
Distant Worlds 2 is a vast, pausable real-time 4X space strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 23 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Stellaris, but for adults. Just about everything about it is better thought out, especially the scale. Interface needs some minor work though.
Saying this game is complex is an understatement. You have to use the the in game AI to manage the your empire and handle some task, otherwise you have to play this game on pause to handle every task. This game also likes to throw you random curve balls and give your whole empire a huge moral negative which will immediately cause rebellions on your planets, which will lead to a cascading empire collapse. This is regardless of you having the best buildings/station modules that effect happiness on the planets. For example I have my capital at a +30 then out of nowhere it immediately dropped to -80 and rebellion, with no warning, along with half of my empire of 100 planets, while I was crushing my enemies in a war that was declared on me.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a challenging game. It simulates the time it takes to get from one part of a galaxy to another so. So foresight is necessary. When things go right it's great when plans don't work out it can be frustrating. That is the challenge. This game demands concentration particularly at the harder levels. So you have to be up for that if you want to do well. I have enjoyed the complexity. So I look forward to additional future sophistication particularly in diplomacy.
还是老样子没有中文,还不允许使用第三方中文,垃圾态度
I wanted to like this game, but I just can't. I tried to play the game, but it is not supposed to be played. the game is not built for micro-managing. everything by default happens automatically. I didn't feel any control over what is happening. I tried to at least control combat and fleets manually, it was impossible to catch randomly appearing pirates all over the galaxy by hand. so ultimately the game become just a simulation to watch. by meddling with automated AI, you just make things worse, or best case scenario don't impact anything at all. There are so many resources, yet I can't count 3 of them. they are useless informaion. so many different ships, but I don't care they just fly around in the background, seemingly no effect on the game. you don't even care if you have less of something, AI just fills the gap. by automating away everything, the game is left with nothing to do for humans. even they took away the fun of designing your own ships, AI does it very efficiently, all ships upgrade automatically. why should I bother? They seem to have lost themselves in details while designing the game, they forgot about what truly matters. I don't need so many details, slowing down the game and have no contribution to gameplay.
I really want to like this game. But the one thing I want to do is set a follow camera on spaceships to enjoy their journeys and battles. But the camera is as broken today as when it launched. And thats a real shame. As an indie game coder I don't understand why they cant update the ship your following often enough for smooth game play as it seems its a game engine issue. This feels like an alpha this late into its lifespan.
If you like deep strategy games, get Distant Worlds. There is a whole lot to sink your teeth into here, and what's best is that whatever you don't like doing, you can get the computer to automate and take care of for you. Plus, unlike some other space strategy games, there are no chokepoints, and doomstacks are just a great way to make the rest of your empire vulnerable. Actual strategy is needed here, in all areas.
My new player experience has been: - Repetitive music. I turned it off after the first half hour. - Constant 'ding' notifications from my advisor. Turned off the interface sound too. - Everything is so heavily automated that I have spent almost the entirety of my game time watching the game play itself for me. I just spent the entire time clicking the non-stop notifications and suggestions. I'm so heavily bombarded with constant advisor suggestions and diplomacy offers that I can't even stop to think, appropriately learn systems, or appreciate the game in any way. I was hoping to be involved in space combat, exploration and all of that, but instead I spend my entire time clicking notifications and being distracted from the actual gameplay itself. It looks like it could be a very cool game, but I am completely overwhelmed by notifications and so tired of clicking them.
If you have Distant Worlds 1 you have this game. No Innovation at all a few nice additions but all that was already in DW1 is missing here. DW1 had a bad Interface but somehow they made it even more horrible. Literally the worst Interface I ever encountered. So if you think after the Stellaris (1) 4.0.X Desaster this might tingle your 4X game organ... well go Distant World 1 instead maybe. while big this game is very cumbersime and has a bad (DW1) or horrible interface (DW2).
After dealing with dozens of crashes and bugs just to reach the late game. It's not worth the time or money to get there.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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