
A battle accountant storms the castle to rescue a princess, but accidentally rescues a lonely dragoness instead. 3D adventure inspired by classic point & clicks -- mixing comedy, light puzzle solving, and a heartfelt story.
Modeled estimate, not a reported figure. How we estimate →
About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Spanish - Spain, Polish, Portuguese - Brazil, Spanish - Latin America, Russian, French, Simplified Chinese
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I went into this game expecting it to be a so bad it's good kind of game... It certainly wasn't that and I have never in my life been so happy about being wrong. This game is great! I absolutely loved it! Behind the silly premise and lacking graphics is a fun story with tons of witty dialogue and self-aware humor as well as an incredibly cute romance. Sure, it's a bit janky in some places but its got more than enough heart to make up for it. 10/10. Well worth the money and I eagerly await the continuation of the story as well as the erotic fanfiction.
This game might not look like much, but it is a really good and extremely funny little game. Definitely recommend it!
Short and sweet with a great sense of humour and puzzles that are challenging without being frustrating, Dragon Audit is well worth both your time and money if you have any interest in adventure style puzzle games. Looking forward to the sequel.
目前这游戏还没中文评测,那就让我来当第一个吃螃蟹的人吧。 作为参与该游戏汉化的一员,我本应该在这里说一些这游戏的好话。但是我决定还是反其道而行之,先说一些缺点。 1、糙。这点我觉得不需要多说,看看商店的截图各位应该就知道糙是指什么意思了。这个游戏的建模、动作(其实这游戏的人物动画还凑合,甚至结尾的部分还挺有张力)以及一些细节都挺……差强人意。 2、短。这一点游戏介绍也提到了,这个游戏的长度大概是90分钟(我用了两个多小时,考虑到我玩的是英文版,而且我比较喜欢探索,可以认为你们各位用中文玩的时候应该也就90分钟的游玩时间左右)。 有了这两个缺点,再考虑到国区虽然不算贵但是相比其他国产游戏也不能算太便宜的价格,的确让这个游戏看起来有些值不回票价。 不过,在一篇英文评测里,有一句话我觉得形容这个游戏很合适——“A game this bad has no right being this good.”“一个这么烂的游戏怎么能这么好。” 这个游戏的硬件条件——建模、动画、玩法细节等的确难说优秀,但是,那可爱的剧情,那些小幽默(希望我有把这些幽默翻译出来),人物之间的互动,让前文所述的硬件条件似乎也没那么难以接受了,甚至还有些贴合游戏本身的喜剧风格。 而关于游戏的长度,从某种意义上来说,这对我这种社畜来说反而是加分点。当你打工回家,身心俱疲的时候,开一罐可乐,打开游戏,体验一个温馨又有趣的小故事,正如欣赏一场电影(正好游戏的价格也比较接近一张电影票的价格)。 而且游戏本身的玩法很像以前的一些点击解谜游戏,比如机械迷城,Deponia,通过收集与组合道具来解谜,搭配一些无伤大雅的小游戏,难度上十分亲民,解谜的部分也不会出现脑洞过大卡关的情况。 所以,推荐各位不太差钱但是没时间的社畜,如果有兴趣的话,请务必试试这款游戏。 (强大善良渴望被爱又有点色色的Ayraw有谁不爱呢?) 另:关于汉化质量,我并非从事翻译职业,而且这是我参与翻译的第一款游戏,有一些[strike]许多[/strike]地方可能没有把英文版的笑点翻译出来,甚至会有错译的情况发生,如果您有什么好的翻译建议(DragonAudit_Data\StreamingAssets\Locale\zh_CN\LC_MESSAGES下面的Dragon Audit In-Game Story Text.po文件可以用Poedit之类的软件打开,里面有原文的英文和中文对照),请务必与我联系。
Dragon Audit is an enjoyable short experience set in a future medieval setting, wherein accountants are the defenders of the kingdom and it's populace. The setting sounds absolutely ridiculous, and it is, but the way the world is told through the story, makes it seem like Bureaucracy is a storied and noble occupation. Despite barely interacting with many of the characters, most of them have a role to play in the story, with a dose of relevance to the MC, revealed by conversing with them. There is also a solid helping of humour, and inferences, especially in the second half with the main characters playing off each other. The art was cute, characters well designed, and the story worked for what it was. Conversely, the downsides are the low amount and quality of non-player-controlled animations. However if you can look past that, the expressions and posing the creator used adequately conveys the intended humour of the situations. The 3D model of the characters is simple, and makes no attempt to hide that, leaving for not much room outside of a small range of activity, and interacting with the world around them.
My friends got this for me as a joke but we ended up thoroughly enjoying the game. I did stream it however (I'm sorry devs), but out of respect, a few of the fellas picked up their own copy. I didn't expect much at all and my expectations were low but this ended up being one of the most entertaining and fun games I've played in awhile. Cheers, Hope to see more like this in any future projects y'all have.
One of the cutest and funniest games i've played in a long while. I wasn't expecting to enjoy it as much as i did! Ayraw is the GOAT dragon girl. Her and george have some adorable chemistry and the game made me laugh more times than i can count. ^^ I hope that the dev continues the story of these two. There were a few parts where i couldn't find a specific item close to the end, but i figured it all out after a few more thorough combs through the areas. 10/10 - would audit again -w-
A game that from the production values leave things to be desired, but it more than weighs up for it with an extremely charming story and some adorable and funny writing in general. A short, sweet and very enjoyable little game.
Игра просто СУПЕР! Так хочется увидеть продолжение этой истории
TLDR: Really good game, but buy it for the story, not the visuals. Amazing concept and story. This type of game deserves an entire genre (if there is a genre for this, please tell me in the comments of this review) However, the implementation of the idea left rather a lot to be desired. The quality of the models was far lower than the quality of the textures, the game has many bugs, such as the camera clipping into walls and the player, Ayraw's tail physics were out the window crazy, the elevator in the office building had glitches beyond belief among other things. Additionally, the story was rushed; while being good, the story should have been spun out over a much longer period, perhaps double or even triple what it currently is. However, I fully support the game and its developers, and I still enjoyed the game greatly. The sexual innuendo that is noted in the rating is definitely present, but it was implemented perfectly, wasn't overdone at all. I look forward to a sequel, which they heavily hint at at the end of the game, and hope they enact at least some of the improvements I have mentioned.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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