
It's the zombie apocalypse and Cassie, a sarcastic 18 year old armed with only her wits and a kitchen knife, must get to her uncle’s farm. Keep Cassie alive in this turn-based strategy game as she battles the undead across thirty levels trying to survive and not get bit.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
[quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: [b]IndieGems[/b] if you like and want to see more reviews like this one.[/url][/quote] [i]Don't Get Bit[/i] is a hex-grid turn-based strategy game which follows the story of Cassie, as she tries to survive the zombie apocalypse. The game features 30 well-designed levels, each with an associated chunk of the story that progressively unlocks as you play through. There are 3 different endings, and you have to make it through the game 3 times in completion while meeting objectives in order to view. This is an indie project, developed by a group headed by Chris Messineo, a filmmaker with his own [url=https://www.imdb.com/name/nm1980129/]IMDB page[/url] so you can expect a good quality of writing and voice acting from the game. Indeed, that aspect is delivered very well to keep the player engaged and playing on in order to find out what next happens to our protagonist. The hand-drawn artwork looks really neat, with all of the profiles of the characters and zombies in full display as you encounter them and further unlock this particular section viewable from the main menu. Don't expect the in-game design to blow you away, as very little effort went into environment design. You are faced with different-colored hexes and occasionally some more other obstacles/objects, aside from the characters and zombies. The missions/combat is easy to pick up for someone who doesn't play a lot of turn-based strategy games, such as myself. This game is pretty simplistic in the game mechanics aspect in that you have up to 4 playable characters for each mission and they have very limited movement and attacking, so that you can focus on resolving the whole mission. I don't enjoy having to fiddle with loads of equipment to get a team ready, have consumable supplies, etc. because that process takes too long. In a way, the simplicity of this game makes it easy for me to handle. You just start a mission and that's that. There are quite a few different types of zombies, each with unique features to try to give you some headaches. Unfortunately after completing the game and viewing the story to the end once, the story bits and the sketches where you can see the zombies reset too from the main menu. So I cannot count how many there are at the moment. The reason for resetting the story is that once you complete the game once and keep going, the 2nd completion will give a 2nd ending, while a 3rd play through will yield the final ending. The objectives for the first time through is just to survive, whereas you have limited number of turns for the 2nd time and need to complete the 3rd without taking any damage, thus the name of the game. Only then will you be able to view the final and true ending. I am not a huge fan of this progression system and then having the unlocked story/sketches sections reset. These should stay as far as I am concerned. Also I think the best way to set up the different missions is by having survival as the primary objective, and having the other two as optional objectives. Many games have different "stars/ranks" for completing the missions by meeting objectives. That coupled with level-selection would allow for a better gaming experience and not having to deal with replaying levels, if a player wishes to tackle all objectives and see all 3 endings with one play through. After all, time is precious, and replaying is not always desirable. [h1]The Puzzle Element[/h1] Each mission is pre-designed so that all 3 objectives are achievable, you just have to figure out how to do this. The characters have few options for movements and attacks, while the zombies' movements and attack patterns are predictable. The mechanics are simple, but the extra objectives turn each level into a puzzle, which is nice. [h1]Controls[/h1] Mouse plus a few keyboard controls/shortcuts to help. You can almost everything with the mouse. [h1]Graphics[/h1] Game's sketches and character/zombie designs are pretty neat. The environment design is severely lacking. It's just not something that was a main focus, and that's fine. [h1]Music & Sounds[/h1] The music is fairly eerie throughout, and the sound effects are simple. The voice acting is really well done for story-narration. Only issue I encountered was that narrative voices was somewhat difficult to hear against the background music at times, even with music set at 50% and vocals set at 100%. [h1]Pricing[/h1] This game is set at $9.99 as its base price. While not too high, I think most people would look past it and move to other bigger games as they are discounted to this price. I would probably happily pay for this game at half its price. Playing through the first time took me a little over 4 hours, but I also was trying my best to not take damage and replayed a quite a few levels despite surviving to accomplish this as well. I have no great motivation to play again right after finishing though. [h1]Areas For Improvement[/h1] 1. I would really like to see the structure per level showing 3 stars/objectives as you start, so as to avoid replaying levels, if you achieve all 3 stars/objectives playing through once, you should be able to view all of the story-endings. 2. To go with that, level selection and replay function for levels you have already completed would be welcome. 3. Story sections and sketches reset after finishing the game, presumably to reset to accompany your current save, even if it's your second time playing. I think these should stay once unlocked. 4. There are no save-game selections, so you only have one save at a time. Most players would prefer to have multiple saves/profiles. 5. There are currently no achievements. While some people don't care, a lot of people like having some achievements. 6. If the environment designs could be improved somewhat, it would aid in the visual appeal of the game during gameplay. It's not necessary, but would be nice. [h1]Conclusion[/h1] [i]Don't Get Bit[/i] is a turn-based strategy game with 30 levels containing some puzzle elements. It has fun sketches of the different characters and zombies that you can view, and it also features an appealing story to keep the player engaged and playing on. While missing some features, its simplicity is great for people who may feel overwhelmed by other more complex games. This game can also serve as a good introductory game for people who want to try out the TBS waters a bit. Overall reasonably fun and worthwhile, should you find the price right for you. Score: 7/10 [quote]I received the product for free. I did not receive any compensation to write this review. The opinions represented here are entirely my own and were not influenced in any way.[/quote]
A nice little turn-based strategy game. The main game takes no more than three hours to complete on your first play through. The story wasn't anything extraordinary, but the voice acting was great. Props to the drawn art work and music too. While the game isn't long, you can replay it at harder difficulties. Every level (in each difficulty) has been super fine-tuned, so the challenge is there if you want it. Personally, the story kept me playing over the game play. I feel like turn-based strategy lovers will enjoy this more than the average gamer. However, the game could easily be more accessible with some quality-of-life changes, like enemy range indicators and an undo button. Don't Get Bit is worth giving a try. You can feel the amount of care taken into making it, and it's definitely one of the better indie games.
