
Haunted by a desperate past, you awaken to a terrifying new reality: a desolate and dark realm that echoes with your past. Now you must embrace the unknown and embark on an adventure to unveil its secrets. Are you ready to face your worst fears and emerge even stronger?
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"Djinn - The Forbidden Knowledge is a thrilling, open-world horror adventure with a retro aesthetic. Immerse yourself in this unique story as an Arabian Princess, trapped in a realm that mirrors your deepest fears. As you navigate the twisted world, confront your enemies and unearth the dark secrets that lurk within. Can you overcome your demons and escape this nightmare, or will it consume you forever?"

Exploring a unique open-world hiding many secrets
Captivating and mysterious story with 13 endings
Various challenges and enemy types to deal with
Haunting adventure with a playtime of 8 - 12 hours
Not hand-holding and old school style gameplay
Integrated easter eggs referencing works of horror

Djinn is an exploration-focused game that also incorporates action, platforming, and light puzzles. Despite its challenging old-school style with roguelite elements, it doesn't punish you by making you lose the inventory items upon death, allowing for steady progression. It's crucial to collect notes that unveil the story, lore, and environment's secrets as you explore and face off against various enemies and even some bosses. Resource management is also key, as you'll need to find and strategically use items to maintain your health, stamina, and sanity as you immerse further into this adventure.

Oman's 19th-century golden age, crossroads of trading routes, began to crumble under the weight of a new and terrifying threat. The once vibrant markets fell silent, replaced by a chilling emptiness and whispers. By 1840, with malevolent forces rising from the darkness and magicians weaving their deceptive schemes, the Sultan was forced to abandon his homeland. He relocated his capital to Zanzibar in Africa, leaving the Sultanate to face a future shrouded in fear and uncertainty.

Experience the unsettling story as you progress through the realm of the unknown, wielding your weapons against creatures from this world and beyond. Learn how to survive in an ever-changing environment, where the very land itself can be your enemy and every shadow hides a threat. Define your own path – explore and scavenge for resources to overcome the trials.

“Djinn - The Forbidden Knowledge” offers multiple endings, each open to your interpretation and imagination. If you pay close attention to detail as the story unfolds, you will discover new answers and unlock a more profound understanding of the narrative.

The game features a range of settings (see Screenshot 13) to customize your experience for both quality and performance. However, some of the settings change dynamically to increase your immersion and simulate your psychological and physical state, such as: FOV (80°- 90°), Camera Shake, DOF, Vignettes and Sound Levels (SFX and Music).
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
[url=https://store.steampowered.com/curator/38888018-United-Critics/] Please follow [b]United Critics[/b] for quality reviews[/url] [h2]Djinn The Forbidden Knowledge Review[/h2] [h1]The Past Should Stay In The Past, Right? Right???[/h1] This game throws you into a dark, twisted, and slightly traumatising world based on Arabian folklore. You wake up as a haunted princess, stuck in a desolate, creepy realm that seems more like a nightmare than reality. Your job? To explore this vast, eerie open-world, survive, and unravel secrets about your past. Sounds like fun, right? But fair warning – this is no walk in the park. If you like your games challenging, with roguelite elements and 13 (yep, 13!) different endings, then buckle up. [h1]About This Game [/h1] [h2]Storyline[/h2] The game's story is set against a pretty unique backdrop: Oman in the 19th century, a time when dark forces creep out of the shadows, driving the Sultan out of his land. You, playing as an Arabian princess, find yourself caught in the middle of this supernatural chaos. The game isn’t shy about throwing lore at you, and you’ll find pieces of the story scattered around as notes that you collect. Some players love piecing everything together, but be warned – the narrative can get dense with all that reading. Still, the multiple endings mean your decisions and exploration matter, and you’ll likely uncover something new each time you play through it. [h2]Gameplay