
Tight movement and map control multiplayer meets traditional exploratory FPS single player, from veterans of the Doom and Quake communities. Bolt jump over rivals and dive into inhabited silos of a wasted world!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
quake but new
Better than the rest.
oldschool 90's gameplay and a lovely community <3
Gave up after 6 minutes. Thought this would be a great DOOM alternative, but I wasn't impressed at all. The character moves as if he's constantly slipping on banana peels (or jam) and turns very awkwardly. In the first level you can only use the melee so you're completely overpowered. If you're looking for a frustrating FPS go for it, not my cup of tea though.
The best way I can phrase this is Doombringer is to Quake 3 as Wrack is to Doom. Definitely recommended, but has a very niche feel that may only appeal to hardcore genre fans. Excited to see what happens in Episode 2 and if things get shaken up more, similar to how Dusk's episodes played out.
It is a good game but it gets a little too hard in some scenarios.
Incredibly fun take on Quake 3 movement and mechanics with some great additions from other games (ramp-jumps in particular are a blast, and I really enjoy the knockback of weapons which seems Q1-inspired). Multiplayer is probably my fave aspect and you can find duels on the discord.
Coop Spaß ist garantiert.
Good but not enough. Make it 16 hrs at least.
"Note: The last update made by the developers was over 2 years ago. The information and timeline described by the developers here may no longer be up to date." As it stands, in its unfinished state, it's a mediocre Quake mod with the price tag of a finished indie game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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