The gameplay is simple but it works. The hand drawn art is fine but the stiff digital background tiles clashes with it. The narrator does an OK job, but she doesn't have anything good to work with. The story is a cliche fest and some of the monologue is cringe as hell, you also have to hear the levels monologue every time you restart the level, which you'll be doing quite a lot, especially on the "second journey" which has a time limit to each level. You apparently need to replay the entire campaign three times with different modifiers to get different endings which really are just cutscenes, not in any way related to any choices you can make yourself.
I thoroughly enjoyed playing this game. The characters were likable and the story was fun enough that I did all three playthroughs in a row. Difficulty for each playthrough was balanced well and made you think but wasn't overly hard where it felt cheap. I would recommend this game to anyone that likes tactical rpgs or just wants to play a fun little zombie game. No technical issues to speak of.
[quote]Para más reseñas como esta sígueme [b][url=https://store.steampowered.com/curator/36258042/]en nuestra página de Mentor[/url][/b]. ¡Muchas gracias![/quote] [quote][b]Toda la información acerca de la historia del juego, en el caso de que sea indicada, pertenece a lo dicho en la descripción de la página de venta o es según comienza el juego. No es ningún spoiler. [/b][/quote] [h1][b] HISTORIA [/b][/h1] "Don´t Get Bit", como su nombre indica, cuenta la historia de Cassy y sus compañeros en sus periplos tras una hecatombe zombie que ha asolado la tierra. La historia no es, inicialmente, nada innovadora (se ha leído, visto muchas veces el mismo argumento de distintas formas) pero aún así mantendrá al jugador pendiente de los relatos que Cassy hará al comienzo de los 30 niveles de los que consta el título. Sin lugar a dudas el elemento más importante de este título es su historia y sus personajes. Un buen punto para el título al estar muy elaborada. https://steamcommunity.com/sharedfiles/filedetails/?id=2425142954 [h1][b] GRÁFICOS [/b][/h1] Los gráficos de "Don´t Get Bit" son muy simples apenas consumiendo recursos de GPU y CPU haciendo el título una buena inversión ante cualquier tipo de equipo. Las escenas gráficas están muy dibujadas al igual que los dibujos de los zombies y de Cassy y sus compañeros. No existen efectos visuales al igual que los hexágonos que forman los niveles pese a tener distintos colores y fondo para representar bosques, ríos, u otro tipo de ubicaciones no son nada del otro mundo aunque son perfectos para este título indie de muy poco presupuesto. Opciones gráficas muy simples con ajuste de resolución. Pese a esta deficiencia se debe de tener en cuenta que es un título para los amantes de los juegos de estrategia y de buena historia que no consideren los gráficos un elemento importante para disfrutar de las horas que dará de diversión. [h1][b] MÚSICA [/b][/h1] La banda sonora es muy buena teniendo muchas pistas distintas para los niveles al igual que para el menú principal. Todas ellas encajan perfectamente con la historia y el entorno angustioso y peligroso que es el mundo lleno de zombies. Opciones muy básicas pero que permiten ajustar la música, los efectos de sonido y los guiones. Sin lugar a dudas uno de los mejores puntos del título. [h1][b] JUGABILIDAD [/b][/h1] Las mecánicas de "Don´t Get Bit" son muy habituales a los títulos de estrategia hexagonales como los juegos de mesa con dichos tableros. Se comenzará la aventura con Cassy, la cual porta un simple cuchillo. Las estadísticas son muy básicas limitándose a la vida, y al número de acciones que se pueden realizar por turno, también se podrá tener la información del alcance del ataque, el costo en puntos de acción y el daño por ataque. https://steamcommunity.com/sharedfiles/filedetails/?id=2425143045 Cassy es una personaje equilibrada pero poco poderosa inicialmente aunque conseguirá un revolver en la primera cuarta parte de la historia, el cual la permitirá disparar a gran distancia con un daño medio pero emitiendo un gran ruido que alertará a todos los zombies del nivel exigiendo saber cuando usarla. Se irán encontrando otros personajes como un perro que será muy fiel a Cassy, una superviviente con arco y un hacha de leñador y un anciano pero que esta armado con una escopeta muy potente y con una larga pala. Cada personaje se controla de forma distinta siendo necesario trabajar en equipo entre todos ellos para poder superar muchos niveles. Los zombies aparecerán de distintos tipos, desde los más débiles que se arrastran por el suelo hasta los "aulladores" que emiten un alarido que alertará a todos los zombies del nivel y hará un leve daño a todos los personajes desde cualquier punto del mapa, todo esto exigirá plantear distintas estrategias en consideración con el mapeado, ya que los ríos harán que se mueva a la mitad de velocidad, los