Mechanics[/h2] Let’s get into the meat of it: how does it actually play? Well, if you’re into old-school gameplay where the game doesn’t hold your hand, this might be your jam. You’ll be doing a lot of exploring, solving light puzzles, and managing your resources (sanity, health, stamina). You’ll also face a variety of enemies – from creepy spiders to even creepier bosses – as you navigate this ever-changing world. Here’s the catch though: Djinn is tough. Not Dark Souls tough, but expect to die. A lot. There’s a roguelite system in place where you don’t lose collectibles on death, which is nice. But resource management can feel brutal. Your lamp oil runs out too quickly, and with it, your sanity starts to drop. Not to mention, some of the deaths feel downright unfair – like stepping on broken planks or getting surprise-attacked by spooky masks with swords. The game’s progression is all about persistence and exploration. But heads-up: Djinn doesn’t really tell you where to go or what to do. You’re dropped in and expected to figure it out, often through trial and error. This can be super satisfying for some, but others might feel lost or frustrated, especially with how empty the world feels at times. [h2]Visuals & Audio[/h2] Visually, Djinn has this retro, almost old-school charm, but let’s be real – the graphics won’t blow you away. They get the job done, creating a spooky, unsettling atmosphere, but they do feel dated compared to modern standards. Where the game truly shines is in its atmosphere. The haunting music and unsettling sound effects crank up the tension. However, a word of warning: the sound design can be a little too effective. Some of those high-pitched sound scares are ear-piercing, and there’s no way to tone them down individually. So, if you're sensitive to loud noises, you might want to tweak the general volume settings, though that could mean losing out on some of the ambient audio. [h1]Pros[/h1] [list][*][b]Unique Setting:[/b] The Middle Eastern backdrop gives the game a fresh feel, different from your typical horror landscapes. [*][b]Multiple Endings:[/b] Thirteen endings add a ton of replayability. It’s fun to figure out how your actions impact the outcome, and there’s always a sense of mystery lurking. [*][b]Old-School Vibes:[/b] If you miss the days of tough, unforgiving gameplay where you have to figure things out on your own, this will scratch that itch. No hand-holding here! [*][b]Exploration is Rewarding:[/b] The world is full of secrets, and when you stumble upon something new, it feels genuinely rewarding. [*][b]Permanent Progression:[/b] Despite the roguelite elements, you don’t lose everything on death, which softens the blow of the constant dying a bit. [*][b]Easter Eggs:[/b] Horror fans will appreciate the many subtle references hidden throughout the game. It’s like a treasure hunt for those in the know.[/list] [h1]Cons[/h1] [list][*][b]Unfair Deaths:[/b] Some deaths feel straight-up cheap. From stepping on a broken plank to random enemies insta-killing you – it can get frustrating. [*][b]Lack of Direction:[/b] You’re pretty much left to figure things out on your own. Some players will love this, but others might feel like they’re wandering around aimlessly. [*][b]Resource Drain:[/b] Lamp oil runs out too quickly, and with it, your sanity drops fast. You’ll spend a lot of time managing your inventory, which can get tedious. [*][b]Too Many Notes:[/b] If you’re not into reading every little detail, the abundance of notes might feel overwhelming.[/list] [h1]Conclusion[/h1] Djinn - The Forbidden Knowledge is a mixed bag of challenges, rewards, and a whole lot of dying. The Middle Eastern setting, coupled with the eerie, atmospheric world, makes for an unforgettable horror adventure. The story is intricate and open to interpretation, with plenty of secrets to uncover if you’re willing to dig through the game’s notes. However, it’s not for everyone. The brutal difficulty, lack of clear direction, and occasional cheap deaths might turn some players off. But if you’re the type who loves a challenge, enjoys figuring things out on your own, and doesn’t mind the occasional unfair moment, there’s a lot to love here. If you’ve got the patience (and the nerves) for it, Djinn offers a deeply immersive experience with plenty of replay value, thanks to its multiple endings and rich lore. Just be ready to die – a lot – and maybe turn the sound down a bit unless you enjoy getting spooked by some very, very loud jump scares. Rating: 8/10 Old-School Horror Games were really crazy.
