
A first-person, narrative-driven game featuring The Developer, who questions, taunts, and tests you at every turn. You shouldn’t press the button, but you’ll want to. You will have control, and you will have none. Power is in your hands... or is it? Inspired by classic narrative driven games.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The demo for our latest project THE MILGRAM EXPERIMENT is live! Play on Steam now!
A loving tribute to classic first person narrative games and obscure Source engine mods.
Are you tired of playing games that actually make sense? Are you craving something that's equal parts walking, existential crisis, and jokes about the very fact that you paid money to experience an existential crisis? Well, do I have something for you!
Presenting DO NOT PRESS THE BUTTON: a walking simulator where the walking is optional, the simulation is questionable, and the comedy is 100% guaranteed to make you chuckle awkwardly while questioning all your life choices.
Is there a deep, philosophical meaning to this game?
Who knows! Probably not! But it will definitely pretend there is, and you’ll go along with it, because you’re curious like that.
Revolutionary mechanics?
Let’s just say, if you’ve ever wanted to press buttons with absolutely no clue what they do, THIS is your game.
Inspired by classic narrative-driven games, Do Not Press The Button (Or You'll Delete The Multiverse) challenges the conventions of storytelling and player agency, inviting players into a universe where every action leads to unexpected (and often humorous) consequences.
This is Theseus Games' third title, and by now, we've specialized in the advanced field of wacky game mechanics. After all, our previous releases include Pizza Synthwave and Be a Rock. For a more complete and in-depth understanding of what Do Not Press The Button is, check out the free demo.
In this game you will have the choice of how to play and what to do, it’s about you and your misdirected shenanigans against The Developer.
We are looking for the person that can set the record for not pressing the button the longest. Don't forget to annoy The Developer along the way! Estimated gameplay time: up to 1 billion years (or however long human civilization lasts).
Features
- Fun activities such as:
> The Room With All The People That Want To Hang Out With You;
> The Introspective Therapy room; > The Boxtopia room;
> The Dark Humor room;
> The Meaning Of Human Existence room;
> Interact with random physical objects inside the facility;
> Secret areas with secret content that developer don't want you to find;
- Comedic narration and fun story telling;
- Secret Do Not Press The Button (tm) lore (tm);
- Hundreds of voiced lines;
- Annoying The Developer;
- Wacky Multiverses;
- Accessibility: we value accessibility and strive to ensure that everyone can enjoy our game, regardless of any hearing impairments they may have. That's why we've made sure that every voice line in the game features subtitles, so that all players can fully immerse themselves in the experience.
Look, we're not asking you to solve complex equations here. You just have to not press a button. It's an average job for an average person. You've trained all your life for this moment. Go in there and shine my little mediocre moth!
P.S. "I have no idea what I'm doing with my life anymore!" - The Dev
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun stuff, charming and quirky.
I LOVE this game. Very intriguing, funny and fun to play. I did NOT push the button. The adventure you have with the developer is great. The dancing, the chair adventure, the secret departments (found 2 out of 4). Karen the tutorial (whom I smashed and burned, Lol). I will definitely play this game again and again. Maybe I will see the outcome if I dooooooo push the button. Only I will know, but don't tell my BFF the developer, LOL. As for now, I'll let him live in pure happiness.
This game seems to try to emulate The Stanley Parable, but fails miserably, possibly because it didn't understand the principle of the game. In The Stanley Parable, the narrator has tasks for the player, that are simple, and following those tasks does not inconvenience the player in any way. The player, however, always has the option of refusing the tasks and doing his own thing. In this game, however, the player can either follow the annoying tasks of the narrator, or be forced to deal with them all over again. Here, disobeying the narrator can lead to a whole load of frustration. I don't recommend at all.
Media

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| $29.7K | 84 | 96% | $14.99 | |
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| $29.7K | 73 | 68% | $11.99 | |
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| $14.7M | 36.1K | 94% | $24.99 | |
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| — | 0 | — | — | |
| $11.2M | 40.3K | 92% | $14.99 | |
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| $1.9K | 16 | 50% | $9.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nice game
This was a nice little game, love the references and humor. Good job!
