
Doomed'n Damned is an action game based on retro/classic platform games from Arcades and 16 bit consoles, but revised to the HD era. The level design, characters, plot and difficulty have a lot of influence from the late 80s and early 90s games. The development and production is by arc-gen, an one man indie game studio.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
This is the best game I've ever found myself unable to recommend. It's a gorgeous update to the old formula, faithfully offering up gameplay from a bygone era, but in brand new clothes. I want to recommend it. Heck, I want to play it. Thing is, the developers have put up a road block. And the kicker is that you don't design a game that's this pitch-perfect and do a thing like what they've done cluelessly. Here it is: the game-breaker. "Full controller support" means, in this case, not that you can maneuver your character around the screen with your analog stick (as you may well have become accustomed to expecting to be able to do), but that you can woodenly limp around the screen with the d-pad. Yeah. I kid you not. Because: nostalgia. You know they did it to evoke the NES era, but it's just not fun. Enable the d-pad, by all means, but there's no good sense in making my perfectly good analog stick flop there like a dead thing. Shame on you guys. Fix it, and you get immediate "yes". And more detailed positive stuff. And me playing the game. And--I dunno--donuts. Maybe. --------------------------------------------------- Came back and took another look on 3/2/9/2017. Really surprised to find that they still don't offer the option to use the analog stick. I'm not being stubborn. I just find d-pad movement un-fun. Oh well.
Solid action platformer just like the good old days. You are the son of the hero who vanquished the bad guy the last time. Now it's your turn to beat up the baddies and save the world! You start with a throwing dagger that can upgrade in size and power by collecting a power up. There are also throwing axes and a blue energy spell you can find or buy from a traveling merchant. Jump and double jump to platforms to defeat enemies and maybe find hidden things like food to increase you life or gems. Collect a key to open doors to continue to the next section. Controls feel solid. I used the Xbox controller but you can also use keyboard. I had no trouble with landing on platforms, which sometimes happens with indie platformers. No slipping like the platforms are covered with ice (unless there really are platforms covered with ice in later levels, I don't know yet) and falling to your doom. Nope, in this game when you jump, you land solid. The only problem I ran into was enemies on platforms above you can hit you sometimes because your character jumps so high, even with single jump. But that's just a matter of getting used to how the game works. So far it's been fairly easy, though I am no expert. From the title I assumed it would be hard as balls, but it's actually really fun. I died in the first section once, then restarted and made it into the second section before dying again. If you're a hardcore platformer you might be able to just whip right through this game in one sitting, I don't know. I assume it gets harder as the game goes on. Graphics are nice, sort of a combination of pixels and cartoons. You can see from the screenshots if you like them or not. Sound: The story is voiced by actors. There was a short intro and then another short scene before the first boss. I don't remember the music much, which just means it wasn't super good nor super bad. Oh, I found one spot where you go could in one of two directions. You get 1 key but there are 2 doors. So that's pretty cool. It looks like a one-time choice, not like it loops around. That's nice for a bit of replayability. Price seems right for the quality. Though, like I said, I don't know how long the game is yet.
If you lose the first bossfight you have to start all over again.
I'm very excited to see this game hit Steam! I actually got to play it awhile back and it hasn't gotten any less ruthless than it was back then. Crazy challenging, simple controls and a unique art-style... What more could you ask of a platformer? Here's the 'Quick Look' video I made for Doomed'n Damned awhile back. I hope it aids you in your purchasing decision. ;) https://youtu.be/irFYdyJVHbs
For a school project: 10 points. For a game you'd actually want to play: nope It's glitchy, boring and I'd be embarassed to ask money for this.
Developer is refusing to give steam keys promised to bundle buyers, the people who helped this game through Greenlight.
Игра интереснее Watch Dogs.
Nice project to make an attempt at creating a game, but to actually sell it that is a whole different story.
Not a bad platformer, but in 2015 you would expect more than just a clone of some Ghosts & Goblins with a better graphics. Well, while we are at it go and try Castilla Maldita - 100% free and better than this game. This game could be nice, but it lacks some of the features of most classics - replayability, rewarding difficulty and atmosphere. ---------- For anyone interested in joining in on completing your own backlog; check it out here - http://steamcommunity.com/groups/completingthebacklog/discussions/5/530645446320364338/
Holy hell is this game not worth your time. Your character controls, feels, and moves like a box. Your hitbox extends beyond the size of the character. It's clear when jumping and trying to fit through situations, you are simply a square or rectangle. The feel of this platformer is simply awful, and that is an absolutely critical thing to nail in this style of game. You don't need to play more than a few minutes to understand how awful this game feels. A double jump is nice, but everything is so stiff. This game insults classic 16-bit platformers by comparing itself to them. This is not on the same level, not even close.
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