I´m Always in for old School Games. I´m playing for over 40 Years now and i have played so many Genres. One Genre i did not Play that often, because i´m really easy to scary, (Yeeeees the Mighty Wyvern of the Rising Sun is easy to scare, now everybody knows) is the Horror Game Genre. Okay, i´m a big Fan of the First Resident Evil but that was an Exception. Well, yes, from Time to Timee i do Horror Games. And so here we are. Welcome to DJINN-THE FORBIDDEN KNOWLEDGE! In DJINN you are exploring a Twisted World that could have come out of a Nightmare Dream. Dark Places, Evil Creatures, Secrets to unsolve. Maybe you ARE in a Nightmare, maybe not. The Atmosphere is very surreal and i like it. https://steamcommunity.com/sharedfiles/filedetails/?id=3384499970 The Game took place in the 19th Cetury in an Arabian Land. You are playing a Princess and you have to survive and Escape this Nightmare you are stucked in. https://steamcommunity.com/sharedfiles/filedetails/?id=3384500269 The Graphics feel typical Old School like 90´s Games but i like it and it feels fine for the surreal and Twisted World you are in. On your way you will find many MANY notices to read to unfold the Story. Be carefull on your way. You can die and you WILL die. This Game is hard. Sometimes Deaths will feel unfair when it hits you out of nowwhere like a RKO from Randy Orton. You will also fall into the Void, when you are not waiting it. https://steamcommunity.com/sharedfiles/filedetails/?id=3384500583 But the Game rewards you with every Item you find. And you will not loose everything of your inventory. The Soounds fit perfectly into the whole Atmosphery, also when there a really good Jumpscares. But be carefull, this Game doesn´t take your Hand and guide you through. You have to do it all by yourself and the Game will reward you with 13(!) different Endings. So, get Ready! Thanks to the Developer for this really interesting Jounrey into this fascinating World. Well done! And thank YOU for reading. [h1][url=https://store.steampowered.com/curator/26335619-Adult-World-Gamers/] You like this Review? You want more? Visit and follow our AWG Curator! You`re always welcome. We do not bite. Wyvern Word of honour! [/url]
Alright. Let's chat a little bit about [i]Djinn - The Forbidden Knowledge[/i]. I think this is an excellent example of a really cool game with a really cool concept that maybe doesn't quite land with me perfectly, but which has undeniable quality. And I know for certain that the developer cares about this game and is always looking to improve on what already has been implemented. So, at least for the foreseeable future, you can expect an active and interactive developer and a game that sees improvements when they are needed. https://steamcommunity.com/sharedfiles/filedetails/?id=3383727725 So, let's talk about the positives I have found so far. For one, this game IS vibes. It is thick with creepy atmosphere and does a great job of conveying a constant sense of unease. Perpetuated by the fact that the djinn aren't always visible, and even when they aren't present, their imprint can be found in the environmental dangers from planks that give way and nails protruding from wood to sinister Chucky style dolls, to corpses that move, seemingly cursed objects in general, and so on. But when they are present, other things might occur, such as a shovel smacking you in the head or being shoved off a ledge. I think this is all pretty stellar. On top of that, the assets crafted or used to build this city are very spot on and the game really looks the same way it feels. Empty, but with an ever-present threat looming just outside your ability to see them. Although, you can hear things even when you can't see them, and I noticed that there was a weird sound that seemed to get louder as danger got closer. And to that end, the audio in this game, mirroring the unsettling vibes, are probably the most important aspect of the game. One thing I loved was walking into a ring of red books (?), triggering a phantom band playing real instruments, starting a jam session. That was very cool and almost felt like a reward for exploring a bit. I also really enjoyed the music in general. Really appropriate stuff. https://steamcommunity.com/sharedfiles/filedetails/?id=3383727694 And I would say that while the inventory system initially can see unintuitive, it actually works quite well. You will want to pick up your lantern before really setting out to explore. It does require lamp oil. And you also need matches to light