
If you scream, you restart. A jumpscare horror simulator where you walk through a pitch black forest and escape by reaching 8:00 AM.
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Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
DON’T SCREAM is a jump scare horror simulator with one rule: if you scream, you restart. Last through the night in a huge forest until 08:00 AM while keeping your camcorder powered, uncovering secrets, and evading hunters. Time only moves if you do, so keep moving. Calibrate your microphone in-game. You can talk quietly, but if it's too loud, it's game over!
MICROPHONE REQUIRED TO PLAY
DON’T SCREAM tests your nerves and your voice. Challenge friends to stay quiet the longest!
Genres
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
하나도 안무서움 진짜임 노잼;;
和联机版内容一样,只是不能联机,俩版本内容是共享的。还可以,不吓人,全成就不难
Я обосрался медведя 10 из 10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, French, Italian, German, Spanish - Spain, Indonesian, Korean, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +5 more
Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Na verdade, o jogo não é tão curto assim. Eu demorei 4h30mim para ir CORRENDO em todos os locais da floresta ( fato realizado por apenas 1% dos jogadores) Aliás, esta é a unica forma de escapar da floresta, caso contrário, o helicóptero sempre irá cair. No inicio, você toma sustos de verdade... (a imersão é muito grande, pois os gráficos são muito realistas) mas conforme você vai jogando, vai se acostumando com tudo, até com os rostos das assombrações.
アーリーアクセス時は声を出してはいけない独自ルールでジャンプスケアは多めだけどとても楽しめるゲームでしたが製品版では0か100のマイク調整に特殊エリア内での無意味なダッシュ規制、即死トラップや殺人鬼など不必要なストレスが追加された面白くない凡百なホラーゲームになった
кричал больше когда ночью отец в комнату зашел
我不明白一款主打音量检测的游戏为什么要塞陷阱和那逼意味的化身,在沼泽定居点被这神秘玩意堵门直接无解
借了虚幻的光 超级烂的优化和没品的惊吓... 机制在当时还算新鲜
Прошёл DON’T SCREAM и теперь знаю: мой крик стоит 0 баллов, а тишина — это новая валюта выживания. В какой-то момент игра так меня напугала, что я всерьёз задумался: а вдруг если я чихну — всё, гейм овер? Приходилось зажимать рот рукой и смотреть на экран глазами по пять копеек. Самое эпичное — когда из темноты выпрыгивает что-то жуткое, а ты вместо вопля выдаёшь сдавленное „Ой…“ и тут же замираешь, будто это сойдёт за невинный вздох. Теперь понимаю, что хорроры — это ещё и тренажёр актёрского мастерства: надо выглядеть спокойным, даже когда внутри всё кричит. 10/10, игра научила меня быть тише воды, ниже травы… ну, по крайней мере, пока монитор включён!
Если там есть сюжет то я его не понял но пугаться там опять же не на что, но атмосфера того что ты один всё таки не плохая
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Players by region
Where this game's players are, estimated from review languages.
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