pantanos igual e impedirán disparar las armas a distancia y otros elementos del entorno como las rocas que impedirán poder disparar a un zombie si esta en medio del trayecto. El título posee distintos finales dependiendo del número de veces que se hayan recorrido los niveles, siendo los 30 primeros sin ninguna dificultad añadida, recuperando la vida de todos los personajes al finalizar el nivel y sin limite de número de acciones por nivel ni ninguna otra dificultad. el segundo recorrido planteará otro desafío ya que se deberán terminar los niveles con un número máximo de turnos, y el tercer recorrido añadirá la dificultad, que hace gala al nombre del título, de no poder ser golpeado en ningún momento o se morirá. https://steamcommunity.com/sharedfiles/filedetails/?id=2425143148 Solo finalizando todos los recorridos se podrá entender toda la historia de Cassy y sus compañeros. [b]PROS:[/b] [olist] [*]Buena historia, no innovadora pero si muy bien redactada y con buenos personajes. [*]30 niveles de dificultad variable que darán unas cuantas horas de diversión, más aún si se quiere superar sin ser ... mordido. [*]Varios finales dependiendo del nivel de dificultad jugado. Se deberá jugar en el más dífícil para ver el final autentico. [*]Muy buena banda sonora. [*]Gráficos simples pero con dibujos muy bien realizados de los enemigos y personajes. [*]Un trabajo perfecto de la actriz que pone la voz de Cassy contando, en cada nivel, detalles del mismo y de la historia. [*]No consume apenas recursos de GPU y CPU haciéndolo perfecto para cualquier tipo de equipo. [*]No se han observado errores de ningún tipo. [/olist] [b]CONS:[/b] [olist] [*]No posee logros de Steam, una pena ya que le daría más interés a muchos jugadores. [*]No esta en español requiriendo un nivel de inglés medio para entender la historia aunque no para jugarlo en sí. [*]La pistola, que pese a ser necesaria, convierte los niveles en mucho más fáciles en el primer recorrido. [*]No posee subtitulos en el momento de los inicios de capítulo requiriendo un buen nivel de inglés aunque se puede leer el guión en el menú inicial. [/olist] [quote][b]CONCLUSION[/b]: Un título indie de estrategia con zombies y una buena historia, que pese a no ser innovadora, esta muy bien redactada y planteada. Personajes interesantes, gráficos simples pero perfectos para este tipo de estrategia, dibujos de los zombies y los personajes muy bien realizados, banda sonora buena, aunque sin logros de Steam. Garantiza horas de diversión y retos para poder entender la historia al completo. Muy recomendado para los amantes de los juegos de estrategia hexagonal y que les gusten los zombies, eso si, siempre que no ... muerdan! Mi valoración final: [b]8/10[/b] [/quote]
[b]Don't Get Bit[/b] is a short turn-based tactics game that plays more like a puzzle. You play as Cassie, a young adult, who's trying to get to her uncle's farm during your typical zombie apocalypse scenario. Over the course of 30 short levels you're joined by three additional survivors, each with their own strengths and weaknesses. Every level starts with a spoken diary entry from Cassie, with pleasantly surprising voice acting quality. The game offers about 2 hours worth of gameplay, but there are additional difficulty options to try after your first playthrough, which I have not tried at the time of writing. The asking price is a bit steep for the time it takes to complete, but if you grab it at, say, 75% off, you won't be disappointed.
I really enjoyed this game, and I liked the way that playing through the three journeys forced me to change my approach. Although I don't disagree with the turn-based strategy label, I found it leaned more toward the puzzle side than the kind of games that usually jump to mind for me in the genre (e.g. civ or xcom - it's not like those).
"A puzzle-strategy game with an engaging story, they say? We'll see about that!" *over two and a half hours straight and all thirty scenarios later* "I saw about that! Very, very good!" lol
Great VA, tight gameplay. Well done and worth your time & money.
This is the first time I have ever played a turn-based strategy game, and I love it!! This has been a great intro into these types of games. I'm in the middle of my second play-through of "Don't Get Bit" and it's just as entertaining as the first play. The story is very compelling and brilliant! I love the voice actress. I love everything about the look of this game too. It's so unique and cool! "Don't Get Bit" is challenging and always keeps me on my toes; I have ended up playing it for hours with no knowledge of time passing. I have screamed in frustration when my strategy has ended with me turning into a blood smear on the board, but it just makes me more determined to beat it and show the game who's boss. I have recommended this game to many of my friends. This is a GREAT independent game!
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