lanterns, incense and stuff, but it happens automatically when you interact with an object that can be lit. Be careful when setting spell pages on fire though. You may very well get singed. :) You do have a few meters. Health, sanity, stamina. Although I don't know that I really felt the impact of the stamina meter despite running most of the time. It may have depleted my health, but I can't say for sure. There are items in the game that can heal/refill these meters, and they seem fairly plentiful. In fact, supplies in general seem to be readily available. They aren't everywhere, but they are easy enough to find to where you never really feel like that is something you need to worry about. There is also combat although that is something I haven't seen so far. You can find weapons though, so it's definitely there. Traversal feels good in this game. There is a lot of verticality in the form of ladders, stairs, and planks, and there is definitely some measure of platforming involved in getting to various locations. And I think that all handled nicely. At no point did I feel like I was fighting with the controls. I actually have about two hours in game, although about an hour of that was during an internet outage here and didn't track on Steam. Which isn't a ton of time, but definitely enough to get a feel for the game. Most of that time was spent trying to explore as far away from the starting point (your house) as possible, and most of my deaths came as a result of either falling off of stuff, being pushed off of stuff, or being damaged by nails, cursed objects, and so on. I do come away with a few negatives. For one, while k/m functions perfectly fine (and is the ideal way to play, at least at this time), gamepad does not register the "Rotation Sensitivity" option. At least in my playthrough, I have it set to low, but on gamepad, it is quite the opposite, and virtually unplayable due to the dizzyingly fast rotation. That will need to be looked at. However, as mentioned, it works fine and adjusts properly on k/m, so as long as you're comfortable playing that way, it's a non-issue. The larger issue IMO is the relative lack of direction. There are helpful notes left scattered about by "helpful djinni" which let you know not to wander off without your lantern and amulet, to destroy three spells that bind you. Stuff like that. But they don't really tell you where to go. Or at least I didn't find any that did. And so, I felt like my only recourse was to range out as far as possible just to get a better sense for the city. But I can't say I ever really felt like I knew what I was actually supposed to be doing. To me, I think this is probably an issue that will come up for most people playing this game (at least at the time of this writing) and is for me the biggest impediment to feeling like it is a game made for me. I know a lot of gamers enjoy this type of exploration, but I just don't fall into that category. https://steamcommunity.com/sharedfiles/filedetails/?id=3383727593 Ultimately, I think this is a well-crafted game with a very clear vision from the developer, with an almost flawless gameplay loop, that just suffers from a bit of a lack of guidance. As mentioned, the developer is active and engaged with both the game and his player base, which I consider to be a huge positive. And I do think this game is certainly worth a look, especially if you enjoy a more PS1/PS2 era style of horror game with a semi-open and pretty large world, outstanding vibes, and a lot of really cool gameplay mechanics. [b]The developer reached out to me via email to inquire as to my availability to try this game out and provided a key to do so.[/b] [code]If you found this review helpful and would be interested in supporting my Curator group, [url=https://store.steampowered.com/curator/32549618/]Robilar's Reviews[/url], it would be appreciated. Cheers.[/code] [code]Also follow [url=https://store.steampowered.com/curator/32732116-IndieGems/]IndieGems[/url] for more reviews like this one.[/code]
