲,能看出融合了很多作者自己的故事但观感很一般,可玩性深度很够但一定程度上绑定玩家理解和时长,只通关主线还真是蛮痛苦的。
玩法是组帅龙队伍,跑轴但是半即时的回合制,还挺有意思的!
Dragon Spirits 2 approaches the creature-collecting RPG formula from an unusual angle, combining turn-based strategy, visual-novel storytelling, urban fantasy, psychological mystery, and monster recruitment within a contemporary city. Instead of transporting players to a conventional fantasy world, it establishes Metapolis as a seemingly normal urban environment gradually being transformed by an increasingly dangerous overlap between reality and virtual information. Developer FHNBHJ uses this premise to create an adventure that feels more narrative-driven than the average monster collector, while publishing duties are shared by 2P Games, Electronic Sheep Games, and FHNBHJ. The story follows a female game developer whose fictional creations suddenly begin appearing in the real world. Dragons originating from her own work are only the beginning, as unfamiliar creatures soon emerge alongside a disturbing phenomenon affecting the minds of Metapolis residents. The protagonist becomes a pactsealer, forming contracts with dragon spirits while investigating why fiction and reality are becoming intertwined. Cognitive pollution, mysterious conspiracies, urban legends, and questions surrounding the origin of these creatures give the narrative a noticeably darker undertone than the colorful artwork might initially suggest. The enormous amount of written storytelling also makes this a particularly dialogue-heavy RPG, so players who enjoy character conversations and gradually unfolding mysteries will get considerably more from it than those seeking uninterrupted combat. Creature collection is naturally one of the central attractions. More than 80 dragon spirits can become companions, but recruitment involves more than simply defeating a creature and immediately adding it to the party. Individual spirits have their own requirements that must be satisfied before they join, giving encounters a greater sense of personality. The large roster also supports experimentation, since different dragons occupy distinct combat roles and possess abilities that encourage players to continually reconsider their preferred team rather than relying on a single dominant lineup throughout the entire adventure. Combat becomes more interesting through the amount of customization available. Dragon spirits can be developed around different skills, equipment choices, statistics, and tactical purposes. Constructing an effective party therefore involves understanding how individual abilities interact instead of merely selecting whichever creatures appear strongest. Turn-based battles provide enough breathing room to study opponents and make calculated decisions, while battles against other pactsealers can test how well a chosen team actually functions. These encounters are particularly appropriate for a game built around team composition because rival pactsealers bring their own dragon squads and strategies, encouraging adaptation rather than thoughtless repetition. Exploration gives the adventure another distinctive quality. Metapolis contains ordinary districts alongside strange areas called Cocoons, where contamination has damaged the boundary separating physical and virtual existence. These spaces are presented as unstable concentrations of information populated by enemies and wild dragon spirits. Conceptually, they provide an effective explanation for why surreal environments can exist beside an otherwise recognizable modern city. Traveling through these dangerous zones while periodically returning to comparatively normal urban areas creates a pleasing contrast between everyday life and supernatural chaos. The city itself plays an important role in maintaining the mystery. Players investigate different locations while searching for the force responsible for the crisis, but exploration is not entirely focused on danger. Quieter moments allow Metapolis to feel like an actual inhabited place rather than a collection of combat arenas. This makes the gradual corruption of the environment more meaningful because the player sees what is being threatened. Urban legends and psychological elements further strengthen the unsettling atmosphere, particularly as the distinction between digital creations and reality becomes increasingly uncertain. Its strongest quality is ultimately the way its major systems support the central concept. Recruiting dragons fits naturally with becoming a pactsealer, Cocoons reinforce the collision between reality and virtual information, and battles against other pactsealers provide a practical reason to refine different team configurations. The substantial narrative gives context to progression rather than treating the story as an excuse to move from one battle to another. At the same time, this emphasis on storytelling can be a drawback for anyone who prefers fast pacing. Long stretches of dialogue and exposition are an important part of the experience, making patience and an interest in reading almost as important as enthusiasm for strategic combat. Visually, the colorful 2D anime-inspired presentation works well with the mixture of contemporary fantasy and surrealism. Having such a substantial collection of dragon spirits also helps maintain visual variety, and their different appearances reinforce the pleasure of discovering new companions. The presentation may not rely on technical spectacle, but it has enough personality to make its world and creatures memorable. Its blend of cheerful character artwork with increasingly strange and psychologically unsettling concepts creates an appealing contrast. Steam Deck compatibility is another positive aspect. The game is rated Playable rather than fully Verified. Its core functionality is accessible using the default controller configuration, interface text is considered readable, and the default graphics configuration performs well on the handheld. SteamOS compatibility is supported as well. There are nevertheless minor inconveniences: some prompts can display mouse, keyboard, or non-Steam-Deck controller icons, and certain text-entry situations require manually opening the virtual keyboard. These issues prevent a completely seamless handheld experience, but they do not fundamentally interfere with playing through the adventure. Taken as a whole, this is a thoughtfully constructed creature-collecting RPG for players who want considerably more narrative substance than the genre sometimes provides. Its extensive dragon roster, flexible party building, turn-based tactics, surreal exploration, side battles, urban setting, and lengthy mystery give it a distinctive identity. The heavy emphasis on dialogue means it will not appeal equally to everyone, but players comfortable with visual-novel-style storytelling should find that the slower pacing contributes meaningfully to the world and characters. The combination of strategic customization and an imaginative story about fictional creatures invading reality ultimately makes the experience stand apart from more conventional monster-catching adventures. Rating: 8/10
龙:我高清了 这个UI界面设置的真不错,3D战斗爽,一代龙的立绘偏可爱,二代都变帅龙了(
If you are a fan of creature-collecting games, then this might interest you. My overall experience has been both challenging and fun, moreover if you are able to contract the all of the dragons in the game. Nothing beats that and the experiencing their abilities first-hand. The translations might do some work, but the story is understandable as well as the game mechanics.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 78 | 97% | Free | |
| $69.2K | 342 | 86% | $9.99 | |
| $410.8K | 573 | 84% | $19.99 | |
| $299.3K | 369 | 91% | $19.99 | |
| $1.3K | 13 | 85% | $3.89 | |
| $202 | 5 | 80% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.1K | 454 | 77% | $4.99 | |
| $43.1K | 244 | 92% | $8.99 | |
| $43.1K | 141 | 95% | $9.99 | |
| $43.1K | 137 | 61% | $13.99 | |
| $43.1K | 338 | 91% | $9.99 | |
| $43.1K | 477 | 87% | $5.99 |