
A 'Choose Your Own Adventure' themed sequel to the free-to-play 'Disturbed'. Your journey begins with Gabriel, a depressed soul who has been banished away on Greyrock Island. Discover an unfolding world as you wander to fulfill the desires of your heart.
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Languages: English, Simplified Chinese, Spanish - Spain
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Get the game. Its cheap and fun and very frustrating. Took me about 14 hours to figure out how to pull off a decent ending (good guy/ alliance). Dont bother looking for help online because you wont find any resources. And once you figure out how not to ♥♥♥♥ up the world you feel like a ♥♥♥♥♥♥♥♥♥ king killing that piece of trash. Youll know what im talking about when you play it. And play the first one too, its free and good.
I got a free code for the game years ago but never played it until recently. If you love old school adventure games you will love Disturbed: Beyond Aramor. You have to save often, draw your own maps and explore thoroughly. The game does not hold your hand and you are encouraged to try different things which can have different results based on when you do them and who is with you. In combat you can only control your actions and not your allies. I advice you to save before combat as there is a random chance for your actions to succeed or fail but the percentage of certain actions succeeding is higher than others. This is also based on what action your opponent is about to do. If you have the patience to explore old school type of games and love multiple endings give the game a chance.
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Hours played at review time, across 39 reviews with recorded playtime.
Disturbed: Beyond Aramor è il sequel del gioco gratuito Disturbed (che consiglio di provare), ma se ne discosta per ampiezza di contenuti e complessità di trama. Se in Disturbed il divertimento era scoprire i diversi modi in cui morire (vedi achievements), in Beyond Aramor si dovranno scoprire i differenti finali della storia di Gabriel (il protagonista), morendo in ogni caso innumerevoli volte nel tentativo. I finali dipenderanno dalle proprie scelte, diverse a seconda di quali oggetti verranno trovati, o dai compagni reclutati durante l'avventura. All'inizio, le transizioni tra una schermata e l'altra (in questo capitolo si utilizzano delle frecce) potrebbero sembrare bizzarre, ma presto ci si abitua, riuscendo a muoversi rapidamente tra un luogo e l'altro. Anche i combattimenti potrebbero sembrare frustranti nelle prime ore di gioco, ma con un po' di pratica si riuscirà a capire quale arma usare e in quale momento. PRO: + Finali multipli (rigiocabilità) + Effetti sonori + Combattimenti + Atmosfera CONTRO: - Qualche crash - Alcuni disegni meno ispirati di altri Consiglio il gioco a tutti gli amanti delle avventure grafiche.
I use touchscreen a lot, so I was recommended to play VNs. Was told to give this series a try. I've seen a playthrough of the first game, so I figured why not try the latest title. I really love this game. It is a little overwhelming to just explore and figure things out, but there is a guide. I guess that adds to the atmosphere of the game though, which I definitely enjoy.
Draws you in
I would highly recommend this stellar point-and-click adventure game due to how nuanced the game is. For starters, the game harbors A LOT of endings that you can achieve through out multiple replays, and whilst some of them aren't the most taxing (one of them is as simple as entering a portal) some of them have you do a lot of legwork to reach secluded locations and join more secretive factions. There are also multiple methods of starting out which can determine the type of ending you can receive (or the type of unlikely death you may run into.) This helps set apart this game from its predecessor by making the game far more open ended with greater amounts of replayability. On top of the open ended nature of the game, combat is further expanded from its predecessor; instead of having to seek out a specific object in order to neutralize a specific enemy, you instead find many different weapons in order to have a more robust pool of options to see which option works best in subduing your foes. Whilst there isn't a cut and clear health bar to know how much damage you have done/received, there will always appear a yellow highlight showing you an indication of your/their conditions as well as the amount of enemies you have to deal with. To counteract large encounters, seeking allies will help even the numbers; however, they too can succumb to death as well, and you cannot control that aspect of combat. You do have the ability to save-scum (with the more than generous save slots available) both in terms of combat and in general exploration, and this is highly recommended not simply to get better outcomes. I recommend save-scumming because there are certain portions of the game that will just crash, and having a bunch of save files will help minimize the amount of backtracking required if it happens to you. Whilst the art can be a bit amateurish, it is genuine and even works to its advantage creating eeriness in every corner of the world you visit; hell, even friendly faces have something a bit off about them making you second guess if they are ally or foe. Overall, this is a massive improvement over the original, and I would highly recommend trying this game out.
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Me gusta el juego, tiene muy buenas ideas y la historia te engancha. Lo que no puedo digerir y dejar pasar de ninguna manera es que hay rutas en las que te puedes quedar atascado según la ruta de decisiones. Dicho por el propio autor del juego. Voy a completarlo, eventualmente como el primer Disturbed, pero man, tener que buscarme una guia para poder completar el juego ya que si por ejemplo, no se, TOMO DECISIONES, de la misma forma para la que EL JUEGO ESTA DISEÑADO, directamente mi partida queda injugable es que entonces algo sucedió en el medio. Espero que el desarrollador tome nota y lo arregle, o en todo caso y para siguientes proyectos trate de hacer cosas que pueda manejar, aun si debe cortar cosas, para no evitar el plomo de que ahora tengo que buscar guias para saber que hacer así no llego a una partida de 4-5 horas donde ya no puedo hacer nada.
This dark point and click adventure retains the chose your own adventure style of the previous instalment Disturbed. Set 10 years since the plague was banished from the land by a farmer, who we know is called Von, you follow a man called Gabriel who has been exiled to Greyrock with no memories about his past. The premise of this game is to discover your past and uncover the mysteries surrounding Aramour. The lore and world building is much better, the map of the previous game has been used as a starting point and more locations to explore have been added. There are a few spelling and grammar mistakes, which gives the impression the game might have been rushed out a little too early, but I do like how a lot more has been added to this world. Combat has been added and I do like the mechanics behind how it works; the more items you have, the more combat options you have. This adds variety to combat and stops it being too repetitive. I do like how you can gain companions and they help you in combat. The puzzles are still logical and fairly straight forward, does require a bit of back and forth movements to complete the tasks. The creativity and variety of deaths still exists, something I certainly appreciate, I do like how the multiple deaths merge with the story and help you progress through the story. The art style is incredibly similar to Disturbed; it uses the same stylistic, black and grey artwork, and certainly highlights the depression and isolation Gabriel is feeling. I personally prefer the art of the previous game as more of the darker greys were used to great a spooky and chilling atmosphere, mostly lighter greys are used and it takes a little bit of the horror edge from the game. The soft background music is not intrusive, though does much to build a creepy ambience - especially with the the ever present chilling wind. Much of the sound comes from interacting with the world; discovering items, using items, encounters, etc. Overall it is great buy for the price, there is a lot to explore and a lot of options you can select in your journey around the world. I do think there is not as much horror as the previous game, but there is sill enough horror elements for me to enjoy.
Lot of replay value for the price! The story is interesting, there's many different paths to take... Overall, just a very cool experience!
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