
Don your armor and take up the spear and shield. Draco Knight is a brutally difficult action platformer with a hint of metroidvania that utilizes twin stick controls to provide an intricate and hard to master gameplay. Prepare yourself for a fast paced, action packed and exciting combat experience.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian*, Spanish - Spain*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
Draco Knight is a very tough game on it's hardest difficulty. The enemy's are ruthless and at times seem like they never let up, it doesn't feel like its unbeatable but just a lot going on at one time. You will need to pay attention to your skills and master using your shield. The shield isn't just for looks in this game, it is a very major part of the core game play and most all mechanics. You will have to parry to even stand a chance against the tough bosses that will be thrown at you. Hidden health and mana upgrades are scattered throughout and require precision platforming to achieve most of these upgrades. So be on the lookout for secrets. They are not just given to you in this game but feel earned once you have found one. I really enjoyed exploring the castle where the game is set in, fighting the increasingly difficulty bosses and making it to the end of this game. Do your self a favor and put it on hardcore difficulty, explore the castle for all the upgrades and enjoy this unique take on a twin stick action platforming game. My play through can be found here, if you feel stuck and need to see how to get most upgrades and to all areas. https://www.youtube.com/channel/UC_WC0CRFbA-d6Y5J0PHdDJg
👍
This game is hidden gem for sure. Combat requires thinking and skill, so button mashing won't do you any good. Goals are clear, plot is realistic and with a twist, characters are not pretentious. Overall there is nothing to add and nothing to remove. And also - spear. Spears are cool.
the main reason this is a no from me is the fact while you can precision block and the frames on blocking is decent sprites do not have collision so the enemy can just move into your space if its aggressive enough and wreck the ever living ♥♥♥♥ out of you. that is about 33% of this game's difficulty, plus another 33% to precision controls on the worst weapon i have ever seen in a metroidvania combined with a similar system to dmc's skills on weapons where specific inputs of clicks need to be made for special attacks and moves but its almost mandatory to actually do any damage, and another 33% for the fact most difficult areas are just loads of monsters sent at you all at once all piled on top of one another. so yeah i wouldn't recommend this game to anyone I know, but if you like CBT for the sake of CBT this game is probably for you
This game has unique as hell combat that is fast and flows well. Its tough as hell but one of those like the souls games where you feel so accomplished after finally besting an enemy. I had a lot of fun figuring out this game and its one you don't want to pass up. I have a first look video up if you want to see a bit more of the game in action. https://www.youtube.com/watch?v=ZSScD7K2YT0
I really enjoyed Draco Knight. The controls take a little getting use to, but once you get to it the game is a lot of fun. I also like the art style of the game as well, the only thing was the writing in the game was a little difficult to read, but other than that a pretty solid game and if you enjoy difficult games I recommend playing this.
I definitely will say that the game presents itself as deceptively simple at first, but behind that is a gameplay system with a surprising amount of depth. I'm not the biggest fan of the challenges that center around beating up hoards of mobs, and that's just purely personal preference, but I do appreciate the amount of strategy I needed to utilize to overcome them, and honestly it's through these particular challenges that I really started to re-examine my skills, adjust my playstyle per situation, and learn what targets are priority over others. The platforming might be the weakest part of the game for me, and not really in the sense that I disliked it. There are only really a few additional mechanics you gain in additional to jumping that are related to the platforming aspect, and likewise, you run into the same type of obstacles a lot, so the variety really comes into how those obstacles are structured. Some of them I did find interesting, and one was especially memorable, but overall I'm kind of neutral on this aspect of the game. Finally, the bosses. There wasn't a single boss fight that I didn't genuinely enjoy, and they were absolutely my favorite part of the game. While some were certainly pretty challenging, I don't think I ever had a moment where I thought the boss fight was actually unfair. They were fun to learn and felt great to rip apart, and that's really all I ask for in a boss fight. You're rewarded a lot in combat for parrying and I love smacking things in the face with my shield in any game so that's a big plus for me. Overall, I recommend giving this game a try; I think for a lot of people, they'll end up liking it more than they initially thought they would.
Игра не заслуженно незамеченная. В игре необычная боевая система с выбором направления для атаки и множеством приемов, враги требующие разного подхода и неплохие боссы. Графика простая, но имеет свое очарование.
This is a very cool stylized combat game. I couldn't help be enchanted by the skill cap of the gameplay and all the cool things you can do as a Draco Knight once you mastered the controls. The combat feels grounded which is quite refreshing given the crazy antics of other games in the genre. The settings and theme of the game also were on point. For these reasons I recommend you check this out. The main drawback of the game and why I didn't put as many hours into it as I'd like is the mechanical control difficulty. This is a very difficult game, but much of the difficulty is in executing the controls you want to do which can be quite finnicky and frustrating at times. This also makes coming back to the game tough, because it takes time to get acclimated to the controls, which are so different than other games in the genre.
I was expecting this game to be hard, but I can't say I expected it to kick my ass as much as it has. That being said, the satisfaction of beating a boss that felt impossible when you first encountered it is unparalleled. I found this game because of its musician though, and the soundtrack is great. It might not stand out as something I'll listen to over and over again after I'm done playing it, but it provides an incredible background to all the frantic stabbing and slashing I'm doing. Worth noting that I first played the game on hardcore mode. Easier difficulties will obviously be easier, and there's no shame in playing on whatever you're most comfortable with. Seriously, if you're worried about the game being too difficult, don't be. If mastering a fast paced combat system with an emphasis on player expression sounds fun to you, then please give this a try, no matter how skilled you are at games like this.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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