It's not that bad, but the concept and experience feels mediocre at best. Movement feels slow and while the comedy is decent, it falls flat on occasion. It feels like a weaker version of the Stanley Parable at times. Overall, it has something, but not enough of it to make it interesting.
It's definitely not a bad game, but it's definitely not a masterpiece. (yes unlike Stanley's parable) I didn't expect anything huge, such as stanley Parable, I did play the prologue/demo before, so I was intrigued. But I have expected a bit more... more? Like the promise, the ideas, the jokes are fine, but it just never feels like it's hitting the mark. And again, I assume the narrator, is the developer's voice? I just didn't feel really connected to the voice. There could have been a lot more achievements as well, and well about this game of "choice", there isn't really much of a choice, is there? But i'm guessing its partially a joke on choice. Certain "events" were poorly exectuted, but the jokes were understood. This could have been a real masterpiece if there were, probably more people involved. finetuning and optimizing the level design. It's not a bad game, it's not the best game, but it deserves a fair chance for what the game is.... something unique such as the stanley Parable. Which to be fair, there aren't a lot of games like this out there.
It gets pretty boring pretty fast, also a boatload of bugs that even resetted my progress.
You’re in the room again. The same button. The same warning. “DO NOT PRESS.” This time, you’ve decided. You’re not going to press it. Not because you’re afraid. But because it feels like something else happens… if you don’t. Time passes. You don’t count seconds. You just feel them. The room is quiet. Too quiet. Then the thought appears. Not loud. Not dramatic. Just a whisper somewhere in the back of your mind: “What if time is the test?” How long have you been here? 10 minutes? An hour? More? “What if something happens after 70 minutes?” You look at the button. It does nothing. Just sits there. Like it knows you’re thinking. You decide to wait. Just a little longer. Just to be sure. But then… What if it’s not 70? What if it’s 71? Or 69? What if you’ve already waited? What if this isn’t your first time here? A feeling starts building. Not panic. Something worse. Recognition. Then the number appears. You don’t know where it came from. You just… know it. “What if you’ve been waiting 312,874 hours… and something happens at 312,879?” You stare at the button. It looks different now. Not tempting. More like a distraction. The silence gets heavier. You try to stay focused. Don’t move. Don’t think. Just wait. But then the thought hits you again. Stronger this time: “What if something almost happened… and you missed it?” You feel it in your body. Like something just passed. A sound you almost heard. A movement you almost saw. A faint message flickers on the wall. So fast you’re not even sure it was real: “You were close.” Silence again. The button is still there. Unchanged. But something has changed. Not the room. Not time. You. You start to notice it. How your thoughts keep circling the button. Again. And again. Like you’re no longer choosing to think about it. Like it’s thinking about itself… through you. You try to look away. But your eyes return. Every time. Without you deciding. Then it becomes clear: You’re not observing the button anymore. The button is observing you. Time feels wrong now. Stretched. Twisted. Like every second exists for one purpose: To keep you here. A thought forms. Calm. Logical. Too logical. “What if it always wins… with time?” You feel it in your chest. Not fear. Not curiosity. Control. But not yours. Like something has moved behind your thoughts. Settled into the quiet space beneath your awareness. And waited. You swallow. Try to focus. But the thoughts keep coming: It controls you now. It took what’s beneath the surface. It took time. As if it knew… That if it just waited long enough… …you would stop being the one who sees. Another thought. Slow. certain: “It is me.” You shake your head. No. “I am the button.” No. You stare. Trying to hold on to something real. What if it presses you? Silence. What if you’ve already been pressed? Your breath falters. Are you pressing yourself? The thoughts begin to blur. We are the button. No— The button is me. No, no— You blink. And you’re there again. Standing. Watching. I am looking at the button. Silence. One last thought. Fading. Almost gone: How long have I been here?
great game only took me 3.5 hours to beat
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Where this game's players are, estimated from review languages.