
Dragon Eclipse is a roguelite deck-builder with a unique auto-battler twist. Choose your Tamer, team up with powerful Mystlings, and battle fierce foes. Grow and evolve your Mystlings, craft a winning deck, and unleash epic combos to dominate the battlefield. But beware—the Eclipse is close!
Modeled estimate, not a reported figure. How we estimate →
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About
In Dragon Eclipse, you collect magical Mystlings—unique creatures that enhance your deck and join you in battle. Build your team of three Mystlings with distinct stats, abilities, and special cards. Remember that your beasts grow and evolve as you play, so understanding their nature is the key to victory!
Combine auto-battler mechanics with deck-building strategy for endless creative possibilities. Unlock new Mystlings, cards, and tougher difficulty levels with every run. Experiment with setups, craft complex combos, and elevate your playstyle to unlock tons of fun!
Each Tamer has a distinct playstyle and unique specialization. Which one of them you choose will define the shape of the whole run.
Every Mystling has unique stats, abilities, and a starting card for your deck. Strategically balance your team, make them your loyal companions, and together, fight against the encroaching evil.
Mystlings level up and evolve during combat, gaining powerful new abilities. You’ll have to discover and harness their potential. Sweet and unassuming at first, they can transform into fearsome allies under your guidance.
Throughout your journey, you'll construct a powerful deck full of great combos. Acquire new cards from various sources, engage in battles, and encounter intriguing characters to ensure your deck is tailored to your combat preferences.
The approaching Eclipse limits your time to gather resources and cards. Not the whole map can be explored. Make decisions to secure victory before it's too late.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Traditional Chinese, Simplified Chinese, Japanese, Polish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game khá hay và cuốn, nuôi rồng chơi như pokemon, nhưng có vẻ hơi ngắn
Firstly, I have to mention that the game is $2 CAD on sale. That being said...this is the type of game that you will be able to 100% in about 20-30hrs where the core gameplay aspect is similar to the popular "Slay the Spire". Despite that, this game is about x1000 easier. My only real complaint about this game is the lack of strategy. It's one of those games where you build 1 of 3 styles. Shield Spam Single Target Nuke, Strength Spam Mulit/Single Target Nuke or Multi-Strike Nuke. Notice how I mentioned "Nuke" everytime? It's one of those games where you don't even bother with healing shrines. You Min-Max one of your 3 Monsters with as much Power(Attack) as you can get and only one of them. If your Glass Cannon Monster dies. You lost. Other 2 just support it. This heavily limits which 3 monsters you can bring on the team due to some being outright useless in the 3 Builds I mentioned above. Within 2 runs of playing, you already know the Meta. Where in games like "Slay the Spire". It'd take you 100s of hours.
说的过去的游戏,打完之后像是只玩了序章一样,架构还可以,如果宠物可以有多种进化方式/可以局外培养/可以交配生蛋可能更好玩,现在玩起来像是劣质的尖塔,数值也不合理
Para no comprar el juego de mesa. Por lo que llevo jugando le pongo 9 de 10
La idea del juego esta bien pero faltó pulirlo y agregarle mas opciones dentro del juego para hacer aun mas variada cada partida. De igual manera pueden probarlo en oferta y tal vez les guste, yo lo termine y fue entretenido.
直截了当的说:不好玩 数值和体系设计的一坨,很多流派想滚起来极度慢热,而当你意识到进化训练师配蛋的流派时,恭喜你,接下来把把都是天胡局,一口气打到通关坏档然后全成就吧 谁明白打了37个成就的时候坏档了从第一关开始重打的救赎感,好在它的成就判定也不严谨“附魔三个位置”和“附魔位置三次”居然同样能触发成就,负负得正地全成就了。 但想来想去还是给个好评,这是一次不错的尝试,再接再厉。
Good Game
Карточные драконы. 100% непопадание в мой вкус. А так вроде ниче такие карточки, коллекционные..
还可以,有点深度,画风不戳。5块血赚
難度曲線詭異。 很神奇地是,大約兩小時遊戲時間,無法退款後便會遭遇吸血、反傷和數值失衡的敵人,護盾天賦和卡牌又變成必選,完全失去構築樂趣。現代遊戲為了欺騙消費者,前面死不了,後面靠擲筊才能通過前兩關。這是開發者的惡意設計,讓卡牌構築、隊伍搭配失去意義,照抄流派才能贏,請問我是在玩神O之塔嗎? 美術靈動,在不清楚在畫什麼和可愛之間跳動。劇情免洗,隨機事件甚至是主線對話還會重複出現。UI介面古老,點擊解鎖好比點擊廣告右上角的X,甚至選擇攻擊敵人還會點不到。進化系統有趣且獎勵玩家,但遊戲機制導致成長困難且成長後幾乎無敵,請問我是在陪伴怪獸渡劫嗎? 關卡看似地圖探索,其實就是手遊觸發機制,毫無美感和服務於故事,僅是讓開發者方便放好所有節點,使用者點擊而已,為何不做線性就好,至少不會每一章都是走同一條路。我是在召O峽谷嗎? 關卡後的高傷害挑戰,再次強調遊戲獎勵大刀流派,其餘怪獸存在的意義就在於服務其中一隻大刀怪,很符合社會現況。高傷後再看排行榜,打出百萬傷害以上的人大有人在,更是貼合某些國家總是作弊的現實:開發商免洗換皮賺小錢吸血,玩家回饋=黑粉也是錢,玩家體驗=追求戰力否則連前兩關都打不過。 我很驚訝這款遊戲竟然沒有遊戲內購,整場遊戲體驗根本和免洗手遊一樣,卻只專精欺騙玩家前兩小時,不願意繼續把破戲演完賺玩家的錢。這種開發公司想必玩家已經見過無數。悖離玩家體驗,不創造娛樂卻樂於製造另一個名義賺錢的「商品」。消費者會賭爛避開雷店,這種公司請務必點擊忽略。我警告過,你只能得到兩個小時的娛樂。 褒貶不一65%好評,近期卻是極度好評,連網軍都救不起來,無奈明眼人都看得出來在騙,品行低劣的人會繼續裝,甘願被騙的人繼續縱容,不是蠢就是壞。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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