
Dome: Become Thyself is an action adventure roguelite RPG set in the infinite world of Akashic Records. Learn and master the language of emotions, weave sentences, and manifest reality. Explore infinite rooms and biomes, speak to other versions of yourself, and uncover the hidden rules of reality.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Dome: Become Thyself is an action adventure roguelite RPG set in the infinite world of Akashic Records. Learn and master the language of emotions, weave sentences, and manifest your imagination. Explore infinite rooms and biomes, speak to other versions of yourself, and uncover what lies beneath the surface.
Every run sends you into an unstable procedurally generated world of strange rooms, traps, enemies, rewards, vaults, puzzles and impossible spaces.
learn the language of reality: Collect words, expand your vocabulary, and master the language of emotions. Combine words into powerful sentences to cast abilities, solve puzzles, reshape your surroundings, and unlock entirely new ways to interact with the world.
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Infinite procedural world: Every time you play, your start from a new origin. Reality becomes more unstable the further you explore.
Dome-based gameplay: Your Dome is a living toolkit of emotional expression. Use it to attack, defend, reveal hidden structures, navigate, alter scale, fly, or even flip the world upside down.
Become thyself: The world responds to the emotions you express. Collect lost body parts, find keys, unlock artifacts, and discover reality-bending tools in order to regain lost memory and piece yourself back together.
Early access release is in active development. Content, balance, visuals, audio, progression, and mechanics may change as the game grows through updates and player feedback.
Genres
Stats
Languages: English**languages with full audio support
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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