
DRAGON BALL XENOVERSE revisits famous battles from the series through your custom Avatar and other classic characters. New features include the mysterious Toki Toki City, new gameplay mechanics, new animations and many other amazing features!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 18 → 3.75/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 22.3Kreviews | 90% | — | $1.8M |
| $4.99−75% | 46.2Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 909 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
vendi o terreno da minha vó pra comprar as dlcs desse jogo 11/10
si
bom
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 3 → 2.43/day in the week after.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 24 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 913 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
goty
obra prima nao tem erro
an older title for sure but with a sale price of $1.99 if your trying to dragonball on a budget this is a very solid game
Bom o jogo mas tem problemas. Os desenvolvedores certamente não testaram o jogo antes de jogar. Ou se testaram eles projetaram o jogo muito mal em certos aspectos. Não sei se é pq eu n tinha derrotado o Demigra antes mas certas fazes os inimigos levantam, ou tem a vida restabelecida, algumas vezes. Pode ser tipo, até 3 vezes ou mais eu acho. Então se vc combina isso com 2 ou 3 inimigos te atacando, fica completamente impossível vc garantir a vitória. A I.A. dos seus aliados e a capacidade dos seus aliados é uma bosta. Normalmente vc tá lutando com 1 inimigo e daí vem o outro para te espancar enquanto vc tá focando em 1 e mesmo com aliados não adianta pq seus aliados n alcançam os adversários e por isso não mantém eles ocupados. Além disso tem o fato q alguns levantam com o ki roxo do Demigra. Impossível matar 2 ou 3 juntos assim. Impossível. Seu jogo vira um jogo de sorte. Fica muito caótico e imprevisível tudo. O jogo vira um ciclo de vc ter só que quebrar a defesa e usar o ataque especial. Pra vc ter uma ideia, eu ganho ki só apanhando, e do ki que ganho, gasto pra usar no ataque especial assim até o cara morrer. O modo de um jogador não é um jogo baseado em habilidade, não, é um jogo ruim como quase todos os jogos que existem. É um jogo de estratégia e poder na maior parte. Seria de habilidade se os inimigos fossem como jogadores e pudessem usar direito a defesa perfeita, tipo um aparamento que esqueci o nome. Aquilo ali interrompe combos e é difícil fazer. Poderiam fazer a I.A sair dos combos mais frequentemente usando o teletransporte para suas costas. Isso sim é habilidade. Agora, só aumentar o número de inimigos, aumentar a vida não é um aumento na habilidade deles, é só um aumento de poder e cooperação estratégica. Eles te atacam juntos mesmo que vc esteja com outros aliados. Desta forma poderiam melhorar a I.A dos aliados e ela também poderia agir de forma estratégica. Seria mto mais legal assim pq aí eu saberia q n seria quase garantido derrotar um inimigo no 1 contra 1, e no 1x3 seria mais balanceado e mais fácil já que meus aliados teriam I.A melhor. E até certo ponto me parece um problema sem solução jogos de luta quando se trata de 1x3 por causa da câmera fixa em um oponente. Isso n funciona bem. Como vc vai evitar o golpe dos outros inimigos? Teria q fazer alguma coisa para ficar mais equilibrado que nem no For Honor que vc usa aquele poder e também dá pra aparar golpes dos inimigos que te cercam mais facilmente.
JOGO BOM MAIS DIFICIL QUE SÓ
secso
jogo muito bom nao tenho muito o que reclamar dele
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $1.8M | 22.4K | 87% | $3.99 |
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| $18.9M | 58.4K | 93% | $14.99 | |
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