
Don't Pray To Satan is an unforgiving city simulator/strategy game, where you must monitor and prevent your city's inhabitants from praying to Satan and bringing about the end of days.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
淘宝喜加一,很垃圾的一个游戏,全程都不知道是在干嘛。有这钱拿去买黄油都好过这个
CIEKAWY TYTUŁ ALE CZY CIEKAWA GRA ? Gra na razie elri akces wienc łagodnie trakujmy [h1]Fabuła [/h1] Ogólnie mamy momemunt i ludzie zaczynaja się modlic do pana ciemnosci [h1]Grafika [/h1] Prosta do bulu co jest na + [h1]Rozgrywka[/h1] Mamy panel za pomoca jego mamy umejtnosci musimy zyskiwaci punkty zen zeby muz uzywaci umejtnosci zmiejszamy ich wierzenie w pana wszlkiego złego poprzez syłanie deszczu małych kapliczke duzych etc.Jak dużo ludzi zacnzie wierzyc to otworzy się brama do piekłai wytszkich spali i tyle mi się udało przetrwaci 3 dni Jak na razie mamy tylko tryb przetrwania powiem tak grałam godzinke i w sumie było fajnie jako ze jest to erli akces pozwulmy się grze rozwinaci ZMENIAM OCENE NA NIE OD DAWNO NIE BŁO ZADNYCH UPDATA DEV PORZUCIŁ GRE ;/ [h1]Muzyka[/h1] Jest [h1]Podsumuwując[/h1] Pwoem tam jeśli wytszko będzie dobrze zaplanowane może być to naprwde fajna gierka czekam na kolejne updejty [h1]PS2: CZEMU TU JEST TYLE BŁĘDÓW ?! zapraszam luknąć do opisu mojej grupy Aga i my ;) wtedy zrozumisz[/h1]
Dont let people pray to SATAN easy huh ? Just try it !
I purchased this game a few months ago, and didn't get around to playing it until today. I was honestly to see that it was still in Early Access, because it really does play like a finished game. The gameplay itself is pretty fun, and is based around a concept that isn't very complicated. The player, as God, has a list of powers to keep the citizens of this small town from visiting the huge satanic temple in the middle of the city. It seems like a really difficult task in the beginning, but once you get the hang of it is is really fun, and requires a bit of strategic thinking. Also, take the time to read what the townspeople have to say, the jobs they hold, and even what their names are. In my first city Ethan Klein held the position of "Guy no one likes" at the local ISP. I really appreciate when the dev's take time to add funny little antics like that into a game (even if that was purely a coincidence, the fact that it was even possible is awesome). This game has a really solid foundation, and loads of potential, and I would highly recommend it! I would, on the one hand, make a few suggestions: [olist] [*]A "Save Game" feature would be nice, and allow for more features that made the game a little longer than just an hour or so [*]Some sort of pushback from the satanists. As it is, the only real satanic influence come from people walking past the temple and the occasional upside-down cross. It would add some interesting dynamic if the Zealot did nefarious things during the day, instead of just running the black mass. Also, I converted the zealot into a vessel, and that pretty much marked the end for the satanists. [*]A way to win the game. As of right now, you can only lose the game when the Hell Gate is complete, but there is no way to win the game. Once you get your satanist percentage down to 0, there really isn't much to do. If you spam fountains around town, there won't be much return of satanism ever. Not that the game should end at 0% satanism, but I do think there should be a "you win" type of feature [/olist] Those are truly my only complaints, as this truly is a fantastic game. 10/10
8/10, wouldn´t pray to satan needs a save button tho
Not worth it. If there are updates down the road I'm all for it. But it is still in super early testing now, barely a finished product. :(
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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