
You don’t control the duck—you control the waves. Solo is a precision trial. Co-op is a friendship trial. Don’t Pop, Duck—don’t rage-pop.
Modeled estimate, not a reported figure. How we estimate →
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About
Don’t Pop, Duck is a physics-driven top-down action game.
WASD. That’s it.
You don’t control the duck—you control the waves.
And yeah—one bump and the float pops.
Cast waves in a confined sea arena to push, spin, and slip a helpless duck through tight gaps.
Time your casts, predict the drift, and rescue your duck friends from this strange, suspicious place.
Clear 15 Solo Trials—short, punchy sections—and see your final rank.
A mix of 2D pixel art, a pastel-toned backdrop, and HD water effects gives every run an experimental feel.
Some areas introduce new rules—don’t get comfortable.
Online co-op: two players share control of one duck.
One player uses W/S, the other uses A/D—expect chaotic teamwork.
(Host a room, and your partner joins.)
Includes 10 Co-op Trials.
Key Features
• Physics-driven action where you control waves, not the duck
• Precision play: push, spin, and squeeze through tight spaces
• Simple controls (WASD), high skill ceiling
• 2D pixel art + HD water visuals
• 2-player online co-op (Host/Join): control one duck together
Cute game.
Simple game.
And you’ll suffer. In a good way.
Don’t Pop, Duck—don’t rage-pop.
Stats
Languages: English, Simplified Chinese, Korean, Japanese, Russian
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.