
a short, wordless narrative puzzle game where you solve kindergarten-style toy puzzles using only your mouse. explore the emotional experience of diagnosis and treatment through tactile interactions. you're going through a lot right now. try not to think about it too much
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 1.4K | 95% | Free | |
| approximately $0 | 19 | 63% | Free | |
| approximately $0 | 58 | 90% | Free | |
| approximately $0 | 8 | 100% | Free | |
| approximately $0 | 5 | 100% | Free | |
| approximately $0 | 49 | 96% | Free |