
A personality test like you’ve never seen before. There is only one rule: DO NOT CLICK THE FLOWER. Over 20 different endings that reflect your personality. ⚠️ This game may be psychologically distressing. Please do not play if you think this type of experience could negatively affect you. Take care.
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About
This game is the work of a single first-time indie developer.
Thanks to the feedback I've received from players, I feel it's important to let you know that this experience may make some people uncomfortable. The game explores psychological themes and is intentionally designed to create a sense of unease.
If you're particularly sensitive to psychological manipulation, having your decisions questioned, or this type of experience in general, I recommend that you do not play.
Please take care of yourself, and don't hesitate to stop playing at any time if you begin to feel uncomfortable.
The game is fully refundable, even after completing a full run.
For those of you who decide to play... prepare yourselves for a test unlike any other !
Don’t Click the Flower is a narrative-driven personality test disguised as a game, one that reacts, adapts, and quietly judges you.
Built around meaningful choices rather than repetitive questions, the game constantly reshapes its narration based on your answers. What you say matters. What you avoid matters. And what you think you understand about yourself may not survive the experience.

With over 20 distinct final profiles, each ending reflects the path you took, not through numbers or scores, but through consequences woven directly into the narrative. This is not a quiz you can game or optimize. It is designed to expose contradictions, discomforts, and patterns you may not expect.
What will be your Spirit Animal ?
The game is meant to be played in one uninterrupted session, by anyone. No saves. No retries. One run, one outcome. The real ending might not be the one you expected...

Don’t Click the Flower is my first game as a solo, self-taught developer. I started learning Unreal Engine 5 one year ago, with no prior experience.
The project began as a technical exercise: learning how to handle complex branching narratives, data tables, and delayed consequences. Over time, it evolved into a focused, experimental experience simple in form, but deliberately uncomfortable in intent.
A year later, this small project became something I’m genuinely proud of. I see it as an unusual first step, and I welcome all feedback especially from developers and curious players.
About the Game
The original text is largely inspired by my personal experiences.
The writing (in French), the drawings, the interface (intentionally minimalistic) as well as all assets and ideas in the game are entirely original and hand-made. Processing tools were used to convert the paper version into the in-game version.
Most visuals were first drawn by hand, then scanned and reworked, particularly for color variations (mainly red). If any of you are interested in seeing more content related to the game’s artwork, feel free to reach out.
I may share additional material, such as speed drawings.
About AI-Generated Music
This game uses AI-generated music.
The experience contains a large number of unique tracks, and as a solo developer, I simply did not have the means to fairly hire musicians for each one.
I fully intend to work with real composers in future projects. For this game, the music serves the experience and once you play it, you’ll understand why quantity and adaptability mattered here.
It is strictly forbidden to repost or redistribute the music from this game.
The tracks will only be available on the studio’s official YouTube channel.
They must not, under any circumstances, be uploaded to music streaming platforms.
Their sole purpose is to exist within the game itself.
This game does not collect any data. None of your answers will be stored.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French**languages with full audio support
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
On m'a traité de Rat de laboratoire et je ne puis que me taire et accepté les termes du Narrateur. 10/10
Pour suivre la DA et le concept du jeu j'ai effectué une run de 93 minutes et obtenu une fin. Il reste 20 succès à débloquer ce que je fais d'ordinaire sur les jeux, j'aime faire les 100% Mais ici je ne le ferais pas. Parce que... voilà.
Si comme moi vous êtes une personne fragile psychologiquement, ne jouez pas à ce jeu. On te pousse à faire des choix violents, il y a beaucoup de préjugés sexistes et hétéro-centrés, où d'ailleurs on présuppose sans même le dire qu'on joue une personne masculine. C'est hyper-violent et ce n'est pas les trois phrases un peu plus positives à la fin qui rattrapent le tout. Certains moments où la nuance est importante sont balayés par la présence de la fleur, et si on clique dessus (ce que j'ai essayé dans une second temps) c'est game over. Donc rien à rattraper je vais demander le remboursement du jeu.
Une heure de propositions de réponses incomplètes, sur un fond d'humour mal équilibré. Comme tout jeu de test de personnalité, le jeu rentre dans le problème de la durée de vie. À peine une heure pour avoir votre résultat inaltéré, rigolez une soirée de l'absurde des commentaires finaux qui se contredisent du narrateur, puis remboursez le jeu. Le principe entier de la "fleur" n'existe pas, elle n'est là que pour limiter vos choix de réponses de temps en temps, sans réelle raison, et pour vous chanter 2 - 3 chansons générées par IA (qui je l'admet font rire la première fois). Si vous sentez que les choix de réponses sont très niais, et qu'aucun ne vous correspond, essayez juste de prendre celle où le narrateur aura le moins de sujet à vous insulter. Pas grand chose d'autre à dire, juste déçu du peu de choix de réponse.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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