
A digital voyeur simulator where you watch strangers through surveillance cameras. Invade their privacy and witness their most intimate moments, but don’t interact with the subjects – anything could happen if you dare feed the monkeys!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 66 reviews with recorded playtime.
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I picked this up without really knowing what to expect, and it ended up being one of the most unique games I've played in a while. Watching people through security cameras, piecing together clues, and deciding whether to get involved or simply observe creates a gameplay loop that's oddly addictive. I also like that the game doesn't tell you exactly how to play. It trusts you to experiment, make mistakes, and live with the consequences of your choices. That freedom makes each playthrough feel a little different.
偷窥模拟器,当第一个童星“女猴”演员因为我的操作而被迫下海时我无疑是兴奋的,不管你信不信,反正那一瞬间我勃起了。但是紧接着当我意识到这一切都是假的之后,一切都变得那么索然无味...... 哈哈,这就是个玩笑:)相信我;)
I like the overall concept of the game, but there were a few things that really hurt the experience. First, there isn't any tutorial. I managed to figure out the controls and gameplay after about 10 minutes, but that's something the game should teach instead of expecting players to discover on their own. When I get stuck trying to find the right word combination for a search, I'd much rather have a hint button than spend several minutes brute forcing every possible combination. Another annoyance is that cells which can no longer be interacted with still keep notifying me whenever something related happens. If a cell is no longer useful, it shouldn't keep demanding my attention. This is especially true when the cell is not one with a story in the first place (e.g. thermal cell). Finally, buying multiple cells at once can leave you with unusable half-cells. If you reach the purchase limit before you can buy the matching half, you're stuck with a cell you can't complete. If you're already at the maximum level, those half-cells become permanently useless, which I hope is not an intended feature. Overall, I enjoyed the core idea. The game was really hard to get through without a guide, this is why I think a hint button (even if it costs money) would be a nice addition.
玩到后面每个阶段都直接开满笼子,赐予自己时间管理大师的光荣头衔。需注意社会大猩猩成就非常不友好,必须开局四笼子中有阁楼偷窥和法老雕像或阁楼偷窥和水晶厨房的情况才能确保刷出九个俱乐部任务,如果不看攻略自己盲刷起码要多刷四五个周目。
I love this game so much almost got all achievements. I need more cages and achievements, because its a really really good game. I hope my review reach the developer, and take my "advice" to get more cages and achievements. :D
У меня здесь кошка. Проходящие мимо друзья могут прикоснуться к ней и нажать "Нравится", чтобы погладить ее один раз А особенные кто обожает котиков и собак поставят награду __ /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__)
好玩的,发人深省
one of the few games of this concept that actually grabs your attention and keeps it. each camera acts as its own little mini-plotline, usually with some kind of twist to it, sometimes you get a random cam and a couple days later you catch something that completely changes the context of another cam. probably the best detective type game I've played, really makes you feel like a matrix god pulling the strings of the system. good resource management element that doesnt get too constrictive. once you've played through a couple times you realise just how short the game actually is. a proper sequel thats just more of the same would be peak.
很好玩啊这游戏
I forgot I had this game in my library and found it while looking for other games to finally get around to playing. I'm pleasantly shocked at how good this game actually is. It's genuinely addicting and [i]kind of[/i] scratches that roguelike itch I always seem to have so big thumbs up
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English, Spanish - Spain, Russian, Simplified Chinese, German, Korean
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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