
Every descent is a deadly gamble. DIVE or DIE in the cursed abyss, face Eldritch horrors to uncover the mystery of the black rain. Scavenge and upgrade, recruit and sacrifice. Save your camp... The Flood is coming.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 5 → 5.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Explore the Abyssal Pool, an underwater labyrinth of drowned ruins, lost idols, and mutated monsters. Lead a band of desperate survivors with Jack, a haunted man with a singular purpose: to save what's left of humanity.
Evade or fight what lurks in the dark. And try to appease the Maker of Rain before he floods the world in his black tears.
Plunge into the cursed Abyssal Pool, where every descent is a deadly gamble. Navigate sunken ruins, face eldritch horrors in darkness, and race against dwindling oxygen. Knowledge and skill are your only guides in the challenging depths.
Lead desperate survivors where death is permanent and sacrifice is inevitable. Manage health and sanity. Decide who joins, who dives, who dies. No One is safe
Transform your fragile camp into humanity's last refuge. Assign vital roles to your survivors, improve their skillset and craft them new tools & equipment. Balance resources against time to upgrade essential structures. A stronger camp means deeper dives and better chances of surviving another day.
Search for sacred relics scattered across the drowned world. Find them all before the final Flood drowns everything forever.
Time is running out; every day matters. Will you find redemption in the depths, or join the countless souls already claimed by the Black Rain?

Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 1.4Kreviews | 91% | — | $745.4K |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 920 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Even though I recommend it, I only enjoyed the unlimited days version of it since I encounter multiple unfair bugs that made me want to stop playing it in the clasic way. In steam deck the game locks you out with a pop up question whent trying to place a second blood gate....so basically I cans replace my test blood gate by an actually useful one now. The hosted survivors sometimes won't stay hosted, not sure why but it was quite unfair to learn that after I sacrifice one guy to find the one I hosted for replace missing and the left overs were horrible in stats. Also the Eldritch Idol that pacifies enemies around you seem to sometimes have a random delay, I died multiple times because of it in the farms of the east. In a game with so much in stake Like this one, for me playing the clasic way prevented me from enjoying it all together since I couldnt trust the game anymore. Ignoring all that, the game is awesome and very very well crafted. The atmosphere is so we'll done, the sounds make you feel that cosmic fear, bit once you learn the mechanic it guides to to take the correct decisions to avoid enemies. Gonna keep playing it in infinite mode and exploring the depths until I catch them all.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 924 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Beatiful Indee game, great intro also mostly self explanatory, a lot to discover (might need orientation I get lost way too often). May add further as i explore even more of the game.
This game has a very stron Darkest Dungeon vibe. Dread and despair is all around. The unique part is the exploration. The risk of pushing it even a little further feels very real. Don't get attached to any of the survivors.
About 10 hours into and I’m really enjoying it so far. The atmosphere is super strong and kind of pulls you in, and the gameplay has been fun without getting frustrating. Feels like there’s still a lot more to uncover, so I’m keen to keep going. Definitely worth a try if it looks like your kind of thing.
Overall Score: 7/10 Cons: 1: Enemy variety is kinda sparse, and there's no real middle ground between small fry you can just knife or big dudes that are invulnerable and kill you. 2: Aside from the very good initial framing, the plot is very poorly written. (But this is purely a subjective gripe) Like imagine if Hallmark tried to write lovecraftian horror, then bailed on it and some hack like Colette Willy pulled the script out of the dumpster and tried to salvage it as an all night rush job before sending it in as a deadline that morning. Spoilers: [spoiler]The reason why this immortal eldritch being nearly wiped out humanity is 2 dudes had some sad things happen to them, and their story is now split between 8 idols, and you have to collect all 8 idols for arbitrary reasons. Which raises some questions. Why on earth would something that cares about and understands human emotions on that level decide to wipe out nearly the entire planet? Those 8 Idols are clearly part of either an ascenscion ritual or the rainmaker's lifecycle or both. So, why on earth is this very specfic human melodrama able to affect an Eldritch being to the point of causing the birth of a juvenile one yet the misery of billions has no effect whatsoever. And why does it care? And if it wants this specific person to have the idols, why bother with hiding them or setting a biosphere against them?It's not like anyone else is competing for them. Or if Jack is the one who made them, why did he hide them? Or if he sacrificed the whole planet to empower the idols and they had to be spread out at least 100 meters apart to affect a whole planet, then... well, screw that guy. But if it was a deliberate sacrifice, it loops around to the question of "why would something that cares enough about human emotion for these idols to affect it want the deaths of billions?"[/spoiler] 3: Ticks. Pros: 1: Very well opimized, never had a crash, had one weird bug that was tied to a version update but that got fixed. 2: The visual design is just perfect. 3: All the crafting systems work quite well, upgrades feel quite meaningful, and the resource loop feels fair. 4: The moon phases are very cool, both hazardous and useful. 5: The audio design is quite lovely, music is solid and the underwater sounds are very well done. As someone who has been punched underwater that weird muffled splashing sound a raintouched makes when it hits you is spot on.
