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[url=https://store.steampowered.com/curator/37276396/]For The Love of Lovecraft Curator[/url] [h1]Interesting Story[/h1] This is a very short experience and I honestly don't want to delve into it too much. About the only thing I'll say is the stuff that is already on the storefront. You see the perspective of a man waking up in heaven after his life was ended in an accident. It's got some cool art when it's present. Again scanning the store page won't give you too much. It's very much like a creepy pasta though. A short story that creeps along with you after reading. [h1]The Minor Gripes[/h1] None to note major. Some may dislike that this is a five to ten minute read. The content is pretty good though for what it is. For the purpose of this particular curator I will mention that I don't think this content is exactly Lovecraftian. There is a bit of fear of the unknown going on here; but I feel this is more celestial and afterlife horror than cosmic horror. It can probably still be close enough though. [code][h1](っ◔◡◔)っ ♥ pros ♥[/h1] +Short story that hooks you to see what happens +Good art [h1](っ>▬<)っ x cons x[/h1] Nothing worth noting [/code] The dev has another game that I've yet to pick up that's also the same price and is a bit longer. If you think you want to check out the writing style I think starting [url=https://store.steampowered.com/app/747160/BAPTISM/]here[/url] would be a good start. I enjoyed the story and it's always interesting to see one of those "think about it" stories pop up. 𝕀𝕗 𝕐𝕠𝕦 𝔼𝕟𝕛𝕠𝕪 𝕋𝕙𝕚𝕤 𝕋𝕣𝕪 https://store.steampowered.com/app/529780/Disturbed/
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Hours played at review time, across 22 reviews with recorded playtime.
Oyunu örnekle anlatırsam lovecraft ın serin hava öyküsüne benziyor her ne kadar bahsedilen konular farklı olsa da sonunda yaptığınız tebessüm aynı ayrıca çizimleri de hoş ama ses ve müzik yetersiz, tabi oynama süresi 15 dakika olduğu için normal karşılanabilir fakat bu bir oyun olduğu sürece az da olsa görsellik ve görselleri destekleyen müzik beklerim ben eğer oyun değil de herhangi bir kitapta karşıma çıkan kısa bir öykü olsaydı potansiyelini daha iyi kullanabilirdi. Kısacası 2 liraya alabileceğiniz ilginç bir oyun, tür ilginizi çekiyorsa sevebilirsiniz.
This isn't a novel nor a game. Its a bizarre creepy interlude. I'm left feeling... annoyed.
This is a linear visual novel that tells a classical horror story which I finished reading in about 15 minutes. I cannot say too much without spoiling. Pros: + The story concept itself is top-notch, unpredictable and not anything I've seen before. Definitely recommend it for the experience alone, especially if you're a horror enthusiast although you do not need to be one to enjoy this. + Good art, fitting ambient music, and well-timed sound effects. Cons: - It is quite short, almost like a tech demo feel. On one hand you have a quality story without any bloat which is certainly the selling point, but for gamers looking for the best bang for buck in terms of game longevity this might fall short. This game proves that the developer does well in regards of the writing department for VNs, which makes me want to try out their other projects. They released BAPTISM earlier which I have not played yet.
I love stuff like this; might not be for everyone, though.
A beautifully executed short horror experience. Though I will talk about the themes of the story in this review, I'll do my best not to discuss much of the content of the story, as Divine Favour is one of those things best experienced going into with as little knowledge about the content as possible. The most interesting and terrifying horror stories are those in which there is no malicious force or bloodthirsty monster - nothing we can blame, or assign immorality to for the horrifying situation we're presented with. The story of Divine Favour hinges on the idea that morality is an inherently human concept, and for this reason, the game successfully avoids rooting its horror in a malevolent force. Instead, it lies in the nature of a fundamentally amoral universe. It is a glimpse into a universe that exists with no regard for human sensibilities. I might describe it as falling into the category of 'cosmic horror' that seems to have become the subject of many people's fascination lately. The only time morality is invoked in the story is with respect to human desires, and even then it is invoked in a way that contradicts the way we typically perceive it - a noble cause, where those who engage in it are esteemed, respected, elevated to an honourable character. Yet the setting of the game is one entirely outside of this realm; in life we are surrounded by nothing but human experience and constructs - an entirely man made world which only considers the independent universe in terms of its place in the human experience. In death, Divine Favour takes us out of this realm of existence, out of our comfortable human bubble, and into a world which slowly unravels our perception of it through an anthropocentric lens. The way the story challenges these ideas is done so effectively by {minor spoilers) [spoiler]facing us with a world which is dominated by beings which we generally consider to be of the lowest moral worth. We're made to give consideration to beings we so often view as morally insignificant and disposable, because death works in reverse to what we know; we are at their mercy. Our lifeless bodies feed them and nourish them - both in the context of the story and in reality.[/spoiler] For the beginning section of the story, we are shown nothing but black - everything is up to our own imagination. We're forced to mediate the world presented to us through our mind's eye, as the only information we are given is through an equally ignorant protagonist. However, there is a double layer of meaning here, as we are not only thinking about the setting presented to us through his lens of thought, but simultaneously through our own limited assumptions of what is happening beyond the black screen. Leon is simply a medium through which our own way of thinking is expressed. As the story progresses, the darkness is lifted and we are offered glimpses into what the world we've been placed in might actually be like beyond our imagination. What is so expertly executed from a narrative standpoint, is how the more visual cues we are given, the more our perception of the situation is deconstructed, the more foreign we realise the world of the story is, and the more we are taken out of the comfort of our presumptions. Everyone has a concept of what Heaven is, whether or not you believe in it, and there is a common, overlapping idea anchored to the concept. Divine Favour forces us to contend with the reality that this idea has been constructed by people based on human desires and understanding, and that we have no knowledge, no clues, to what actually lies beyond the world of our own making. All this is presented through a short, but astonishingly well executed narrative. The sound effects used throughout the narrative perfectly supplement the story and evoke emotions in the reader, and the subtle white noise that plays throughout the game creates a perfectly existential atmosphere. Visuals are used sparingly, but this makes them all the more effective and impactful. The art is beautifully visceral and drawn in meticulous detail. This is a story which could have very easily been effective without any visuals at all, but the art that is in it only elevates the experience and creates an even deeper air of unsettlement. Yes, the narrative is very short, but this is not a drawback, in my opinion. The story isn't meant to be long and extravagant, and it does what it intends to perfectly at the length it is. Divine Favour is quite a niche genre of visual novel, but for those who can appreciate what it does, it is a gorgeously atmospheric existential experience.
Divine Favor is a click-every-sentence e-book that's been dumped on Steam. There's a somewhat lame horror theme about the afterlife, but it falls flat. The true horror is that Valve's QA is so non-existent that they let this on the store. It was made by filling out templates in the godawful RenPy visual novel construction kit, so no professional development of any kind went on here. It's badly written (if they could write professionally, they'd be published authors, instead of paying $100 to self publish this on Steam by pretending it's a video game, which it isn't). Because this is not a game, I can't recommend it. My gaming rig is not a Kindle. If you want a decent e-book, you can get plenty for free at Project Gutenberg and other places on line, so there's no reason to buy this badly written non-game on Steam.
So short, but a hell of a ride! My favorite of the two visual novels the creator has released so far, it really nailed the horror and the art was good as usual.
Por lo q vale en oferta la vd esta bien, la historia que cuenta es interesante
When you look in the mirror, is it God's face you see?
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