
You're looking for a new apartment in Amsterdam. Your once-confident search is morphing into panic. Nothing is available. Anything will do. ANYTHING.
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About


Don't Get Your Hopes Up is a short interactive comic about housing shortage and horror in architecture.
Based on desperate apartment searches undertaken in 2022 and 2024, and drawing from a half decade of conversations about Amsterdam's housing crisis, the game moves between fiction, documentary, and social commentary.
With disquiet and creeping unease, it dismantles the consoling fictions of abundance, and laments a feeling of home that's always just beyond reach.
Playtime: 40-60 minutes. Dive into a week of apartment hunting through the eyes of Krish and Yan, a couple looking to find an apartment in Amsterdam. Classic visual novel gameplay meets sparse, parallax comic book illustrations, with a few narrative and mechanical twists.
View odd apartments and make tough decisions on renting and overbidding. Experience a moving story about precarity, solidarity, alienation, and the systems that keep us apart.
Immerse yourself in a haunting, propulsive soundscape featuring music by Simon Frank and a special track by Rotterdam band Neighbours Burning Neighbours.

"EVERYTHING HAS TO CHANGE, FOR ANYTHING TO STAY THE SAME."
Learn a wayward history of contemporary Amsterdam that is resonant globally. Play through a carefully constructed bricolage of references, ideas, speculations, and social commentary about the housing crisis that attempts to distill fleeting perceptions of an ambient present into coherent yet unsettling images.
"State-of-the-art maleficence”, with inspirations from Leila Taylor’s Sick Houses, Joshua Comaroff and Ker-Shing Ong’s Horror in Architecture, and Ayşegül Savaş’ The Anthropologists.
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Before I share my thoughts on Don’t Get Your Hopes Up, I’d like to give a shout-out to one specific person here who regularly thinks of me and points toward games that might interest me, and most of the time they really do. So thanks again for the link to this game. You usually send over music-related games to me, but you were spot on here as well, since I’m also into comics and interested in social topics, and yea music plays also a little role in this game. What Krish Raghav tackles in this visual novel is something a lot of us are familiar with and that genuinely affects many people, like how the search for housing, something seemingly mundane, can turn into an existential nightmare. I have never lived in Amsterdam but I have been there many times and still remember a conversation over 10 years ago with an artist at the former cultural center ADM, who already back then described the housing situation in Amsterdam as a catastrophe. Another city I have spent a lot of time in and unlike Amsterdam actually lived in, is Barcelona, the housing crisis there is just as severe maybe even worse. Mass tourism and rapidly rising rents have led to an almost 30 percent increase in homelessness in the past year alone. And in Berlin I can say from experience, the situation looks very similar, a severe lack of affordable housing. So it's an important and highly relevant topic. When it comes to the game itself and my overall recommendation, I feel somewhat conflicted and like many others, I wish there were a neutral option. But since this appears to be Krish Raghav’s first game, as mentioned it addresses an important topic, is free to play and certainly has its good moments, it should than get a thumbs up. Hey there Krish, this next part is directed at you and I am fairly certain you will read this at some point. I hope you can take it as constructive criticism, and I sincerely wish you all the best for your future projects. Most of the drawings appealed to me quite a lot. However, I found the occasional switch to real photographs somewhat unfitting, though that may come down to personal taste. What I mainly want to say is: I would love to see more of this, ideally with a bit more detail and you can be sure that I would even buy a comic-based game from you in the future. Also enjoyed the few synth and noise-pop tracks featured in the game. The story was decent overall and shows a certain amount of potential, but also reveals that there is still room for improvement. And sadly there are also a few aspects that were not implemented very well. Some of these are a matter of personal preference, while others are objectively noticeable shortcomings. For example, when I’m reading something, I can’t comfortably listen to music with vocals at the same time, because I tend to focus on everything at once including the music and start analyzing it, which can be quite exhausting. This tendency is more pronounced in my case than for most people, but many others experience something similar. This is known as linguistic or dual-task interference, which works like a language competition in the brain and can lead to what is called the distraction effect. It’s definitely something worth keeping in mind, when developing a similar type of game. I found the occasional clicker mechanics terrible, in such situations I would much rather have a small well-designed minigame or nothing at all. It was also disappointing that there is no sound design or ambient noise. When no music is playing the game is completely silent, except for a single moment in the story where you can hear what seems to be a stock restaurant ambience loop. On top of that the music sometimes starts very abruptly, stops just as suddenly and occasionally cuts off right in the middle, only to start again briefly and fade out after a few seconds. Things like that can sometimes drive me crazy and I’ve even stopped playing a few games because of it. Okay let’s have a final summary: Don’t Get Your Hopes Up deals with a relevant and interesting topic in a mostly comic-style way, with a fictional story and some music. It has some flaws but it’s free and worth checking out if you enjoy visual novels.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An excellent story that many of us can relate to around the world. Landlords are leeches.
