
Experience epic space battles while piloting a small, fast fighter ship as part of a fleet that lashes out against enemy factions across stunning procedurally generated star systems in Disputed Space.
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's $2 to fly around and blow stuff up with 6DOF controls. I've had far less fun for $2. Give it a whirl, it ain't bad.
A nice little space shooter, similar in controls to something like Descent, with the 6DOF thing. The game is paper thin, each area exactly the same as the previous. But you level up your weapons and your ship by collecting little floating remnants of ships you've destroyed, and you get more and more powerful. It's a fun little game. Worth the price. If it were 10 bucks I wouldn't recommend it, but for the asking price I definately got my money's worth out of it, and do intend to play more when I need a frenetic space battle. Some positives: [list] [*]The fights feel grand in scale. Laser fire fills the space around you and large capital ships duke it out while you pick off the small fighters. [*]The ship controls responsively. It's not hard to be a competent pilot. [*]A decent variety of enemy ships to shoot at, from the small and agile to the slow and tanky. [/list] Some recommendations to the developer (little complaints to maybe avoid in their next game, which I do hope they make): [list] [*]It's possible to exit the menu while you're in the options screens, so the game resumes play, but you're still in a menu. [*]It would be nice to have a break point at the end of each level. This gives the player a chance to sit back for a second and catch their breath. Have a prompt float on the screen "Push 'O' to warp to the next zone" or something. [*]Some sort of a tutorial mode wouldn't be a bad idea. The game is fairly self evident, but I found the switch weapons button by accident, and I had to go look at the controls list to find out how to switch the secondary weapon (resulting in the above moment when I exited the menu with the controls panel still up). [/list] All in all, a game I am happy is in my library.
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Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sometimes I don't want complex controls,complex missions or whatever, I just wanna blow stuff up !!!! this gets the job done. Looks good and it's actually fun, so sit back,relax and just blow stuff up.
[h1]Parece uma demo[/h1] Primeiramente quero deixar claro que sou um grande fã de jogos espaciais. Joguei os antigos Freelancer da Microsoft, Elite, Tachyon da Novalogic, Freespace 1 e 2, alguns jogos da franquia X, Elite Dangerous, Everspace e outros. [b]Disputed Space [/b] parece uma demo, mas que na verdade é o jogo completo. Eu entendo (e respeito) o conceito de só chegar, dar play e começar um tiroteio. Mas isso é executado de forma muito amadora. Os controles são mal feitos e a câmera não dá sensação de movimento. A otimização (mesmo dito que é bem otimizado) é péssima! O desenvolvedor apela para "batalhas épicas" mas o jogo nem sequer se dá ao trabalho de variar o cenário, armas ou apresentar um chefão. Pode observar, quase todas as análises positivas são de pessoas que jogaram só uma hora do jogo, por que não dá pra aproveitar mais que isso. É cansativo pela repetitividade e falta de conteúdo. Não há sequer conquistas pra te prender no jogo e estimular novos "desafios". No preço integral ele custa menos de 5,00 reais (em 2024) e, quando está em promoção, fica por menos de 2,00. É um bom preço para uma diversão momentânea; mas o jogo poderia ser ser [i]mais bem polido[/i].
Might of been alright if I had actually felt like I was moving, but it just felt like I was standing still whilst rotating and shooting things.
For what it is, it's probably overpriced and the install size is a bit ridiculous. Flight simulator purists won't like it, and it's not exactly hardcore arcade either. It is repetitive, but it is not terrible. I wouldn't recommend it, only as there are better value games you could play in preference instead. If it's super cheap on sale there are worst things you could pick up though.
The formula for this game is pretty simple: pilot a starfighter to destroy the enemy fleet while defending yours, collect power-ups to improve your stats, warp to the next level, rinse, repeat for 30 stages. Currently there is no multiplayer or other modes available save for the arcade missions. It doesn't seem as if there's a difference between the primary beam weapons either, except for the rate of fire and projectile velocity. Even with the damage upgrades, they all seem to do the same amount of damage once maxed out. The predictive aiming reticle is suspect; it's clear that it wasn't designed to account for the different speeds the weapons fire at, which makes long-distance targeting impractical. Because of this, I ultimately kept using the quad-lasers since they seem to have the fastest rate of fire and velocity, making aiming easier. The physics are very basic too; the creator improved the sense of inertia in space slightly, but it's still clearly a very-arcade-like space shooter since you can easily come to a complete halt, strafe and accelerate yet cannot drift. It gets tedious trying to destroy the capital ships too; they suck at targeting your small starfighter, so evading their hail of fire isn't difficult. However, they have a TON of hit points and barely take damage from the player, so get ready to spend several minutes just firing upon the same ship with beams and missiles over and over until it dies. Not fun. In conclusion, grab this only if its on sale for cheap. And even then, I'd advise grabbing House of the Dying Sun or Everspace, both are far superior experiences with greater replayability.
elite dangerous has really spoiled me
Не стоит тратить на это ваше время. Чья та скучная поделка на юнити. Все уровни одинаковые, ничего интересного.
The game could be good, but its a no for me. The lack of polish makes it feel very amateurish (although the graphics are pretty great). It feels like it was released in EA before finishing it properly.
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