
In this modern urban-themed RPG, you can collect 80+ different dragon spirits, experiment with skill setups, assemble teams, and devise strategies to build your dragon spirit squad. Adventure through the virtual spaces in Metapolis, and uncover the conspiracy behind it all.
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About
Dragon Spirits 2 is a creature-collecting RPG set in a modern urban environment with a storyline about 300,000 words. Players can explore a city filled with urban legends, venture into various otherworldly spaces, and form contracts with different dragon spirits. You can nurture these spirits, customize their abilities, strategize team compositions, and build a formidable dragon spirit squad.
The protagonist is a game developer living in bustling Metapolis. Her ordinary life is disrupted when dragons from the game she developed appear in reality! Upon forming contracts with these dragon spirits, the protagonist realizes that the real world is being invaded by more dragons of unknown origin. The once vibrant city is no longer just a sleepless town of bright lights; people's minds are being increasingly contaminated, and the line between fiction and reality has blurred!
The protagonist, also known as a pactsealer, embarks on a journey with dragons to uncover the mystery behind these events, restore the city to its former state, and form bonds with more dragon spirits.
Assemble your dragon spirit team and command them in battle. But, before recruiting them as your new companions, you must fulfill their unique needs.
Each dragon spirit has its strengths and team roles, requiring careful consideration when training and in battle. Analyze each dragon's abilities, tailor a unique combat strategy, and adjust their stats through skill setups and equipping items.
Metapolis is a vibrant place, but the virtual world contamination has made it even more chaotic. Special zones known as Cocoon, scattered throughout the city, are responsible for breaking the boundary between virtual and reality.
In the game, players will explore various Cocoons, each a chaotic vortex of unstructured information and lurking dangers. Of course, there are also wild dragon spirits and other enemies waiting.
Apart from the Cocoons, there are plenty of regular areas in Metapolis. Navigate different parts of the city to uncover the mastermind behind this crisis. Along the way, you can also take a moment to enjoy the city's scenery and immerse yourself in Metapolis's everyday life.
Meet other pactsealers and their dragon spirits in side missions along the city. Enjoy battles against them, decipher their strategies, and deepen your bond with your dragon spirits, growing together into an unbeatable team.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
能不能像第一代一样做掌机适配,二代在sd上根本没有游玩体验,全靠触摸板在玩,本来一代玩得挺开心的结果二代第一场战斗弄得我像个弱智站着挨打一点兴趣没有
虽然穷但玩法龙立绘美术都不错,但故事是真没劲,能看出融合了很多作者自己的故事但观感很一般,可玩性深度很够但一定程度上绑定玩家理解和时长,只通关主线还真是蛮痛苦的。
[h3]优点[/h3] 高清化的龙,一本满足 战斗底层逻辑设计优秀 每个龙都有几招专属招式作为招牌技 [h3]不推荐/差评原因[/h3] 作为游戏来说,我是不推荐的,仅冲着龙来 全程最大通病就是[b] 买家秀卖家秀[/b],格外数值加成+粗暴的特殊buff+契约条件3重加成下,大部分龙契约战都挑战性十足压迫力很强,拿到手没了这些加成后大部分都冷板凳的命,除了很刁钻的情况才翻出来用一下。 [spoiler]很多机制都不错的吃了面板的亏要么太猴戏启动太慢 [/spoiler] 战斗界面没速度调节,很多时候变成狂按键盘qwer抢先手 音乐会赌钱没跳过功能,电子斗蛐蛐随到2个互相消耗的能打半天 主线最终线那记得把声音调小,转阶段那龙吼特别大声 背包/仓库 东西多起来就是灾难,组队模板仅保存4个·龙是什么龙,不保存配招和加护还有道具,普通物品没分类找起来找半天自己想要的 剧情方面很平庸,经常几句就自带吐槽[b]全是梗[/b]很出戏阿喂,后面更是放飞自我私货满满纯自嗨,角色个人任务更是扎堆在通关后睡觉触发谁教你的?[spoiler]不停睡觉点点点看角色脸红是什么鬼[/spoiler] 部分场景设计我很怀疑作者是什么精神状态下设计的 [h3]我对一些龙个人看法[/h3] 开局的龙虾(琢烨):机制就是数值,数值就是机制,平庸又中坚 霞龙:铁打的工具龙,一大票面板不行的速攻龙围着转的核心 5黑1白.jpg 秘灵龙:启动简单能自循环的吸SP完封对面,除帝座以及特殊buff下的龙,吃死一大片 烟雨龙:一大片物攻手最严厉的老父亲 耀骸龙:击飞糕手 天恩龙:前期辅助后期全能王,血堆到1000能打能辅助
画图你就好好好画,你这一半吊子暗黑风,看的迷迷糊糊的。 相信被画风劝退的肯定不止我一个。
A VN-monster catcher hybrid that surprised me with how fun it actually was. The good: + Dozens of beautiful panoramic dungeons resembling an abstract collage + A big roster of dragons to choose from, each with their gimmick and moveset + A simple but solid plot with fun characters to keep you company + Addictive gameplay loop with sidequests, mini-dungeons and fulfilling the conditions to bond with and epand your roster + Barely any grinding There's only one serious issue I can point out, but its a big one — horrendous English translation. The dialoges are litered with grammatical errors in every sentence, characters talking about themselves in third person, directly translated Chinese idioms, nonexistent words and other similar issues that make it hard to follow the story and actually enjoy talking with the cast and reading the codex's flavor text. Really hoping the devs have a chance to re-localize the game, as it is a genuinely fun experience otherwise.
