
In this modern urban-themed RPG, you can collect 80+ different dragon spirits, experiment with skill setups, assemble teams, and devise strategies to build your dragon spirit squad. Adventure through the virtual spaces in Metapolis, and uncover the conspiracy behind it all.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Dragon Spirits 2 is a creature-collecting RPG set in a modern urban environment. Players can explore a city filled with urban legends, venture into various otherworldly spaces, and form contracts with different dragon spirits. You can nurture these spirits, customize their abilities, strategize team compositions, and build a formidable dragon spirit squad.
The difference between the prologue version and the full version: The prologue version unlocks 11 low-level maps. (That’s still plenty of content for a free game!)
The protagonist is a game developer living in bustling Metapolis. Her ordinary life is disrupted when dragons from the game she developed appear in reality! Upon forming contracts with these dragon spirits, the protagonist realizes that the real world is being invaded by more dragons of unknown origin. The once vibrant city is no longer just a sleepless town of bright lights; people's minds are being increasingly contaminated, and the line between fiction and reality has blurred!
The protagonist, also known as a pactsealer, embarks on a journey with dragons to uncover the mystery behind these events, restore the city to its former state, and form bonds with more dragon spirits.
Assemble your dragon spirit team and command them in battle. But, before recruiting them as your new companions, you must fulfill their unique needs.
Each dragon spirit has its strengths and team roles, requiring careful consideration when training and in battle. Analyze each dragon's abilities, tailor a unique combat strategy, and adjust their stats through skill setups and equipping items.
Metapolis is a vibrant place, but the virtual world contamination has made it even more chaotic. Special zones known as Cocoon, scattered throughout the city, are responsible for breaking the boundary between virtual and reality.
In the game, players will explore various Cocoons, each a chaotic vortex of unstructured information and lurking dangers. Of course, there are also wild dragon spirits and other enemies waiting.
Apart from the Cocoons, there are plenty of regular areas in Metapolis. Navigate different parts of the city to uncover the mastermind behind this crisis. Along the way, you can also take a moment to enjoy the city's scenery and immerse yourself in Metapolis's everyday life.
Meet other pactsealers and their dragon spirits in side missions along the city. Enjoy battles against them, decipher their strategies, and deepen your bond with your dragon spirits, growing together into an unbeatable team.
Genres
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Languages: English, Simplified Chinese
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有点意思,蛮精致的免费游戏
这游戏里龙的立绘很有游戏王的画风,非常的帅
好耶!
玩过前作《龙魂:学院奇闻》的二刷玩家与赞助者静默无眠到此一游。 先从优点开讲,战斗配乐很好听,可惜没有了个体龙魂专属战斗BGM的播放机,美术风格与UI系统变得精细,特效更加华丽,多了不少玩梗性质的趣味剧情与物品简介,以视觉小说的题材玩起来更具代入感,续作的战斗风格虽然微调,但还是那股熟悉的味道,但有了一些变化,比如:新加了波动种族值的认知模板,被动技能与护盾的战斗机制去掉了,取而代之的是一次性消耗物品,这个非常重要可以利用起来,并且,龙魂的天赋变得更具个体倾向与独特风格,五个特有技能使得个体特点被放大,加大了讲究团队配合的战术难度。 缺点问题主要是部分龙魂的种族值与技能搭配存在感太强,速攻流几乎能秒杀一切,只要行动力足够快很容易将对手推队,有几只特有状态的龙很容易在某个领域搞垄断(某白色恶魔的治愈聚敛说的就是你),不分通用技能与特有技能的消耗与性价比差别太大,比如:圣光,辅助技能,25SP,体力+1,基本上让玩家倾向于特有技能与部分实用的特有技能,也因此龙魂间的通用技能缺乏战术搭配的互通性,世界观的复杂程度,尤其是名词方面对于一些初见无了解的非视觉小说喜好玩家,提高了不少理解难度,建议官方出一个词典功能,有不少剧情的名词一遍过,有时记不清前面的剧情某些名词是啥,部分认知污染的原理没有解释清楚(认知模板咋做的,龙魂加护怎么来的),作为反派的阿瓦隆公司前期的影响力铺垫并不够,可以加一些阿瓦隆喽啰袭击玩家对战或者是抢钱、诈骗的小剧情,这样可以拉高存在感。 打个广告:同人龙魂社团招人啦,如果你有想要进行同人创作物的交流,或者将自己的龙设成为群同人小说《龙魂:同人幻象》的角色,欢迎前来交流与投稿,龙设合适的话免费提供同人图鉴与龙头像的福利哦! QQ群号:6565582268
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一款挺不错的类宝可梦游戏,而且游戏中的各种效果做的很棒。
群(包括前作)莫名其妙被封了,这些色公真的是
优点数不胜数,画风及其独特,回合制战斗很有新意。demo真的诚意满满内容好多啊。
玩龙魂玩的
呜呜,六炎归一我的六炎没有了(bushi) 浅玩了一下,过了一点主线就到处瞎逛, 剧情还没过多少,感觉龙都关联剧情的话文本量应该挺大的,各个角色也有挺多交际的(站门口尬聊十多分钟,你最好快点随机到我没看的.png)。 战斗貌似是删了前作的那些自带属性(嗯,属性克制早忘光了狂喜),现在是根据战斗使用技能会发生属性变化,策略性算是加强了,但是我还没体会到(前期战斗太简单了.根本不需要策略.jpg),稍微扫了一眼图鉴里龙魂技能,感觉可玩性挺高的,每个龙魂应该都有不少流派,加上队伍和加护就更多了,暂时没找着加点的地方,就当他没有吧()。总体感觉是更加弱化了场外的培养(选技能不算培养吧大概0),更加侧重战斗本身的策略和临场反应啥的(老张8级打我20多级差点赢了,悲),总之战斗爽就完事了 美术方面,立绘变精致了,但是战斗的时候宝可梦指挥家只能看见自己宝可梦的背壳(指后背),不过好在还可以欣赏对面(确信),主要人物也加了立绘,场景的话就是不明觉厉,总感觉各种要素放一起没什么违和感,其他的我也看不懂了.gif,反正每个场景都是有各种风格的立绘就是了。 其他碎碎念。地图没有了,不对是大地图没有了,主界面地图的话属于精致简单好看,但是感觉上比较单调吧,不过做地图也很费钱就是了,不过我不怎么看地图所以随便了
《龙魂》系列的又一作品,得益于Unity的使用,本作的龙魂可以动起来了;此外,游戏的场景也从完全架空的古代的龙魂群岛转移到了近代的魔都,让玩家能够更好地感受"[i]Tulpa[/i]"的冲击。游戏塑造了呆板但努力的班长、偏执且疯狂的安德斯等多个人和龙魂的形象,共同组成了引人入胜的剧情故事;玩法方面,保留了前作中SP值与CP值的设定,但龙魂的等级提升到了100级,许多全新的技能使得搭配更加多样,三种属性的克制也为配置队伍与技能提出了新的考验,整体来说可玩性比较高。 期待完整版!
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