
Dr. Frank's Build-A-Boyfriend is a comedy BL visual-novel mixed with point-and-click adventure elements.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.

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Languages: English**languages with full audio support
Engagement
Reviews
⢀⡶⠶⢤⡀⠀⢀⣀⣀⣀⣀⣀⣀⠀⠀⣀⡴⠶⢦ ⠀⣸⢡⣆⣠⡿⠗⠋⠉⢉⠉⠉⠉⠉⠑⠺⢇⣀⣴⢺ ⠀⣿⣸⠟⠁⠀⠀⠀⠀⠈⠀⠀⡅⠀⠀⠀⠀⠙⢿⣼⡇ ⢀⢢⣿⠃⠀⠀⠀⠀⠀⠀⠈⠆⠼⠁⠀⠀⠀⠀⠀⠀⠹⣷ ⠀⣼⠃⠀⠀⠀⣼⣏⣷⠀⠀⠀⠀⠀⢠⣯⡹⡆⠀⠀⠀⢹⡇ ⢸⣏⢀⡀⠀⢀⠹⣿⠏⠀⠀⠀⠀⠀⠈⠻⡿⠃⠀⣀⣀⣠⣧ ⢉⣿⡉⠭⠍⠛⠋⠀⠀⠈⠓⠒⠒⠃⠀⠀⠘⠻⠏⠿⠶⢶⡷⠤⢄ ⠀⠉⢹⣧⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⣎⠀⠀⠀⢁⣀ ⠀⢸⠏⠳⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⠔⠃⢹⡄⠀⡴⠉⢹⡇ ⠀⢸⠀⠀⣈⠁⠀⠀⠠⢤⣄⣀⣀⣠⠄⠀⠀⠈⠁⠀⠀⢸⡧⠞⠀⢀⣼ ⠀⢸⡀⠀⠀⢠⡀⠀⠀⠀⢄⡀⠀⠀⠀⠀⠀⢀⠀⠀⠀⢸⡇⣀⡤⠛ ⠀⠈⢷⣄⠀⠀⢱⡀⠀⠀⠀⢱⡀⠀⠀⠀⣰⠋⠀⠀⣰⠿⠋ ⠀⠀⠀⠉⠳⠶⠦⢵⣆⣀⠀⣸⣇⠀⣀⣴⣅⠤⠶⠞ Here's some motivation to get you to play this game
《Dr. Frank's Build a Boyfriend》 免费的剧情游戏,大概讲了一个科学家和他的人造人的故事!?2个月前玩了一下因为没中文暂时放弃了,今天刷到一篇攻略,跟着攻略走拿了一下成就,剧情没怎么看的说,但是画风还是蛮有特色的,呃,我是说脸型...——24.11.21
"Dr. Frank's Build a Boyfriend" is not a game, it's an e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, "How did something this badly written end up on Steam?". When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game. This LGBTQIA+ friendly e-book is, well, it says right on the box, all about the authors imaginary boyfriend, who is a Frankenstein's monster style construction. Psychologists would be having a field day on that one. Anyway the intention was for this to be a comedy piece, but as always it's hard to laugh when the cringe is so intense... the high school literature club fan-fiction writing isn't impressing anyone, and also, we're here on Steam for games, not cringey e-books. Yes, this does have some minigame stuff, but that's negligible enough that the full "e-book" classification gets slapped on this literary disaster. This was slapped together with the godawful Ren'Py visual novel construction kit... enabling terrible authors to publish books as if they were games when otherwise we might have been spared the pollution. So, just like no professional writing took place here, no professional software development took place, either. Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book. One of the chief problems with failed authors polluting Steam with non-game E-books is that E-books can easily just be presented in a web browser... there's no justification for charging money on Steam for what might as well be a webpage. We don't spend thousands on buying a gaming rig to spend money on Steam for something Chrome or Firefox could do. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the e-book peaked at just a dozen or so concurrent readers, and now there's basically nobody reading it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. While this E-book has no up-front cost, you can get better quality, professionally written books and comics for free online (from places like Project Gutenberg) or from public libraries. Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games.
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Hours played at review time, across 40 reviews with recorded playtime.
Yes.
Pretty solid and fun with a cute story
god why?
Игра 'Dr. Frank's Build a Boyfriend' – это, без преувеличения, одно из самых странных и интригующих приключений, в которые мне доводилось погружаться. С первых минут ты оказываешься в роли безумного, но харизматичного ученого, чья цель – создать идеального спутника жизни. И вот тут-то начинается самое интересное. Разработчики подошли к процессу создания "бойфренда" с пугающим вниманием к деталям. Ты буквально собираешь своего партнера из различных частей, выбирая не только внешность, но и черты характера, интересы и даже вредные привычки. Это напоминает смесь Франкенштейна и Tinder, только вместо свайпов – скальпель и микроскоп. Геймплей одновременно затягивает и вызывает легкое чувство сюрреализма. Ты экспериментируешь, смешиваешь, наблюдаешь за реакциями своего творения. Иногда получается что-то весьма милое, а иногда – пугающая пародия на человека. Юмор здесь черный, острый и очень специфичный, но он идеально вписывается в общую атмосферу игры. Это не та игра, которая понравится всем, но если вы любите необычные концепции, черный юмор и готовы к экспериментам, то 'Dr. Frank's Build a Boyfriend' может стать для вас настоящим открытием. Просто будьте готовы к тому, что ваш "идеальный" партнер может оказаться не совсем таким, каким вы его представляли.
Lowkey in love with Sylios
A Game for desperate people.
♥♥♥♥♥ на разок.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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