A mix of VN, strategy, RPG, and dergonz to boot. Pros: The game is in of it self a very fun strategy semi-grindy RPG that has a semi-steady power jump inbetween the story (You most likely have to do sidequests like I did to gain levels or grind for currency/materials to power through) as enemies actually do become MAXED leveled during the end of the game. Each dragon has their own unique game plan, and you can grind for equipment/materials to manipulate stats so you have tons of variety. Personally I actually chose my over all what I think is the coolest looking dragons and have been using them throughout the game. This works fine, until it doesn't because there is a huge issue with this (which I will get into during the "cons"). Overall very fun and enjoyable game once you have your whole team set up. Cons: I cannot stress enough how bosses move TWICE as fast as you in some challenges. The balance for some of these bosses is insane unless you absolutely make the niche builds needed to beat them. Other then that, I'll just say that the most annoying aspect is the Party Dragons vs the NPC dragons that you face, they overall have better inate stats then if you had them on your team (Boss as an enemy vs Boss as your ally). Yes I know that as a boss they need to put in a challenge so that it promotes "fun" but some of these fights are 1 sided to the point where you have to make a dragon build that will absolutely cheese the hell out of them because they have some sort of status or faster agility (more turns/moves first/you cant do しt) that lets them be not "fun" but slightly annoying. It does give you mad amount of creativity of how you are supposed to deal with them but it is over all not a good experience. I just feel that when you see a strong dragon and you're like "Wow that's so crazy I cant wait to use him" and then it turns out that its not that good because all the good stuff it was using on you was because its a "boss". Overall HP values are so low on the end game guys with low defense on both sides at lv 100 they take 2 hits and they're GONE. This is something that has been causing an issue since the dawn of games like these. DRAGON PACTS AND CLEANSING! OK this is a pro/con, you get dragons by completing certain conditions when you beat them, the problem with these conditions is that some conditions are negative. as an example "defeat this dragon with a dragon you are CURRENTLY using that has 'x' amount of HP or less" now you have a skill/item that lets you stay at 1 HP (the skill has it stay for longer) and thats great but until you get these skills and/or items its not impossible but its a very crazy struggle with things like those. Cleansing is basically dragonpacts for the non obtainable dragons, the basic enemies. You use cleanse to get items, not materials, these items can actually change how you play the game. Theres good, bad, even broken ones during the end game. Cleansing has this same issue, however its not as bad as the dragon pacts, its kind of like "Do I reaaaaaaaally feel like doing this". Even if you skip the WHOLE STORY and just fight, finding the perfect builds and a team that can cover mostly all the bases while having really cool designs is a win for me.
很久以前在手机上玩的,当时玩得特别上头,龙全到手,可惜不是完整版,现在有电脑了就来电脑上支持一下,有时间了会在电脑上再通关一遍的。本来想着要不要把前作也买了,但看了下战斗视角,我还是更喜欢这版。龙性恋+对剧情要求不苛刻的人我还是很推荐玩一下的,策略方面,我上次玩都是很久之前了,就不做推荐了。
看着那些差评有点难受但多数没啥问题,剧情设定之类没有一代有趣味,只有画面精度和技能特效比一代要好,推荐把他当成一代的高清重制版玩就行,如果您没有游玩过《龙魂:学院奇闻》那建议先入手本作的前作,要不然你会玩的很难受。顺带说一嘴,前作也可以Ctrl加速。 ———————————————————————————————————————— 如果是一代的剧情加上一代的地图探索加上二代的画面和特效将会是一部很好的作品(但是一代的那个RPG引擎的画面精度和特效根本不到那么好而二代又缺乏一点剧情和地图探索,这就导致这个二代食之无味弃之可惜需结合一代食用) 最终评价:OOOC (3.5/5) 推荐依据XP或玩法购买。
还没玩,主要是一代还卡在开头,迷路+没找着地方免费补血,但是卡是真的贵啊! 加入了乙女元素的龙控游戏?
玩法是组帅龙队伍,跑轴但是半即时的回合制,还挺有意思的!
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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