“Djinn - The Forbidden Knowledge” ist ein fesselndes Open-World-Horrorabenteuer mit einem Retro-Twist. Tauche in diese einzigartige Geschichte ein, spiele eine arabische Prinzessin und stelle dich deinen Feinden in einem verzweifelten Überlebenskampf. Dies ist keine gewöhnliche Welt, sondern eine verdrehte Reflexion deines eigenen Traumas. In diesem Spiel erwachst du in einer düsteren und desolaten Realität, die von deiner Vergangenheit widerhallt. Du musst das Unbekannte annehmen und dich auf ein Abenteuer begeben, um ihre Geheimnisse zu enthüllen. Bist du bereit, deine schlimmsten Ängste zu konfrontieren und gestärkt daraus hervorzugehen? Hier sind einige bemerkenswerte Merkmale des Spiels: Mysteriöse Open World: Erkunde eine geheimnisvolle offene Welt und enthülle ihre tiefsten Geheimnisse. Fesselnde Geschichte: Das Spiel bietet 13 verschiedene Enden, die von deinen Entscheidungen geprägt werden. Verschiedene Quests und Herausforderungen: Du wirst auf verschiedene Feindtypen und Bosse treffen. Unheimliches Abenteuer: Die Spielzeit beträgt etwa 8 bis 12 Stunden. Versteckte Easter Eggs: Entdecke Anspielungen auf Horrorwerke. Schlichte Benutzeroberfläche: Kein Fadenkreuz oder permanente HUD-Elemente. Die Handlung spielt im Oman des 19. Jahrhunderts, einer Zeit des Niedergangs. Dschinn, die aus der Dunkelheit auftauchten, begannen, das zurückzufordern, was ihnen vor Ewigkeiten gehört hatte. Während sie die Nacht durchstreiften und in die Herzen flüsterten, korrumpierten die Magier das Volk mit allerlei hinterlistigen Mitteln. Bis 1840 fühlte sich selbst der Sultan gezwungen, seine Hauptstadt nach Sansibar in Afrika zu verlegen, und das Land stand vor seinem unausweichlichen Untergang. Während du durch diese unbekannte Welt schreitest, wirst du dich mit deinen Waffen gegen Kreaturen aus dieser und anderen Welten behaupten müssen. Überleben bedeutet, die dunklen Geheimnisse zu enthüllen, die in der Landschaft lauern, wo jeder Schatten eine Bedrohung birgt. Wenn du genau auf die Details achtest, während sich die Geschichte entfaltet, wirst du neue Antworten finden und ein tieferes Verständnis für die Erzählung gewinnen. Jedes Ende ist offen für deine Interpretation und Fantasie. Scavenge nach Ressourcen, löse Rätsel und finde Lösungen für faszinierende Herausforderungen. Bist du bereit, dich dem Unbekannten zu stellen und die Geheimnisse der Dschinn zu lüften? “Djinn - The Forbidden Knowledge” bietet eine beeindruckende Klangkulisse, die mich tatsächlich zum Zittern brachte. Die fehlenden deutschen Untertitel waren jedoch ein Hindernis, da es schwierig war, der Handlung zu folgen und zeitweise angemessen zu reagieren. Leider bin ich auf einen Bug gestoßen, bei dem ich im Wasser feststeckte, was das Weiterkommen im Spiel verhinderte. Es ist schade, denn ich hätte sehr gerne gesehen, wie sich die Geschichte weiterentwickelt. Ein weiterer Punkt, der verbessert werden könnte, ist das Speichersystem. Derzeit muss man nach dem Tod von vorne beginnen, was frustrierend sein kann. Trotz dieser Probleme hat das Spiel das Potenzial, ein wirklich immersives Erlebnis zu sein, wenn diese Aspekte angegangen werden. https://www.youtube.com/watch?v=SlgKwbthXN4&t 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow Third group [/url][/list] and discover more reviews from me.
[h2]POSITIVE POINTS:[/h2] - Djinn: The Forbidden Knowledge is primarily inspired by the thrilling exploration and retro elements of Tomb Raider with the eerie horror atmosphere of Layers of Fear and the typical roguelite metaprogression.: an explosive mix that makes it unique. - The game takes place in a Middle Eastern setting, offering a culturally rich and culturally different experience from what we are used to. - The game's narrative is intriguing, with multiple endings (13 endings!) that are open to the player's interpretation and imagination. - In addition to notable exploration, it also incorporates elements of action, platforming and puzzles. - Despite its challenging old-school style with roguelite elements, the game doesn't punish you by making you lose collectibles when you die, allowing for steady progression and making it more accessible. [h2]NEGATIVE POINTS:[/h2] - It has some challenging and brutal parts: we will die many times. - There are a lot of notes to read, maybe too many for some players. - The lamp oil lasts a very short time. - Some of our deaths will be somewhat unfair, such as falling into the void by stepping on broken planks, or being randomly killed by scary elements. [h2]CONCLUSIONS:[/h2] Djinn: The Forbidden Knowledge is a thrilling open-world horror adventure with a retro twist. With a unique setting, captivating story and challenging gameplay, it offers an immersive gaming experience. However, its high difficulty may not appeal to all players. [h2]EVALUATION: [/h2] 7/10. Despite its difficulty, it offers a unique and exciting gameplay experience worth exploring for fans of horror and adventure games, and the fact that it has thirteen endings makes it quite replayable.
