
Get the codes. Get up to 8 of your friends in trouble. Get out. DON’T GET GOT.
Modeled estimate, not a reported figure. How we estimate →
About

Blink
Make a sound
Trust your friends
Run out of batteries

The codes
Real smart
To the safe room

Trouble
Tricks up your sleeve

DON’T GET GOT is a multiplayer co-op horror game of deception. You’re locked inside and something is out to get you. Find the key. Use the environment and collaborate with other players until they no longer serve your needs.
Co-op multiplayer with up to 8 players
A large school with randomised objectives and safe rooms
Easy to learn, hard to master social deception gameplay
Intelligent creatures out to get you
Tools to solve problems: scanner, flashlight and decoys
Proximity chat

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不好玩
很烂。。。。
垃圾
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bad
Jogo insano e bem desafiador, com bons sustos e ótimo para jogar com a galera.
根本不知道怎么玩,怪物一遇到就是一堆
Im großen und ganzen ist das spiel okay. Es fehlt aber einfach ein Tutorial oder eine bessere Spielanleitung. Die sanity geht viel zu schnell hinunter und die Puppen laufen einfach in Strömen auf dich los. Man hat für nichts eine Zeit, weder zu fliehen noch zu einem Saferoom zu kommen.
I think this game has a lot of potential and I'm looking forward to seeing where it goes. That being said, I don't think I would recommend it in its current state. I played this with a small group of friends and it while there were some fun moments, overall it was very frustrating for all of us. It felt like unless you had a full lobby of people there just simply wasn't a way to actually win. It became a "who could survive the longest" game that got tiresome after awhile. I don't feel that pvp is an accurate tag as ultimately any sort of pvp element hardly had any effect or helped anyone win. If there isn't any difficulty scaling based on number of players, I really think there should be. I feel like more ways to help people survive or fend off the AI even if minor would help a lot as it felt like the decoys did nothing. More audio settings are needed but that is only a minor grievance against the rest. I do think this game could have the sauce. I really like the concept of it but I can't see myself playing it again in it's current state. I will check back on it down the road and update my review if it does improve. Editing my review as they did some balancing and QOL updates! Happy to see those changes made and excited to play more of it!
I really like the premise of the game. But I feel like it needs to cook a little more. For one the Ai is extremely difficult to navigate. It's super aggressive. Playing in a part of 3 people, it was impossible to get all codes and unlock the safe house. After playing the loops for about 6 times I was more annoyed than scared. It hink with a little bit of balance and considering party size, it might help things. Also using stamina for crouching is something. I feel like crouching didn't help at all and if anything made things worse. Definitely think this game needs a little more time and depth. It was still a fun time with friends for a little!
Fun game, not all that complex but for the price is fine.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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