感觉前期的氛围营造和探索的多样性都还行,但是越到后面地图越空,然后还全都是没法战斗只能逃开的怪,能击杀的怪就那几个,让整个战斗技能点和战斗系统变得很意义不明。到陵墓下面发现就是直接把东方牧场那边的蜘蛛怪拿出来再复用而且还是两只以后,就感觉一点再打开的兴趣都没有了。。。能理解可能是想往氛围感和难以抗衡的绝望做把,但是感觉战斗系统和属性就纯溢出而且意义不明。能杀的杀起来跟撕个塑料袋一样,杀不了的又只能卑微躲开。。。玩下来很意义不明
[h3]克苏鲁版潜水员戴夫,在黑色的海洋里寻找生的希望 [/h3] 说起与海洋相关的游戏,近期热度最高的一定是《深海迷航2》,但我脑海中率先浮现的却总是《潜水员戴夫》,那种带有一定资源管理要素的像素捕鱼确实更受我的喜爱,那个憨厚老实的小胖子也曾经带给过我数不尽的快乐。 直到《生死深潜:雨之子民》的出现,那种快乐似乎以某种方式复活了。它像是在《潜水员戴夫》的潜水玩法中,融入了洛夫克拉夫特式的恐怖色彩和《暗黑地牢》的压抑氛围,重心更加向探索方面偏移的同时,把轻松治愈的玩法转换为带有诸多限制的生存管理内容。 首先从背景上,《生死深潜:雨之子民》就带来了颇具压抑感的故事。在这个世界里,整个星球被旷日持久的黑雨所吞噬,人们只能在高山顶部的营地艰难求生,并且寻找机会潜入水中获取资源。然而还有一位叫做造雨者的半神准备给已经脆弱不堪的世界加上压死它的最后一根稻草,如果在40天内你没能拯救世界,它就会被下一次猛烈的洪水彻底淹没。 游戏的主要玩法分为海洋探索和基地建造两个部分,因为克苏鲁元素的加入,在海洋探索部分的生存压力会更高,在常规的生命值和氧气以外,还有理智值也会作为影响你生存的重要因素。一旦失去理智,你当前操控的潜水员就会难以抑制自己的情绪陷入癫狂,让氧气的消耗值变得十分迅速,如果不在海平面附近,基本上就没有办法回归了。 虽然你可以通过派遣下一位潜水员游到他们出事的地点附近将资源带回,但是你无法带回他们的遗体,而且在培养过程中付出的心血和时间也会随之付诸东流。另外,在探索部分中,也会出现许许多多诡异的植物和动物对你进行攻击,你得想办法绕开或是解决它们,才能顺顺利利的返航。不过不太符合常理的一点是在这里冲刺和正常游动时氧气的消耗率是不变的,都是1氧气=2米,只要能把控好距离,你可以一直以冲刺的方式在海洋里遨游。 随着潜水员的顺利返回,他们也会获得经验,每当升级时,你都可以利用自由点数给他们提高属性,并且学习新的技能。最关键的是,你得在40天的限制内成功从海底找回圣像,来阻止世界末日的到来。 基地建造也是很关键的,潜水员冒着生命危险千辛万苦从海洋里带回来资源就是为了这一刻。你得妥善利用来之不易的资源,对基地内的建筑进行修复、升级,同时根据蓝图上的资料打造装备和道具,给潜水员的下一次深浅提供多一分的生存保障。 总体而言,《生死深潜:雨之子民》虽然强调生存管理,但是不少数值都给的非常慷慨,比如装备和工具还有升级都只需要制作一次,就可以供给所有潜水员同时使用,并且不会丢失。每当有潜水员不幸牺牲时,新派遣的潜水员不仅可以在遗体旁寻回所有丢失的资源,一路上的资源也会再次刷新,反而能一次性带回更多道具。如果你喜欢融合了海洋探索与基地建造的游戏,又不排斥克苏鲁元素和洛夫克拉夫特式的恐怖氛围,这片黑色的海洋就在等待你的探索。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr][/hr]黑夜显真 白昼辨伪[/quote]
super fun and reasonably priced i highly recommend giving it a try
Ta gra jest bardzo przyjemna i wciągająca. Mechaniki są świetne, klimat intrygujący. Za tą cenę polecam każdemu!
Game is in great state. Good 20+ hrs of fun play.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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