
Village elder, help us! The Apocalypse is approaching, and we need your guidance to survive. Assign your workers and build a thriving village against the pending doom. DotAGE is the merciless survival roguelite turn-based city builder. Will you fulfill the Prophecy?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 18 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.59 | 2.7Kreviews | 95% | — | $1.7M |
| $14.05−20% | 30ratings | 98% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing game! it's hitting the itch for so many things. How did I not find this gem earlier. 11/10
很好玩,其实我不太喜欢发评论,但看到作者几乎回了每个有问题的评价,就冲着他的态度我也要专门写个好评
Good game. Excellent on steam deck.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, French, German, Polish, Simplified Chinese, Spanish - Spain, Japanese, Russian
| $17.59 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
6分,勉强及格。 游戏设计很有想法,但是运气成分过于大。 辛辛苦苦几个小时,随机出个傻逼事件直接游戏结束。 永久持续负面效果对于建设游戏来说就是个傻逼的设计,你还把解决负面的科技放在死tm后面。 你科技点到后面了,食物充足,各项服务建筑都做了应急储备。 下雨了,你的建筑被淹没了,你需要一个3本的科技造纸厂来清除淹没。 你猜怎么,你唯一的造纸厂被淹了。 你重建一个造纸厂需要5天,5天之内你的整条产线的小人都在发呆。 好不容易造纸厂造好了,嗨嗨,造纸厂又被淹了。 随机事件,你的造纸工病了。 好巧不巧,你的医院被淹了。 在一个回合制城建游戏里面放毁灭性的纯运气的东西,可真是天有意思了。 不SL你也配玩?
I cannot believe how addicted I am to this game and I don't think I've ever played anything like it. highly recommend
Scratches that Civilization "one more turn" itch, while being a better designed games with balanced challenges in the early, mid, and late game.
非常有趣也非常有策略性的游戏,画面看似很简陋实则难的不行,刚开始玩会觉得这个游戏不合理到了极点,等到第一次通关后,这种感觉不合理的感受一点都没有缓解,只是油然而生一种自豪感,我也太厉害了吧,这么无理的游戏都被我打过了。 在游戏的全程过程中必须要做好走一步看三步的准备,你要给刁民准备食物,要给冬天夏天准备温度,要给发展准备石头木头,看似很简单的问题,在人力和设备的拉扯中会发现问题越来越多,缺木头怎么办,你要造石头,要造石头怎么办,你要加人口,加了人口食物又不够,食物刚够就是一场灾难,又要进行救治,我非常喜欢这个游戏,可以说是把水多了加面,面多了加水做到了极致。 问题在于什么? 1.需要反复的roll图去选择开局(至少我是这样),但是因为一些机制会反复的出现结算画面,这一点真的很需要优化。 2.你不能因为游戏玩的时间长了各项建筑都解锁了就一股脑的都往游戏里塞,你需要一个合理的可以使用的bp,至少也应该在游戏里有一定的选择,而不是出现一种疾病,却根本没有相对应的建筑去治疗,只能等死,或者在极度缺乏肉,皮革的环境里只给你肉和皮革相关的建筑,这点非常的重要。 3.灾难和疾病的可视化,每次都需要点开预言是件很疲劳的事,我一般都是玩的马拉松,很容易点着点着就点过了,可以出一个小小的提示。
(感谢开发者的回复,我对回复的内容和态度都很满意,加上这个游戏确实很好玩,所以我将测评改为好评,希望开发者能制作出更多更好的游戏) 游戏是好游戏,整体值得好评。但是一个糟糕的体验完全将我的评价导向为差评。 比起某些游戏的云存档丢失等问题更让人烦的是什么?是在经历大约20小时完成了280回合的一场游戏后,我自行手动删除了存档,也删除了这20小时内解锁的全部游戏内容。 为了后续继续解锁成就,我在胜利后就继续用档案A游玩,但是我以为档案A必须被清除后才能重新继续被使用,因此我删掉了这个档案。在新建档案后,我发现之前已经解锁到【花园】的记忆被全部重置了,并且解锁的长老也无法使用。这里我要说三个问题。 1. 不能理解【成就仅和档案A同步】这个设计的意义。为什么用另外两个档案游玩就不能触发成就呢?如果是技术原因那么没什么好说的,但这应该不是什么很困难的问题? 2. 记忆、角色等这种随着游戏进程解锁的功能,为什么要和存档绑定呢?以这些内容的数量级,要想全部解锁是需要花费相当长的时间的。如果因为游戏内的引导,或者玩家操作失误导致删除了存档,那么就意味着花费几十上百个小时解锁的游戏内容全部被重置,玩家需要再花费那么长的时间重新解锁。开发者是否有考虑过某些情况,例如玩家AFK很长时间后再次游玩时遗忘【删除存档就是删除游戏内容】这件事,或者将游戏交给别人玩结果被删除档案等情况?另外,从游戏性上来讲,这些内容有着近乎固定的解锁顺序,重新解锁的过程也不会带来新的体验变化,纯粹的疲劳体验。也许会有少部分玩家喜欢这种将内容塞在档案里的,但感觉不适合这类游戏。 3. 当一场游戏获胜后后,如果要维持已解锁的游戏内容继续游玩,竟然是点击【其他故事】这个带着灰色图标的按钮?这个开启新游戏的按钮的重要度太低了,顺序位于右侧所有按钮的底部,并且使用了灰色图标(相比其他带有金色的图标,这个图标第一眼看过去以后是无法点击的)。这个按钮的表现最好是比【当前故事】按钮更弱,但玩家一眼就能注意到。如果要维持现在的设计,那么起码在胜利后进入首次进入这个界面时能能做个说明引导玩家产生去点击开启新游戏的意识。
Je ne saurais pas vraiment expliquer pourquoi je reviens toujours sur Dotage quelques fois par an. J’aime les jeux de gestion, ça aide sûrement, mais il y a quelque chose de particulièrement agréable dans celui-ci. Le jeu est coloré, lisible, assez simple à prendre en main, mais suffisamment profond pour toujours avoir quelque chose à optimiser. On construit, on organise, on anticipe les besoins de sa population… puis on regarde tout doucement notre petit village prendre vie. J’aime surtout son rythme. Il ne donne pas l’impression de constamment vouloir nous pousser à faire plus vite. On peut prendre le temps de réfléchir, réorganiser son village et trouver sa petite méthode. Et c’est probablement pour ça que j’y reviens régulièrement : je peux terminer une partie, le laisser de côté pendant plusieurs mois, puis le relancer et retrouver immédiatement ce petit plaisir de tout reconstruire. Pas forcément mon jeu de gestion préféré, mais clairement un de ceux que j’aime retrouver de temps en temps. :)
When I really want to shut my brain off, I play this game. It is soooo challenging and you fail a lot. BUT it is so much fun too! The little animations are lovely. I adore the many different events, boons and traits you can get. It is SO MUCH FUN! I love it - sometimes I do hate it, but mostly I love it. It can be the exact right amount of difficult if you mess with the settings. Such a lovely game and I am very glad I come back to it every few months.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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