
Shoot, jump, and slide your way through a ruined, mysterious, dog-filled world as you fight to save humanity from the clutches of a rogue AI named Daddy.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Extremely underrated action platformer. Gameplay is really solid, the bosses are challenging but satisfying, and the story and characters are interesting and charming. Soundtrack goes hard as hell too, probably one of the few games I've played that is quite literally banger after banger with no songs I really find uninteresting. If you like Cave Story this game is pretty much a must-play IMO - it's basically one big homage to it, but it still does a lot to set itself apart as well The difficulty does ramp up a fair bit right at the end but other than that the game's difficulty is a pretty moderate slope that isn't too easy or hard When I first played this game I expected it to have a lot more reviews than it does. It may not be anything revolutionary, but it is undeniably very good, especially for a game this obscure. It oozes charm, it's clearly a labor of love, and is a lot of fun
Play Dogworld. https://youtu.be/vUELAe0tz6Q
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I think this game is overall fine. I wouldn't say it really impressed me as much as I wanted it too, but I would hardly say it's bad. The Good - - The game's controls are tight and responsive. Movement feels completely in your control. - There is a good variety of weapons in the game. If you don't like one, then you can easily just get another and have fun with that one. - The difficulty is about right. No challenge is that difficult or that easy. Even if the boss fights feel a little trial and error-y - It looks pretty good. The general design of the enemies and the use of red in the visuals are both pretty good. - Dogs - Very Cute. Love Roxy and the one in the barrel. - I love the implementation of the Shotgun, using it to give you a slight boost to higher areas and make jumps longer is just a really great use for a weapons and is just really fun. The Bad - - Changing weapons can be rather cumbersome honestly. It can be hard to switch from one weapon to another in the heat of combat. Especially if you don't memorize the order you have. The Barrel Gun exasperates this issue. A Weapon wheel would have helped. - Some of the enemies can be a little annoying. Some can slip under your weapon's fire and it is little irritating to hit them. Others can get on top of you and end up being disorienting taking more health than you'd expect. Especially the water enemies. - Some of the later areas feel like they have save points too far a part making them feel longer than they actually are. - I hate how weapons blueprints remove weapons from your inventory when the weapon you get fills a different purpose than the weapons removed. I got the Tristar and the Shotgun and Plasma Rifle were removed from my inventory and it just wasn't great tbh. - Environments can look samey. Personal Nitpicks - (These aren't big issues, or even issues really. I just wanted to express them I guess.) - The game feels like it strikes a weird balance between an arcadey run and gun shooter and a slower paced 2D platformer that has more platforming, puzzle elements, and dialouge. That one or the other doesn't feel as fleshed out as I'd like. - Big nitpick, but I feel like the later areas end up feeling more disjointed than not since you just teleport to them instead of walking there. - Not a fan of how the main character's sprite looks; it's a little to chunky IMO. - Not enough Dog content. - I felt like there should be at least one more movement option to some end. For puzzle solving or faster movement or whatever else. - The double jump feels tacked on as well. Especially when the shotgun filled basically the same purpose as it. It doesn't feel like it adds as much as I'd like. - The main antagonist's name is Daddy. I hate it. - Exploration doesn't feel like it is has enough reward to it. - The story feels a little light to me. - A good few of the boss fights feel like they were there to just be there with very little impact beyond just being there. - The sound takes a bit to get use to, but once you do, it is pretty solid Conclusions - I think this game is alright. Others might get more out of it than I did, So if this game sparks your interest I'd say give it a shot. There is obvious love and passion that went into this game. It feels like this could have been something really good, but to me personally it was just okay. Then again I did walk into this with expectations of a metroidvania, which it certainly is not and that is on me for expecting that. But hey what can you do.
Took me 4 Minutes of playing it free on opra gx to convince me to go an buy the game itself, and i am already in love with it. I love the music that's in the game, the simple pixel art style really stands out to me personally and i love it for its simplicity, it stands out in its own unique way, and the enemies and characters are all interesting too. I have never fallen in love with a game quicker than this, i can say that much. You should definitely give the game a shot, or at least watch a little bit of it to see if it is a game you might enjoy.
Great world to explore and a hell of a soundtrack to go with it. Some classic metroidvania here. It looks a lot better in motion than a screenshot - the slightly-more-than-1-bit graphics are quite good in play. The final boss difficulty was too much for me - I didn't finish the game because I just couldn't, and that's a shame. But I still had a lot of fun.
fun game, fast paced and hard, platforming is satisfying (as long as you remember that dodging before jumping makes you go farther unlike some of these reviewers)
Game plays out like Cave Story where theres different endings which varies on your actions, as well as very challenging. It wont give out any hints so you'll have to figure out which is which (or look up on the guide). But yeah, solid Metroidvania game.
The ending absolutely kills the game here. Apparently there's a "true ending", but the gameplay isn't deep or well thought out enough to really warrant more time.
Un petit metroidvania sympa, avec un style pixel retro en quasi monochrome. Les musique chiptune sont bien dynamique.
this game's badass
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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