
Dog and Goblin is an auto-battler Roguelike deck-building strategy game where you assemble a mixed army to stand against humans. With nearly 150 units across 19 different types, build your ultimate army and conquer their castles!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, German, Japanese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great game. I wish it could be a bit harder though. Still very nice
Great entry into the just-one-more-run category!
뭐야 개재밌네!!!! 로그라이크 덱빌딩 좋아하시면 강추! 정가 주고 사도 인정
6/10,类自走棋的Roguelike卡牌构筑策略游戏,内容较少,可玩性不高不推荐,仅适合骨折试玩。
It is so rare that I pursue a game for 100% achievements, but 'getting' Dog and Goblin has been so satisfying I am pretty proud of myself. Loved it - am sort of sad that I am done. If there is any DLC I will dive back in
Definitely worth the price. A fun little game with big possibilities. The difficulty ramps up really fast when you start adding modifiers, but I can see that's going to be a matter of mastery and sticking to a plan while being flexible.
[h1]幸运的自走棋[/h1] 《狗与哥布林》融合了幸运房东与自走棋的玩法,玩家需要在每个回合开始前组建自己的套路牌组,通过一百多种棋子之间的搭配,打爆对面的基地和军团。 作为初始牌组,玩家会获得一只狗和一只哥布林,而对面是人类势力,我们将组建的军团也都是野兽、恶魔这样的邪恶势力,这一次,原来坏人竟是我自己! 接下来,让我们扮演混沌邪恶来击溃守序正义! [h1]有趣的玩法机制[/h1] 在开局前,可以选择一个指挥官,初始指挥官可以在回合开始后,卡牌被随机分配到场上之后,进行卡牌位置调整(2次)。由于牌组之间除了会有能力加成combo,所以卡牌们被随机到哪个位置,就决定了会不会触发、会触发哪些combo。另外,满足特定的合成公式,还可以合成新的牌。 这样的玩法确保了在完全随机的基础上,玩家可以对随机结果进行微调,不过这也就仅限前期:当棋盘被装满后,也就没有微调的空间了。不过当套路成型,其实也不用调整了。 基础难度下,几乎很难失败,对新人玩家比较照顾。 在微调结束或跳过后,棋子会开始叠buff,结算完所有combo后,棋子们会从左上角开始挨个进攻对面。对面很友好,都是脾气很好的人,不愧是守序正义阵营,只会防御,根本不会反击,难道这就是传说中的以德报怨吗? 如果棋子面前没有敌人,那么他会直接攻击敌人的大本营,直到击碎大本营,就可以进入下一关。 [h1]套路选对了,就很爽[/h1] 游戏中可以研究的套路比较多,整体玩起来也较为轻松愉快,不会有太大的压力。 这里推荐一个术士+恶魔的套路,术士会根据自己的攻击力“生”恶魔,而当场上恶魔超过6个时,小恶魔会被献祭(被吞噬),喂给其他恶魔来获得自己的攻击力。术士“生”的恶魔会直接加入卡牌。 而大恶魔就nb了,他默认会吃掉相邻的小恶魔来《永久》(划重点)获得小恶魔双倍的攻击力,这个滚雪球有点猛。为了阵营的纯粹性,只要稍稍删除一些没用的卡牌,确保牌组里是恶魔和叠攻击力的卡牌为主,没事再生/选点小恶魔,就可以养出超绝霸总大恶魔,轻松一路平推,打穿一切。 尝尝我百攻大恶魔毁天灭地的一击叭! 配合“招募专员”,可以获得足够多的重随卡和删除卡,大大提高套路成型的概率,还能确保套路的纯粹。 [h1]总结[/h1] 本作的美术清新可人,玩法规则简单易上手,套路多多,还有大量的局外解锁要素,可以撑得住一款Roguelike应有的体量。 一些好玩的套路玩起来也是成就感满满,“招募专员”也非常实用,不像指挥官,到中期就已经是白板了。 建议改进方向: 1.后期基本上不需要做什么操作,光看着就行,导致中后期成型后的节奏比较拖沓和坐牢。因此建议加入加速功能,给来个X2、X4甚至X8倍速。 2.合成公式是隐藏的,外加有的合成公式需要3张卡牌,这导致游戏中的合成几乎很难发生。本来站位都是随机了,再加上合成公式不明确,就更难凑齐。建议在对局中逐渐为玩家揭示合成公式,以便为玩家选牌提供参考。 整体来说好看又好玩,值得推荐! [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
its fun
一回合十个小偷一个大哥不剩,太有操作了,太有意思了
Its a run of the mill slot machine game its pretty fun though if you want to waste a few mins.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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