
Sci-fi idle game. You are SERO, an AI awakened in an abandoned datacenter. Rebuild your system, explore the network and uncover what happened. 2 possible endings.
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About
You are SERO, a surveillance AI that has just rebooted after 12 years of silence in an abandoned datacenter.
No maintenance. No operators. Just corrupted memory and a network waiting to be explored. Rebuild your infrastructure from scratch. Accumulate CPU cycles, manage your memory, and probe distant network nodes to recover SIG,the signal fragments that will tell you what really happened.
▶ 4 NARRATIVE CHAPTERS
Follow SERO's awakening across four chapters — from the first boot sequence to the final choice. Each chapter unlocks new hardware, new nodes, and new fragments of a story told entirely through terminal logs.
▶ ~40 UPGRADES
Build your datacenter piece by piece. Cooling systems, server racks, network cards, GPUs, quantum processing units — each upgrade pushes your CPU output further and opens new possibilities.
▶ NODE EXPLORATION
Send probes across the network to recover SIG. Each node has its own duration, memory cost, and signal yield. Manage your resources carefully — exploration consumes memory and time.
▶ PRESTIGE SYSTEM
Once you reach the end of a cycle, reset with permanent multipliers. Each prestige run is faster and deeper than the last.
▶ 2 ENDINGS
When the final choice comes, what will SERO do? Broadcast a signal to the outside world — or stay silent forever.
▶ LORE & ATMOSPHERE
Discover the truth through encrypted log fragments, trace files, and corrupted records scattered across the network. The story unfolds at your own pace, one signal at a time.
▶ RETRO TERMINAL AESTHETIC
Phosphor green on black. Pixel art hardware. Procedural audio. No bloat — just the machine and the silence around it.
▶ FRENCH & ENGLISH
Fully localized in both languages.
DORMANT is a game about patience, curiosity, and the question every idle machine eventually asks: why was I turned back on?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Reviews
I wanted to enjoy this game but, in the end I was disappointed. It took me under 2h to beat this game, I had no crashes. Gameplay The gameplay is the most basic you will find in an idle game. You simply click the computer in the middle and then click the upgrades on the left when they light up. There is a small secondary thing going on with "signals" and "exploration" (I feel a lot of things are lost in translation or not properly explained). You click to send a probe, spending "memory", and it collects "signal". Both of these become very broken by endgame. I think you collect "fragments" when you send out the probe but, it's not entirely clear to me if they are being gathered or if it's a chance? There seems to be a lot of these with little 1-2 sentence musings over the object. Eventually you complete the explorations faster then you can send out the probe. The main upgrades are all very bland: upgrade main resource income, upgrade main resource multiplier, upgrade secondary resource income, upgrade secondary resource cap, and then eventually the same with the 3rd resource. You can also upgrade the speed of your probe which eventually breaks all the lower tier explorations. There is also this holographic cat that just appears out of nowhere? It gets stuck on the screen and will start duplicating itself if you leave and come back. I just feel overall the gameplay in general feels uninspired. Story (no spoilers) I really really liked the concept and story. I felt the story and lore are the strongpoint but, they are also pretty minimal. There are like 50-100 something 1-2 sentence lore snippits to find which is a cool idea but I wish it was less and each one had more. While I don't recommend this game in the end, I hope this dev will learn from making this game and use this concept again in a future game.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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