
A dungeon crawling microgame for tired people.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 375reviews | 91% | — | $42.5K |
| $8.99 | 122ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very good streamlined dungeon crawler which reminds me of Wizardry and Akalabeth.
Ate the game in 1 sitting. Games like this make you realize you aren't really tired, just longing for a good, simple game in the genre.
Finished both modes in one evening. It's an easy, laid-back game you can play while listening to a podcast or something, or fully immerse yourself in for a quick session. I think it would be great to play on the go during a commute.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, Japanese
| $5.39−40% |
| 57ratings |
| 82% |
| — |
| not modelled |
| $2.49−50% | 37ratings | 76% | — | not modelled |
| $5.39−40% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty basic but enjoyable dungeon crawler, precisely giving the experience it promises. Can't really say much other than I enjoyed the short trip! I give it a 7.5/10.
雅思4.5来打的,前期刺激,中期无聊,后期恶心
When the queen told me that many heroes had attempted to slay the dragon and failed, I hadn't yet realized that she would be referring to the runs I'd abandon due to sheer ignorance.
Very cute art, just don't come in expecting an actual RPG. There really isn't anything there mechanically, but it's a great game to play while doing something else or waiting. Nice vibes.
Bom em tudo que se propõe - que não é nada muito profundo, e isso não diminui o game em nada. Faz um bom trabalho em nunca deixar você realmente relaxar e parar de pensar no próximo passo, cada nova sala pode ter um inimigo que, se você se descuidar, vai matar toda sua party. As coisas envolvendo a gameplay são bem básicas e isso acaba te colocando numa posição de foco no labirinto que é muito divertido de explorar. Segregando um pouco a experiência, a arte, a música e toda essa vibe que é oitentista sem deixar de usar dos detalhes do moderno, são espetaculares e compõem a experiência por vezes até mais que o minimalismo da gameplay em si. Tudo te coloca num transe escuro e pretensioso por um pouquinho mais daquele labirinto, das criaturas, do que pode acontecer de novo (que é exatamente o suficiente pra te manter engajado). Matar o Dragão vira mais uma consequência dessa exploração intuitiva e natural do que algo a ser ativamente perseguido. Quero ver como eles expandiram uma experiência boa, pequena e coesa como essa para algo em um escopo bem maior em Dragon Ruins II.
Very lackluster, wanted to like it more but it just felt completely pointless. No fanfare no real strategy and once you kill the boss, it just comes back...
There's not much to this game but its pretty sick for what it is. The soundtrack is mainly made up of some cool ambient pieces that just make the whole thing a vibe. The art is so cool too I think that's worth mentioning anyway I gotta play the sequel cause it has a monkey in it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $56.8K | 213 | 87% | $9.99 | |
| $5.9K | 23 | 91% | $9.99 | |
| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $42.5K | 409 | 68% | $5.99 | |
| $42.5K | 159 | 73% | $14.99 | |
| $42.5K | 398 | 70% | $4.99 | |
| $42.5K | 138 | 76% | $9.99 | |
| $42.5K | 224 | 91% | $7.99 | |
| $42.4K | 456 | 70% | $4.99 |