
"Dogma": A first-person Chinese horror game where you return to a decaying ancestral home to decipher cryptic family rules. Shift between realms, evade spirits, and collect cursed relics to uncover a millennium-era family tragedy. Choose redemption or destruction at the Yin-Yang threshold.
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"Dogma" is a first-person Chinese horror game blending rule-based anomalies with Yin-Yang realms. As the sole survivor of a cursed household, you return to the isolated ancestral mansion, following cryptic family precepts to reconstruct memories through four relatives' perspectives, revealing truths buried between dreams and reality.
Amidst millennial chaos, a family of four descends into madness. Twenty years later, as the escaped younger brother, you receive your mother's letter summoning you back to the derelict home. Navigating spaces where supernatural phenomena intertwine with fragmented memories, you must uncover mold-covered secrets through stealth, artifact collection, and paranormal chases.
Gameplay requires obeying paradoxical family rules while traversing dual realms, solving environmental puzzles, and confronting haunting truths about sacrificial rituals that shattered your bloodline at the turn of the century.
Genres
Stats
Languages: English*, Traditional Chinese*, Simplified Chinese**languages with full audio support
Engagement
Reviews
大哥你做个游戏这抹黑干嘛啊 怕被人玩吗
优化好差,没什么游戏体验,中式风格,北方的建筑
史
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 36 reviews with recorded playtime.
This is a game you can start up and play, assuming it feels like cooperating. Performance is not great, making it easy to see through walls and occasionally fall out of the map entirely. Checkpoints exist, but restarting them does not reliably reset the game state, which can lead to soft-locks or events triggering in the wrong order. Progress often happens less because you did the right thing and more because nothing critical broke this time. I give it 1 bad game state out of 5 wall clips.
我几乎不怎么写评价,但我觉得你这游戏值得一个差评,即使作为试玩版,你自己玩的下去吗?你这游戏光照什么情况,零散的剧情莫名其妙的门二次互动,别做游戏了,来跟我回村种地吧,你这个游戏特别适合给庄稼施肥
Not bad for a demo, but still needs major improvement before release. The walking is awkward and difficult but even more when crouched this makes everything harder then it should be. One puzzle is number related but was not translated which made it super hard and had to google it. I found a key, opened a door and was kicked back to the main menu, was this a bug or did I finish the demo ? Who knows ... Overall enjoyable but still needs work.
Игра реально не оптимизирована, у меня она просто ужасно выглядит, тормозит и постоянно эти микрофризы вылезают, бесит конкретно. Главный герой - он как будто марафон целый пробежал, а не пару метров на легком бежочке, выдыхается моментально, это же абсурд какой-то. И в темноте у меня всё как новогодняя ёлка светится, но только белым цветом, каждая поверхность блестит непонятно почему, хотя на скринах вроде такого нет, но у меня так, и выглядит это убого. Двери вообще отдельный кошмар, с ними фиг знает как взаимодействовать правильно: то дёрнешь - она еле приоткрылась, то дёрнешь снова - она вообще захлопывается, хотя ты хотел открыть нормально. Звуки вообще асетные, особенно этот дурацкий звук ходьбы по ковру - ну или по чему там, я хз, не вижу, звучит ровно как будто по сухой траве шархаешь. Сама моделька главного героя - это не плюс, а скорее жирный минус, потому что видно дефолтные анимации ходьбы, и такое ощущение, что часть внутренних текстур торчит наружу, как будто недоработали. В общем, честно говоря, больше времени в этой «игре» я вытерпеть не смог.
неплохая картинка, но неочем.
Not actually accessible in English.
很简短
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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