
A first-person, narrative-driven game featuring The Developer, who questions, taunts, and tests you at every turn. You shouldn’t press the button, but you’ll want to. You will have control, and you will have none. Power is in your hands... or is it? Inspired by classic narrative driven games.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The demo for our latest project THE MILGRAM EXPERIMENT is live! Play on Steam now!
A loving tribute to classic first person narrative games and obscure Source engine mods.
Are you tired of playing games that actually make sense? Are you craving something that's equal parts walking, existential crisis, and jokes about the very fact that you paid money to experience an existential crisis? Well, do I have something for you!
Presenting DO NOT PRESS THE BUTTON: a walking simulator where the walking is optional, the simulation is questionable, and the comedy is 100% guaranteed to make you chuckle awkwardly while questioning all your life choices.
Is there a deep, philosophical meaning to this game?
Who knows! Probably not! But it will definitely pretend there is, and you’ll go along with it, because you’re curious like that.
Revolutionary mechanics?
Let’s just say, if you’ve ever wanted to press buttons with absolutely no clue what they do, THIS is your game.
Inspired by classic narrative-driven games, Do Not Press The Button (Or You'll Delete The Multiverse) challenges the conventions of storytelling and player agency, inviting players into a universe where every action leads to unexpected (and often humorous) consequences.
This is Theseus Games' third title, and by now, we've specialized in the advanced field of wacky game mechanics. After all, our previous releases include Pizza Synthwave and Be a Rock. For a more complete and in-depth understanding of what Do Not Press The Button is, check out the free demo.
In this game you will have the choice of how to play and what to do, it’s about you and your misdirected shenanigans against The Developer.
We are looking for the person that can set the record for not pressing the button the longest. Don't forget to annoy The Developer along the way! Estimated gameplay time: up to 1 billion years (or however long human civilization lasts).
Features
- Fun activities such as:
> The Room With All The People That Want To Hang Out With You;
> The Introspective Therapy room; > The Boxtopia room;
> The Dark Humor room;
> The Meaning Of Human Existence room;
> Interact with random physical objects inside the facility;
> Secret areas with secret content that developer don't want you to find;
- Comedic narration and fun story telling;
- Secret Do Not Press The Button (tm) lore (tm);
- Hundreds of voiced lines;
- Annoying The Developer;
- Wacky Multiverses;
- Accessibility: we value accessibility and strive to ensure that everyone can enjoy our game, regardless of any hearing impairments they may have. That's why we've made sure that every voice line in the game features subtitles, so that all players can fully immerse themselves in the experience.
Look, we're not asking you to solve complex equations here. You just have to not press a button. It's an average job for an average person. You've trained all your life for this moment. Go in there and shine my little mediocre moth!
P.S. "I have no idea what I'm doing with my life anymore!" - The Dev
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
amazing 10/10 story. thanks friend
Rating 8/10 Fun little game with some pacing issues. Sometimes I feel slow, or if I need to go backtrack a little bit it takes a while. I was personally hoping for some more choices but I did have fun with the little journey. Just not sure if the 14 USD is worth it for about 3 hours of content with little to no replay value. So definitely pick it up when its on sale.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一款粗制滥造且无趣的游戏,别的不谈,最低标准,为什么我长按空格会无限触发跳跃音效哪怕我没落地,为什么物品穿模穿过墙壁会这么容易,而且没有任何补救措施只能读档,我甚至被碰撞体积卡出墙外...
its... half fun
not fun
lol
This game is troublesome. It has problems when it comes to loading last checkpoints. And the game stretches its welcome a bit too much.
尽管想模仿史丹利的寓言, 但是旁白的情绪总感觉不太对, 感觉有气无力的, 让人没有游玩的欲望. 很多房间非常的boring, 没有跳出思维框架的惊喜. 保存机制很不合理, 基本上就是位置保存, 加上对白无法跳过, 如果你想重新加载试试不一样的操作, 听同样的旁白而不能跳过, 位置也锁死那是很煎熬的. 总之, 如果这是一个处女作试试水, 我对未来的游戏有比较乐观的预期. 但如果问我这个游戏适不适合买, 我不建议.
솔직히 게임은 졀라 여러가지 넣어놔서 뭐가뭔지 모르겠음 재미로 하는건 아닌듯 간단 요약 : 그냥 모니터속 친구 하나 만들어줌 끝
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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