
Fight, Farm, Build and Explore Together in the standalone multiplayer expansion to the uncompromising wilderness survival game, Don't Starve.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Fight, Farm, Build and Explore Together in the standalone multiplayer expansion to the uncompromising wilderness survival game, Don't Starve.
Enter a strange and unexplored world full of odd creatures, hidden dangers, and ancient secrets. Gather resources to craft items and build structures that match your survival style. Play your way as you unravel the mysteries of "The Constant".
Cooperate with your friends in a private game, or find new friends online. Work with other players to survive the harsh environment, or strike out on your own.
Do whatever it takes, but most importantly, Don't Starve.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3323 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
爱是比游戏
屎中屎的服务器,搞不懂为啥地面和洞穴要分成两个服务器,网络一不稳定就死都连不上,想和朋友玩个mod角色存档搞了一晚上都没解决
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $169.2M | 323.4K | 93% | $19.99 | |
| $160.2M | 115.2K | 59% | $49.99 | |
| $156.4M | 419.2K | 85% | $23.99 | |
| $178.2M | 228.9K | 91% | $29.99 | |
| $178.9M | 104.8K | 72% | $59.99 | |
| $151.1M | 1.2M | 98% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9M | 8.1K | 68% | $24.99 | |
| $209 | 1 | 100% | $9.99 | |
| $58.8M | 123.8K | 89% | $19.99 | |
| $38M | 50K | 93% | $19.99 | |
| $1.3M | 16.2K | 90% | $2.49 | |
| $2.7M | 20.6K | 77% | $5.99 |
Latest in each market: best KR #96, worst CN #100 · 6 markets collected
Reviews, worldwide (the counter carries no country): 55.29/day in the week to Sep 1 → 57.57/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French*, Italian*, German*, Japanese*, Korean*, Polish*, Portuguese - Portugal*, Russian*, Spanish - Latin America*, Traditional Chinese**languages with full audio support
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ого
单机转联机,很好玩的游戏,如果深入了解游戏机制和设定,从入门到熟悉的过程会很快 美中不足的是游戏的天体主线。暗影线是我认为设计非常良好的主线,节奏紧凑,整体难度适中且奖励丰厚,织影者作为最终boss,技能设计非常独特,不得不承认这个boss比较难打,但是打过之后很有成就感。相比之下天体线则显得又臭又长,搬祭坛和航海是你不得不品的环节,强行拉长游戏时长。还有奶奶岛任务,科雷本意是想让玩家一点一点帮助奶奶修缮家园,但是这个大份一样的航海机制就让人没有办法好好体验这个过程,以至于大部分玩家都会在能够完成大部分任务的前提下才会登上奶奶岛。还有最后这个天体后裔,纯纯粪怪,没有机制全是数值,难打的一批,玩旺达月后三王和瓦器人靠走位和骨架容错还算好打,天体后裔真是打不了一点,八十天打完暗影线和天体英雄,一百多天才打完后裔。 不过抛开以上几点不谈饥荒联机版还是非常好玩的,打主线,获得强力装备的过程很爽,就算不做主线,单纯种种地,建建家当做星露谷来玩也有非常不错的游戏体验 快给旺达出技能树;(
神
La vez en que hulk pidio un paro Siendo uno de los momentos más tristes de la humanidad en una batalla ya perdida una agonizante pero al mismo tiempo inmortal hulk estaba siendo atacado infinitamente por unas bolas o sepa que mamada ya que este al no poder morir se regeneraba constantemente, cuando se dió cuenta que no podía hacer nada más este grito las palabras mas desgarradoras de la historia !!!Tiren paro¡¡¡
Cool game, play it with the right friends
скучно нудно душно
Good
GREAT
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.