
"Dogma": A first-person Chinese horror game where you return to a decaying ancestral home to decipher cryptic family rules. Shift between realms, evade spirits, and collect cursed relics to uncover a millennium-era family tragedy. Choose redemption or destruction at the Yin-Yang threshold.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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"Dogma" is a first-person Chinese horror game blending rule-based anomalies with Yin-Yang realms. As the sole survivor of a cursed household, you return to the isolated ancestral mansion, following cryptic family precepts to reconstruct memories through four relatives' perspectives, revealing truths buried between dreams and reality.
Amidst millennial chaos, a family of four descends into madness. Twenty years later, as the escaped younger brother, you receive your mother's letter summoning you back to the derelict home. Navigating spaces where supernatural phenomena intertwine with fragmented memories, you must uncover mold-covered secrets through stealth, artifact collection, and paranormal chases.
Gameplay requires obeying paradoxical family rules while traversing dual realms, solving environmental puzzles, and confronting haunting truths about sacrificial rituals that shattered your bloodline at the turn of the century.
Genres
Stats
Languages: English*, Traditional Chinese*, Simplified Chinese**languages with full audio support
Engagement
Reviews
安装下来1.86个G你就知道除了一堆用来怀旧的中式千禧年老建筑和家用设施外,留给游戏内容的空间几乎为0了。最后逃离姐姐的僵尸下楼来到卫生间自杀现场拿了钥匙返回表世界,再开左边的门时就100%闪退。重新进游戏又从最后一个检查点开始躲鬼,但这时候鬼竟然消失了,只留下空气里的“卧槽”“卧槽”的声音。此时,这游戏代码的bug再也遮不住了。天晴了,雨停了,阳光射入老宅游戏已经默认玩家可以离开了吧,但你走到摩托车跟前发现还是走不了,想想肯定是最后那个门里还有事情没有做。免费全是因为心虚,放上来个半废的作品凭吊,谢谢你dev。
Despite the game being listed as working in English, the first puzzle you get is a 4-digit code written in Chinese. I tried using image-to-text translation, but the text is surrounded by rust and dirt, so it can't be translated. There are only 64 combinations you can brute force it. Later on, you encounter the monster. I don't know how you're supposed to get past it, but if you die enough, the monster unloads. This will likely be the furthest you can get in the game, because once you interact with the bathroom mirror, when you try to enter the next room, the game goes back to the main screen. Not good.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 36 reviews with recorded playtime.
中式恐游我都会支持,但希望正式版不要太潦草了。试玩版很多地方需要优化,比如:光线的确是太暗了,在桌子下趴着转动视角一片黑,都看不清阿飘的走向。蹲下和趴下时有延迟不顺畅,走路和转视角都不流畅。为啥不给设置呢?让玩家自行设置亮度和灵敏度。望好好优化优化。也许正式版会更加优秀,别辜负玩家了啊!
Nanite开没开啊?光会不会打啊?这摄像机镜头晃的自己做的时候发现不了是吧,PBRMax资产拿过来堆堆就发布了是吧?UE5给你用真的白瞎了
除了一开场的建筑画风, 其他全是屎, 走路晃得人脑瓜子疼,屋里黑漆马虎什么都看不见, 趴下之后直接伸手不见五指, 动作僵硬的一逼, 说是有故事性,然后啥玩意都没整明白, 就噶吧结束了,属实是对不起最开始开场的建模了,屎盆子镶金边
作为千禧年人场景很对味了,有表里世界切换,有潜行战,有jumpscare,有经典走廊,要素齐全这一块。试玩版流程30分钟,玩法展示了挺多,引导挺清晰的,期待完整版更多场景,更多惊吓,没事玩家裤子很多
画面昏暗,走路缓慢,最大的问题就是,走路时还喜欢左摇右晃,搞得想吐 游戏里都是一些身边常见的元素,导致恐怖要素提升,但游戏本身质量真的不行
"Dogma": Çürüyen bir ata evine geri dönüp gizemli aile kurallarını çözmeye çalıştığınız birinci şahıs Çin korku oyunu. Diyarlar arasında geçiş yapın, ruhlardan kaçının ve bin yıllık bir aile trajedisini ortaya çıkarmak için lanetli kalıntıları toplayın. Yin-Yang eşiğinde kurtuluşu veya yıkımı seçin.
Парни выручайте, не хватает 7000 очков для профиля Dying Light, закидайте наградами пожалуйста.
优化好差,没什么游戏体验,中式风格,北方的建筑
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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