My gambling addict friend said if I post a review and it gets 150 likes and 50 Awards that he will buy me a case of beer, some vodka and 1 kg of lemon So im just gonna leave this here. Мой друг-игроман сказал, что если я опубликую отзыв и он наберет 150 лайков и 50 наград, он купит мне ящик пива, немного водки и 1 кг лимона, так что я просто оставлю это здесь.
It was a nice respite in my own apartment hunt. I guess Paris is the same as Amsterdam : it does not exist either.
[h3]Kaaskop![/h3] If you know what that means, then this game is for you. If you don't then this game is going to immerse you in some Dutch culture, it might get a bit wet, so get on your bike and pedal fast. [h3]Mechanics[/h3] In a very simple game engine it's so much easier to just get the point you want across and nothing more, nothing less. And so this short game has pretty much no game mechanics, sometimes you will find yourself clicking the mouse madly as fast as humanly possible, and then later on you wonder what happens if you don't? At one point you will want to quite the game, and then forget to save. And at another point, you will hit the Skip button, which speed-plays the game automatically, or at least tries to. But then you will have to go back, well maybe not to that apartment, it was weird, let's put in an offer on the other place before we are too late. [h3]Choices Matter[/h3] Hell yeah, this is your future and a chance to keep a roof over your head, of course every dialog choice matters, or maybe the system is rigged against you and nothing at all matters? Maybe, Pay attention, and maybe you will find a house to rent, and if you don't? Well if you fail to secure a tenancy, then this game will have taken you on a really wild ride and cultural experience. Start packing boxes! This game throws lot's of unexpected things at you, I liked it. If you like free games, try one of these https://store.steampowered.com/curator/41773079-EmpathyGames/list/93017
Brilliant game! It sucks out here.
This virtual experience of looking for a flat in Amsterdam is vastly better than the real thing, trust me!
非常迷幻的租房奇遇记,五种怪象房子可能在现实中各自有对应的原型。属于极简主义风格,有点类似《rotatePDF: A Corporate Tale》,一个租房,一个入职。 对身处不同文化环境的我个人来说,显然缺乏对讽刺的“刻板印象”的会心一笑的默契,但却又能找到租房的共通性。暂时先另辟蹊径,从别的方面谈一谈。少一些特定幽默上的默契不打紧,认识总在不断完善,观念思维也是或秉持或转变的。复用我对《Perfect Tide》完美潮汐的看法,布雷顿角无处不在。 题外话,想起了科幻短篇《最后的问题》自己看到结尾莫名奇妙,去上网搜索来“解释笑话”的经历,这就是“借势消化”的例证吧。也算抛砖引玉,或者没准在不经意间发现了原来还有许多人产生过同样的疑惑。
You have to admire how enjoyable this is given the topic (I'm currently somewhat urgently looking for a place to live too, I *wish* my search was as colorful as Yen's). Also, the apartments are the stars of the show, not the landlords, THANK GOD. It's clearly well-made, both the writing and the code! Each apartment is unique and the "gameplay" (big word considering it never stops being a visual novel) reflects it nicely. [spoiler]Moving a flashlight to see differents parts of the screen isn't a novel concept but it's a really nice addition! Someone had to code that and it makes the game more alive. Small formatting differences like that.[/spoiler] The only downside is that you can't get all achievements in one playthrough, which kinda makes sense, but is also kinda frustrating. Not too bad since it's short and skipping works, but it could have been easier. [spoiler]There's five apartments. Why can't you get accepted into all five instead of only getting two per playthrough?[/spoiler]
Гра ідеально передає лавкрафтівський жах пошуку квартири
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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