If you like roguelite's and horror games, definitely check this out! I really loved the Middle Eastern setting and world so much. This game is very unforgiving and brutal, I died so many times from random ♥♥♥♥. I didn't manage to get any of the 13 endings, but I did get some stuff in my inventory that you keep even if you die. Personally, I'm not that great at roguelite games that are tough, but I really enjoyed this A LOT! I also appreciated many of the horror Easter eggs set around in the world and got excited to find more. One issue I have faced are the sound effects are very loud and ear piercing compared to the general sounds/music. I wish there would be a way to decrease that volume as some high pitched sound scares were very uncomfortable for me. Overall, a really fun and impressive open world game that deserves more recognition.
this game is unbelievably ass. The dev gave it to me for free and i still feel scammed. Edit: One year later, still just as bad and confusing. 0/10
this game provides you with 0 direction or insight, the only way to learn is trial an error. they frequently give you long notes to read, but they don't help you outside of the first note which dumps a ton of game mechanics on you that will leave your mind as soon as you close the note (it's overwhelming). after spending hours, I've learned that even when you know what's happening, the map is very empty and you can get killed randomly by spiders you can't see and can't hit with your sword or bees that you can get teleported onto. I found 1 objective, the hospital key and the ruby, by sheer accident: the djinn teleported me to the key's building and I managed to get it before dying. could not find anything on my own because every building I searched had useless resources I didn't need like more matches, or just contained nothing. on some occasions, at full sanity, something would just kill me, like a mask with a floating sword just spawning in front of me or one time I walked into a circle and suddenly saw a scythe blade around my neck for half a second before back to main menu... also you are constantly losing resources: if you do not have your lamp lit, you lose sanity, but if you have your lamp lit, you lose lamp oil; your health just slowly constantly drains. you dont find enough potions to not worry about it, also the instant kills can just get you anyways if you wander into the wrong random building. the good news is permanent objectives are kept on death, so I guess technically this is a rogue-lite as it has meta progression, but as mentioned previously, there's no direction given to the player, so I don't know what to do with the 6 gems should I acquire them all. also the level design just seems really poor: your lamp is randomized in the first house, so it could be by the door or it could be in the basement or elsewhere. you have multiple paths to take at all times, but so many of these are just red herrings that lead nowhere, ladders and planks that go to rooftops and walls, but with nothing up there and a risk going down. few buildings stick out and most that do are very far away. randomly my character get scarred like a cat, literally you jump up into the air, frequently when climbing other things, killing you. one time the game forcibly turned my camera 45 degrees to the left when I was on a wall, killing me. so on top of trying to navigate an empty world with no real level flow or map elements guiding you towards anything, you can get killed randomly by scare elements, damaged or killed by planks breaking, damaged by hard to see spiders, killed by character forced jumping or forced camera look, and also random things that just pop up and instant kill you at full health. this experience was deeply confusing, often frustrating, if not for how ridiculous it was, I would have quit sooner, I was entertained mostly by how confused I was. the trailer made it look like there would be combat, platforming, and puzzles, but these are all so few and far between it's almost false advertising, just heavily misleading.
Not a big horror game fan (easily spooked), but i did have a blast with this one. Something about the vibe had me very intrigued and overall, the game is fantastic. I am very happy you're able to pick up weapon if you find it, that helps out a lot to ease some of the tension.
After playing this game for over two hours, I want to share my impressions. The game features retro graphics, which I personally like a lot and I didn't encounter any bugs. Everything ran smoothly and the open-world environment is impressively large, inviting players to explore. Overall, I find the game a bit dark, but this can be adjusted in the settings. The main story is ok: you are trapped in a cursed reality and can learn more about the backstory by collecting documents. The names of the various endings provide hints about what they might entail, which adds an interesting challenge. I found it quite difficult to reach any ending. Finding a weapon is particularly challenging as you can climb over many walls and open numerous doors. The lack of a crosshair makes aiming extremely difficult and ammunition is scarce. Enemies appear rather randomly, often emerging from the ground, especially when your "Sanity" is low. There are candles you can light or extinguish, but their effect is unclear. Inside houses, you constantly hear voices and slamming doors, and there seems to be no way to stop this or exorcise the "ghost." Additionally ghosts sometimes teleport you to different locations on the map, probably when your sanity is low, adding another layer of unpredictability. The ending I found after two hours was probably the easiest to achieve. However, you need to be in the right spot for the cutscene to start. Despite the seemingly random and sometimes frustrating elements, I enjoyed the game. It sparked my ambition to find more endings. You can see which endings you've already reached in the menu, which enhances replay value. I can still recommend this game, especially if you enjoy exploring large maps and seeking a challenge. However I would prefer it, if the game would give me more instructions that would guide me through the large open-world. My Gameplay: https://youtu.be/JAc6h2DAuzA
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